Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Verdant bloom does exist. It merely hides for its own safety."
: Add three mana of any one color.
No more than one creature can attack The Eternal Wanderer each combat.
[+1]: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
[0]: Create a 2/2 white Samurai creature token with double strike.
[−4]: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Lightning Bolt deals 3 damage to any target.
When this creature enters, you may search your library for a Food card, reveal it, put it into your hand, then shuffle. If you don't put a card into your hand this way, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
"Did I mention I study martial arts?"
When this artifact enters, it deals 4 damage to any target and 3 damage to you.
, , Sacrifice this artifact: You gain 3 life.
Another one bites the crust . . .
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
: Add .
, : Target creature with power 3 or less can't be blocked this turn.
Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +2/+2.
Create X 2/2 red Dwarf creature tokens. (Then exile this card. You may cast the enchantment later from exile.)
Bilbo can't be blocked.
Whenever Bilbo deals combat damage to a player, draw a card, then discard a card.
Exchange control of two target nonland permanents that share a card type. (Then exile this card. You may cast the creature later from exile.)
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
After the coming of Humans, the Wood-Elves took ever more and more to the gloaming and the dusk. Still Elves they were and remained—that is, Good People.
, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)