Black Lotus Unknown Planechase

PUNK · 52 cards · Released

Artist Alley (Plane)
Plane — MagicCon

Whenever you planeswalk here and at the beginning of your upkeep, exile the top card of your library. You may play that card this turn.

Whenever Chaos ensues, exile the top six cards of your library. An opponent or player outside the game chooses a nonland card with their favorite art. Then you may cast that spell without paying its mana cost.

Artist Alley (Plane)
Plane — MagicCon

Whenever you planeswalk here and at the beginning of your upkeep, exile the top card of your library. You may play that card this turn.

Whenever Chaos ensues, exile the top six cards of your library. An opponent or player outside the game chooses a nonland card with their favorite art. Then you may cast that spell without paying its mana cost.

The Bean
Plane — Chicago

When you planeswalk here, each player chooses a creature they control and creates a token that's a copy of it, except it's a Reflection in addition to its other types.

All Reflections have shadow. (They can block or be blocked only by creatures with shadow.)

Whenever chaos ensues, create a token that's a copy of a creature you control, except it's a Reflection in addition to its other types.

The Bean
Plane — Chicago

When you planeswalk here, each player chooses a creature they control and creates a token that's a copy of it, except it's a Reflection in addition to its other types.

All Reflections have shadow. (They can block or be blocked only by creatures with shadow.)

Whenever chaos ensues, create a token that's a copy of a creature you control, except it's a Reflection in addition to its other types.

Black Lotus Lounge
Plane — MagicCon

When you planeswalk here and at the beginning of your upkeep, create a Black Lotus artifact token.

Whenever Chaos ensues, each player draws a card for each artifact token they control.

Black Lotus Lounge
Plane — MagicCon

When you planeswalk here and at the beginning of your upkeep, create a Black Lotus artifact token.

Whenever Chaos ensues, each player draws a card for each artifact token they control.

City Hall
Plane — Chicago

When you planeswalk here, you become the Monarch.

Whenever Chaos ensues, each player may create two tapped treasure tokens. Each player who does can't attack you during their next turn.

City Hall
Plane — Chicago

When you planeswalk here, you become the Monarch.

Whenever Chaos ensues, each player may create two tapped treasure tokens. Each player who does can't attack you during their next turn.

Pin Collector's Booth
Plane — MagicCon

Whenever you attack, create a Pin token attached to target attacking creature you control. It's an Pin Aura enchantment with enchant creature and "Enchanted creature gets +1/+1."

Whenever Chaos ensues, each opponent loses X life, where X is the total number of pins attached to you and creatures you control. (This includes pins on your backpack.)

Pin Collector's Booth
Plane — MagicCon

Whenever you attack, create a Pin token attached to target attacking creature you control. It's an Pin Aura enchantment with enchant creature and "Enchanted creature gets +1/+1."

Whenever Chaos ensues, each opponent loses X life, where X is the total number of pins attached to you and creatures you control. (This includes pins on your backpack.)

Pin Trading
Phenomenon

When you encounter this, draw a card for each pin you are wearing and each Pin token attached to creatures you control. (This includes pins on your backpack.) (Then planeswalk away from this phenomenon.)

Shy Town
Plane — Chicago

Whenever you planeswalk here and whenever chaos ensues, for each opponent, put a shy counter on up to one target creature they control. That creature becomes a Coward in addition to its other types.

At the beginning of your upkeep, create a 2/2 red Warrior creature token with haste and "Cowards can't block Warriors."

Sky Deck
Plane — Chicago

Whenever you planeswalk here, at the beginning of your upkeep, or whenever chaos ensues, put a glass counter on up to one target nonland permanent.

When you planeswalk away from here, destroy all permanents with glass counters on them.

The Windy City
Plane — Chicago

When you planeswalk here and at the beginning of your upkeep, put a flying counter on target nontoken creature you control without flying.

Whenever chaos ensues, exile target creature with flying. For as long as it remains exiled, its owner may cast it by paying rather than paying its mana cost.

When you planeswalk away from The Windy City, remove all flying counters from all creatures.

