Innistrad: Crimson Vow Promos

PVOW · 121 cards · Released

By Invitation Only
Sorcery

Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.

The red envelopes guarantee safe passage through the Lurenbraum barrier. Olivia left strict instructions: no invitation, no entry, no exceptions.

By Invitation Only
Sorcery

Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.

The red envelopes guarantee safe passage through the Lurenbraum barrier. Olivia left strict instructions: no invitation, no entry, no exceptions.

Cemetery Protector
Creature — Human Soldier

Flash

When this creature enters, exile a card from a graveyard.

Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.

3/4
Cemetery Protector
Creature — Human Soldier

Flash

When this creature enters, exile a card from a graveyard.

Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.

3/4
Faithbound Judge
Creature — Spirit Soldier

Defender, flying, vigilance

At the beginning of your upkeep, if this creature has two or fewer judgment counters on it, put a judgment counter on it.

As long as this creature has three or more judgment counters on it, it can attack as though it didn't have defender.

Disturb

4/4
Sinner's Judgment
Enchantment — Aura Curse

Enchant player

At the beginning of your upkeep, put a judgment counter on this Aura. Then if there are three or more judgment counters on it, enchanted player loses the game.

If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.

Hallowed Haunting
Enchantment

As long as you control seven or more enchantments, creatures you control have flying and vigilance.

Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."

Hallowed Haunting
Enchantment

As long as you control seven or more enchantments, creatures you control have flying and vigilance.

Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."

Hopeful Initiate
Creature — Human Warlock

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

1/2
Hopeful Initiate
Creature — Human Warlock

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

1/2
Katilda, Dawnhart Martyr
Legendary Creature — Spirit Warlock

Flying, lifelink, protection from Vampires

Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

*/*
Katilda's Rising Dawn
Legendary Enchantment — Aura

Enchant creature

Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.

If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.

Lantern Flare
Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]

Savior of Ollenbock
Creature — Human Soldier

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever this creature trains, exile up to one other target creature from the battlefield or creature card from a graveyard.

When this creature leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.

1/2
Sigarda's Summons
Enchantment

Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.

With Olivia distracted, Sigarda tore free from her bindings and summoned her Host of Herons.

Thalia, Guardian of Thraben
Legendary Creature — Human Soldier

First strike

Noncreature spells cost more to cast.

"Thraben belongs to the living. I will not rest until it is cleansed."

2/1
Thalia, Guardian of Thraben
Legendary Creature — Human Soldier

First strike

Noncreature spells cost more to cast.

"Thraben belongs to the living. I will not rest until it is cleansed."

2/1
Voice of the Blessed
Creature — Spirit Cleric

Whenever you gain life, put a +1/+1 counter on this creature.

As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.

As long as this creature has ten or more +1/+1 counters on it, it has indestructible.

2/2
Voice of the Blessed
Creature — Spirit Cleric

Whenever you gain life, put a +1/+1 counter on this creature.

As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.

As long as this creature has ten or more +1/+1 counters on it, it has indestructible.

2/2
Wedding Announcement
Enchantment

At the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it.

Wedding Festivity
Enchantment

Creatures you control get +1/+1.

Vampires from every bloodline mingled together, all swelling with pride to be seen at the event of the century.

Welcoming Vampire
Creature — Vampire

Flying

Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

From the moment they arrived, wedding guests were met with a pageant of wealth and excess.

2/3
Welcoming Vampire
Creature — Vampire

Flying

Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

From the moment they arrived, wedding guests were met with a pageant of wealth and excess.

2/3
Welcoming Vampire
Creature — Vampire

Flying

Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

From the moment they arrived, wedding guests were met with a pageant of wealth and excess.

2/3
Cemetery Illuminator
Creature — Spirit

Flying

Whenever this creature enters or attacks, exile a card from a graveyard.

You may look at the top card of your library any time.

Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with this creature.

2/3
Cemetery Illuminator
Creature — Spirit

Flying

Whenever this creature enters or attacks, exile a card from a graveyard.

You may look at the top card of your library any time.

Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with this creature.

2/3
Consuming Tide
Sorcery

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

Nephalia's tides obey an unforgiving moon.

Dreamshackle Geist
Creature — Spirit

Flying

At the beginning of combat on your turn, choose up to one —

• Tap target creature.

• Target creature doesn't untap during its controller's next untap step.

3/1
Geralf, Visionary Stitcher
Legendary Creature — Human Wizard

Zombies you control have flying.

, , Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.

"Do you like it, Sister? Its dreadful visage was inspired by your own."

1/4
Hullbreaker Horror
Creature — Kraken Horror

Flash

This spell can't be countered.

Whenever you cast a spell, choose up to one —

• Return target spell you don't control to its owner's hand.

• Return target nonland permanent to its owner's hand.

7/8
Hullbreaker Horror
Creature — Kraken Horror

Flash

This spell can't be countered.

Whenever you cast a spell, choose up to one —

• Return target spell you don't control to its owner's hand.

• Return target nonland permanent to its owner's hand.

7/8
Inspired Idea
Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]

Stitching is an ever-evolving field, with each new advancement reaching a new height of horror.

Jacob Hauken, Inspector
Legendary Creature — Human Advisor

: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay . If you do, transform Jacob Hauken.

"Our world may be dark, but there's still plenty to see."

0/2
Hauken's Insight
Legendary Enchantment

At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.

Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.

Mirrorhall Mimic
Creature — Spirit

You may have this creature enter as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

0/0
Ghastly Mimicry
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.

If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.

Necroduality
Enchantment

Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.

"Geralf's prowess continues to grow. He can now replicate my own creations with near-perfect accuracy."