The Windy City
Plane — Chicago

When you planeswalk here and at the beginning of your upkeep, put a flying counter on target nontoken creature you control without flying.

Whenever chaos ensues, exile target creature with flying. For as long as it remains exiled, its owner may cast it by paying rather than paying its mana cost.

When you planeswalk away from The Windy City, remove all flying counters from all creatures.

Unknown Event
Phenomenon

When you encounter this, Each player opens a Magic the Gathering booster pack. They may select up to two cards from that pack and exile them face down. For the rest of the game, players may look at and play cards exiled this way without paying their mana costs. (Then Planeswalk away from this phenomenon.)

Bicycle Rack
Plane — Amsterdam

Cards in each player's hand have cycling .

Chaos: Until end of turn, creatures you control have "This creature gets +1/+1 for each card you've discarded this turn."

Clamilton Estate
Plane — Clamhattan

If a wordy permanent entering the battlefield would cause an ability of that permanent or another wordy permanent to trigger, that ability triggers an additional time. (A permanent is wordy if it has four or more lines of rules text.)

Whenever Chaos ensues, exile cards from the top of your library until you exile a wordy nonland card, Put that card into your hand. Put each card not cast this way on the bottom of your library in a random order.

Event Horizon
Plane — Blind Eternities

Nonbasic lands are Wastes.

Whenever you tap a permanent for , add an additional .

Whenever chaos ensues, choose one —

• Draw four cards.

• Destroy target permanent.

• You may return target creature card from your graveyard to the battlefield.

The Food Court
Plane — Eldraine

Artifacts are Foods in addition to their other types (They have ", , Sacrifice this artifact: You gain 3 life.")

Sacrifice three Foods: Add . Activate only once each turn and only during your turn.

Chaos: You become the Monarch. If you are already the Monarch, draw a card.

High Noon At Thunder Junction
Plane — Thunder Junction

Whenever a player draws their second card each turn, any of their opponents may say "DRAW!". The first opponent to do so clashes with that player. The player that wins the clash creates two 1/1 black Assassin creature tokens. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Whenever Chaos ensues, draw a card.

Mad Labs
Phenomenon

When you encounter this phenomenon, starting with the next player in turn order, that player chooses a permanent type. The next player chooses a number between 1 and 10. The next player chooses a keyword counter. Then reveal and resolve the following ability with those words. (don't reveal the second ability before the words have been chosen!)

Each player creates a token that's a copy of a [permanent] and puts [number] +1/+1 counters on it. If it's not a creature, it becomes a 0/0 creature in addition to its other types. It enters with [keyword] counter.

Multiversal High Council
Plane — Universia Beyondia

Universes Beyond spells you cast cost less to cast.

Each creature gets +1/+1 for each different Universe among permanents its controller controls. (Magic: The Gathering and D&D each count as a universe.)

Whenever Chaos ensues, for each universe, return up to one target card from that Universe from your graveyard to your hand.

Oteclán
Plane — Ixalan

When you planeswalk to Oteclán and at the beginning of your upkeep, chaos ensues.

Whenever chaos ensues, discover 3. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Probability Flux
Phenomenon

Until your next turn, if a player would roll one or more dice, instead they roll that many dice plus one and ignore one.

Royal Booster
Phenomenon

When you encounter this phenomenon, open a Magic: The Gathering booster pack and shuffle it without looking at its contents. Those cards become the booster deck. You become the monarch. For the rest of the game, at the beginning of the monarch's end step, that player draws a card from the booster deck. They may spend mana of any type to cast those cards. (Then Planeswalk away from this phenomenon.)

Shrinking Plane
Plane — Foldaria

When you planeswalk here and at the beginning of your upkeep, fold this plane in half. Draw cards equal to the number of times it's been folded. If you can't fold it, planeswalk.

Chaos: Completely unfold this plane. Each opponent discards two cards.

Stroopwafel Cafe
Plane — Amsterdam

Players may look at the top card of their library at any time and may play cards from the top of their library.

The top card of each player's library is a Food artifact. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life." Activate this ability from the top of the library.)

Chaos: You may sacrifice a Food. If you do, draw a card, gain three life and each opponent loses 3 life.

Tarnation
Plane — Thunder Junction

Whenever a player commits a crime, they may draw a card. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Whenever chaos ensues, Tarnation deals 1 damage to any target.

Windmill Farm
Plane — Amsterdam

When you planeswalk here and at the beginning of your upkeep, create a Tulip Petal artifact token that has ", Sacrifice this artifact: Add one mana of any color."

Chaos: Spin this plane until the arrow lands on a permanent. If the plane rotated at least 360 degrees during the spin, create a token that's a copy of that permanent.

Asmoranomardicadaistinaculdacar's Kitchen
Plane — Hell

Whenever you planeswalk here and whenever a creature enters under your control, create a Food token.

Whenever you gain life, target opponent loses that much life.

Whenever Chaos ensues, you may sacrifice any number of artifacts or creatures. Draw that many cards and lose that much life.

Circus of the Sun
Plane — Las Vegas

Whenever you planeswalk here or at the beginning of your upkeep, create two 1/1 red performer creature tokens with flying and haste.

Whenever one or more creatures you control with flying deal combat damage to a player, you may return it to your hand. If you do, draw cards equal to its power.

Whenever Chaos ensues, put a flying counter on up to one target creature. It becomes a Performer in addition to its other types.

Elvish Impersonation Contest
Plane — Las Vegas

Whenever you planeswalk here and at the beginning of your upkeep, create an Elvish Impersonators token. (It's a Elf creature with "As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.")

Thank you very much—Whenever Chaos ensues, target Elvish Impersonators becomes a 6/6. Its controller creates a Treasure token.

High and Dry Black Market
Phenomenon

Whenever you planeswalk here, starting with you, each player chooses up to 5 ♦ worth of modes and may choose the same mode more than once. (Then Planeswalk away from this phenomenon.)

— Create a Treasure Token.

♦ ♦ — Draw a card.

♦ ♦ ♦ — Create a 3/2 colorless Shapeshifter creature token with Changeling.

Jalira's Show
Plane — Las Vegas

Whenever you attack, create a 1/1 red Performer creature token with flying.

Whenever you planeswalk here or chaos ensues, destroy up to one target creature. When you do, its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.

Mojave Desert
Plane — Las Vegas

Whenever you planeswalk here, each player searches their library for up to two basic land or Desert cards and puts them onto the battlefield tapped, then shuffles their library. If a Desert entered the battlefield under a player's control this way, they create a 1/1 black Snake creature token with deathtouch.

Whenever Chaos ensues, create X 1/1 black Snake creature token with deathtouch, where X is 1 plus the number of nonbasic land types among lands that player controls.

No Way Out (Playtest)
Plane — Duskmourn

No Way Out enters with three dread counters.

You can never leave — If a player would planeswalk while this plane has dread counters, chaos ensues instead.

Whenever you roll the planar die, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Whenever Chaos ensures each player may turn a face-down permanent they control face-up. Remove a dread counter from this plane.

Omenpath Instability
Phenomenon

When you encounter this phenomenon, each player creates an Entropy enchantment token with "Sacrifice this enchantment: Chaos ensues. Activate only as a sorcery" and an Omenpath enchantment token with "Sacrifice this enchantment: Planeswalk. Activate only as a sorcery." (Then Planeswalk away from this phenomenon.)

Preston's Stage
Plane — Las Vegas

Whenever a player performs a magic trick, they create a Hat token. (You perform a magic trick when you cast an instant or spell with flash, or turn a face-down creature face-up. Hat tokens are artifact tokens with ", , Sacrifice this artifact: Create a 1/1 white Rabbit creature token.")

Whenever Chaos ensues, until your next turn, creature cards in your hand have flash.

Pursued by Something
Plane — Duskmourn

At the beginning of your second main phase, if you control a tapped creature, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Whenever Chaos ensues, exile target creature. If it's an instant or sorcery, cast it without paying its mana cost. Otherwise put it onto the battlefield under its owner's control.