—Ludevic's laboratory notes

Necroduality
Enchantment

Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.

"Geralf's prowess continues to grow. He can now replicate my own creations with near-perfect accuracy."

—Ludevic's laboratory notes

Overcharged Amalgam
Creature — Zombie Horror

Flash

Flying

Exploit (When this creature enters, you may sacrifice a creature.)

When this creature exploits a creature, counter target spell, activated ability, or triggered ability.

3/3
Overcharged Amalgam
Creature — Zombie Horror

Flash

Flying

Exploit (When this creature enters, you may sacrifice a creature.)

When this creature exploits a creature, counter target spell, activated ability, or triggered ability.

3/3
Patchwork Crawler
Creature — Zombie Horror

: Exile target creature card from your graveyard and put a +1/+1 counter on this creature.

This creature has all activated abilities of all creature cards exiled with it.

1/2
Winged Portent
Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Draw a card for each creature you control [with flying].

"No, no, it's just a murder of crows, not an omen of murder . . . I think."

—York, Kessig tracker

Winged Portent
Instant

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Draw a card for each creature you control [with flying].

"No, no, it's just a murder of crows, not an omen of murder . . . I think."

—York, Kessig tracker

Bloodvial Purveyor
Creature — Vampire

Flying, trample

Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.

5/6
Cemetery Desecrator
Creature — Zombie

Menace

When this creature enters or dies, exile another card from a graveyard. When you do, choose one —

• Remove X counters from target permanent, where X is the mana value of the exiled card.

• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.

4/4
Cemetery Desecrator
Creature — Zombie

Menace

When this creature enters or dies, exile another card from a graveyard. When you do, choose one —

• Remove X counters from target permanent, where X is the mana value of the exiled card.

• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.

4/4
Concealing Curtains
Creature — Wall

Defender

: Transform this creature. Activate only as a sorcery.

Specifics were kept secret, but word quickly spread that the show was a must-see.

0/4
Revealing Eye
Creature — Eye Horror

Menace

When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.

3/4
Demonic Bargain
Sorcery

Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.

"Do not try to negotiate with me, human. You want power? This is the price."

—Ormendahl

Demonic Bargain
Sorcery

Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.

"Do not try to negotiate with me, human. You want power? This is the price."

—Ormendahl

Dreadfeast Demon
Creature — Demon

Flying

At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of this creature.

By the sixth day of darkness, the lake was more blood than water.

6/6
Dying to Serve
Enchantment

Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.

"I used to have hired hands, but I discovered they make better waitstaff with the rest of the body attached."

—Olivia Voldaren

Falkenrath Forebear
Creature — Vampire

Flying

This creature can't block.

Whenever this creature deals combat damage to a player, create a Blood token.

, Sacrifice two Blood tokens: Return this card from your graveyard to the battlefield.

3/1
Graf Reaver
Creature — Zombie Warrior

Exploit (When this creature enters, you may sacrifice a creature.)

When this creature exploits a creature, destroy target planeswalker.

At the beginning of your upkeep, this creature deals 1 damage to you.

3/3
Headless Rider
Creature — Zombie

Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.

He wanders the Moorlands hoping to one day chop off a head worthy of replacing his own.

3/1
Headless Rider
Creature — Zombie

Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.

He wanders the Moorlands hoping to one day chop off a head worthy of replacing his own.

3/1
Headless Rider
Creature — Zombie

Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.

He wanders the Moorlands hoping to one day chop off a head worthy of replacing his own.

3/1
Henrika Domnathi
Legendary Creature — Vampire

Flying

At the beginning of combat on your turn, choose one that hasn't been chosen —

• Each player sacrifices a creature of their choice.

• You draw a card and you lose 1 life.

• Transform Henrika.

1/3
Henrika, Infernal Seer
Legendary Creature — Vampire

Flying, deathtouch, lifelink

: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.

"Once you've tasted demon blood, you'll wonder why you ever settled for human."

3/4
Path of Peril
Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Destroy all creatures [with mana value 2 or less].

To Olivia's guests, a welcome. To everyone else, a warning.

Path of Peril
Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Destroy all creatures [with mana value 2 or less].

To Olivia's guests, a welcome. To everyone else, a warning.

Sorin the Mirthless
Legendary Planeswalker — Sorin

[+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.

[−2]: Create a 2/3 black Vampire creature token with flying and lifelink.

[−7]: Sorin deals 13 damage to any target. You gain 13 life.

Loyalty: 4
Toxrill, the Corrosive
Legendary Creature — Slug Horror

At the beginning of each end step, put a slime counter on each creature you don't control.

Creatures you don't control get -1/-1 for each slime counter on them.

Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.

, Sacrifice a Slug: Draw a card.

7/7
Toxrill, the Corrosive
Legendary Creature — Slug Horror

At the beginning of each end step, put a slime counter on each creature you don't control.

Creatures you don't control get -1/-1 for each slime counter on them.

Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.

, Sacrifice a Slug: Draw a card.

7/7
Voldaren Bloodcaster
Creature — Vampire Wizard

Flying

Whenever this creature or another nontoken creature you control dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

Whenever you create a Blood token, if you control five or more Blood tokens, transform this creature.

2/1
Bloodbat Summoner
Creature — Vampire Wizard

Flying

At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.

"Humans throw rice and release doves at their weddings? How quaint."

3/3
Alchemist's Gambit
Sorcery

Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]

Exile Alchemist's Gambit.

Cemetery Gatekeeper
Creature — Vampire

First strike

When this creature enters, exile a card from a graveyard.

Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, this creature deals 2 damage to that player.

2/1