Raiders' Allegiance
Plane — Ixalan

Raid — At the beginning of your second main phase, for each player dealt combat damage this turn, you get a point counter and create a 2/2 black Pirate creature token with menace.

Whenever you planeswalk away from here, each player with the most point counters or tied for the most point counters creates three Treasure tokens and draws three cards. Then remove all point counters from each player.

Whenever Chaos ensues, proliferate for each Pirate you control.

Team-Up!
Phenomenon

Whenever you encounter this Phenomenon, for the rest of the game, each player wins the game if the players to their left and right are eliminated. (Multiple players can win the game this way.)

The Sphere
Plane — Las Vegas

Whenever a creature you control becomes blocked, round both its power and toughness up to the nearest 5. (A creature with 5 power would round up to 5.)

Whenever Chaos ensues, Amass Fans 5. (Put five +1/+1 counters on an Army you control. It's also a Fan. If you don't control an army, create a 0/0 red Fan Army creature token first.)

Welcome to Valley
Plane — Bloomburrow

Whenever you cast an animal spell, draw a card. (Animals are any non-human creature types that are animals in real life.)

Whenever Chaos ensues, create a token that's a copy of target creature you control, except it's a 1/1.

Game Knights Live
Plane — MagicCon

Whenever a player casts their commander or attacks with their commander, they may say "Only one may stand." If they do, that commander becomes a Knight in addition to its other types until a player planeswalks away from Game Knights Live.

Knights you control have double strike and trample.

Whenever chaos ensues, commanders you control can't be blocked this turn and gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.

Ghirapur Grand Prix
Plane — Avishkar

When you planeswalk here, all players start their engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

At the beginning of your end step, put X +1/+1 counters on target creature you control, where X is your speed.

When you planeswalk away from Ghirapur Grand Prix, each player with the highest speed among players creates three Treasure tokens.

New Player's Journey
Plane — Foundations

When you planeswalk here, each player may search their library for a basic land card, put it into their hand, then shuffle.

Whenever you play a card from Foundations or a core set (including Alpha!), draw a card.

Whenever chaos ensues, you gain life equal to the number of years you've played Magic, rounded up. Then planeswalk.

Sorin's Remastered Manor
Plane — Innistrad

When you planeswalk here and at the beginning your upkeep, put a spooky counter on target creature you control.

Spooky creatures you control have +1/+1 and menace. (A creature is spooky if it has a spooky counter or it could be a horror movie monster.)

A Murder at Markov Manor - Whenever chaos ensues, target spooky creature you control bites target opponent or creature an opponent controls. (The creature deals damage equal to its power to the creature your opponent controls. You gain that much life.)

That's Enough Slices
Phenome-nom

When you encounter this phenome-nom, each player creates a Pizza token. If that player has the least life or is tied for the least life, they create two Pizza tokens instead. Then planeswalk away from this phenome-nom. (A Pizza token is a Food artifact with ", , Sacrifice this token: You gain 6 life.")

The Command Zone
Plane — MagicCon

When you planeswalk here, each player who controls their commander draws a card. Other players may put their commander from the command zone onto the battlefield.

If an ability of your commander would trigger during your turn, that ability triggers an additional time.

Whenever chaos ensues, the number of times each commander has been cast from the command zone becomes 0. (This resets commander tax.)

The Pro Tour
Plane — MagicCon

Draft—When you planeswalk here, each player opens a booster pack, drafts a card, and exiles it face down. Each player may play the card they drafted for as long as it remains exiled. Players may spend any type of mana to cast spells this way.

Standard—Whenever chaos ensues, each player draws cards equal to the number of differently named Standard-legal cards they control. (Basic lands count. Tokens don't.)

Year-End Review
Phenomenon

Each player may choose a nontoken creature they own on the battlefield, reveal a creature card from their hand, or choose a creature card in their graveyard. Those cards become promoted to commander. Each player may put their new commander into the com- mand zone. Then planeswalk away from this phenom- enon. (All original commanders are still commanders.)