Players can't cast spells from graveyards or activate abilities of cards in graveyards.
Whenever a creature dies, you gain 1 life.
"Let no trace of the vampires' foulness remain."
Players can't cast spells from graveyards or activate abilities of cards in graveyards.
Whenever a creature dies, you gain 1 life.
"Let no trace of the vampires' foulness remain."
At the beginning of your upkeep, you may have two target players exchange life totals.
The Church of Dusk teaches there is no gain without loss, no triumph without sacrifice, no drink of exquisite crimson without a dying gasp.
Vigilance
Whenever this creature attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
"In the death of the foe lies the resurrection of the faithful."
Vigilance
Whenever this creature attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
"In the death of the foe lies the resurrection of the faithful."
Double strike
Whenever this creature attacks, other creatures you control gain double strike until end of turn.
"Follow her footsteps and she will show you the way."
—Itzama the Crested
Flying
Creatures your opponents control enter tapped.
"There are moments when I feel I could fly like the sunwing. Far away I would soar, but always a golden gale pushes me back."
—Huatli
Flying
Creatures your opponents control enter tapped.
"There are moments when I feel I could fly like the sunwing. Far away I would soar, but always a golden gale pushes me back."
—Huatli
When Legion's Landing enters, create a 1/1 white Vampire creature token with lifelink.
When you attack with three or more creatures, transform Legion's Landing.
"I claim this land in the name of the queen."
—Adrian Adanto of Lujio
(Transforms from Legion's Landing.)
: Add .
, : Create a 1/1 white Vampire creature token with lifelink.
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
In the rapture of his Blood Fast, he destroyed the navigator's tools and steered the ship to shore by faith alone.
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
In the rapture of his Blood Fast, he destroyed the navigator's tools and steered the ship to shore by faith alone.
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.
, Sacrifice this creature: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
"As the sun sets to make way for dawn, so we turn to darkness to bring about the coming salvation."
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Creatures entering don't cause abilities to trigger.
The glorious city of Pachatupa is the center of the Sun Empire, and Tocatli, the emperor's palace, is its glowing heart.
Creatures entering don't cause abilities to trigger.
The glorious city of Pachatupa is the center of the Sun Empire, and Tocatli, the emperor's palace, is its glowing heart.
When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
"Kinjalli's encompassing rays herald new life in the moment of the sun's dawning."
—Chitlati, Lightning Rider
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
: This creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
"They'll never see me coming."
Flash
Flying
This creature can block only creatures with flying.
When this creature enters, if you control another Pirate, tap up to two target nonland permanents.
Gain control of target creature with mana value X.
The stronger the will, the more bewitching the song.
Gain control of target creature with mana value X.
The stronger the will, the more bewitching the song.
Whenever this creature attacks, target player mills half their library, rounded up.
"Captain, I think that island is following us."
Creatures you control with +1/+1 counters on them can't be blocked.
"You might as well try to stop the waterfall."
Creatures you control with +1/+1 counters on them can't be blocked.
"You might as well try to stop the waterfall."
[+1]: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.
[−2]: Create a 2/2 blue Illusion creature token with "When this token becomes the target of a spell, sacrifice it."
[−5]: Create two tokens that are copies of Jace, except they're not legendary.
Spells your opponents cast that target a Merfolk you control cost more to cast.
Abilities your opponents activate that target a Merfolk you control cost more to activate.
"I know these waters better than you know yourselves."
Spells your opponents cast that target a Merfolk you control cost more to cast.
Abilities your opponents activate that target a Merfolk you control cost more to activate.
"I know these waters better than you know yourselves."
Target player draws seven cards.
The truth came to Kumena like the Great River's torrent: the only way to keep his enemies away from the hidden city was to claim its power for himself.
Return all nonland permanents target player controls to their owner's hand.
Carefully following the thaumatic compass Bolas had given her, Vraska blundered straight into the River Heralds' trap.
Return all nonland permanents target player controls to their owner's hand.
Carefully following the thaumatic compass Bolas had given her, Vraska blundered straight into the River Heralds' trap.
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
The Sunken Ruin houses all the learning of a long-forgotten age.
(Transforms from Search for Azcanta.)
: Add .
, : Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
, Pay 2 life: Draw a card.
At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
Arguel's vision led him into the jungles of Ixalan . . .
(Transforms from Arguel's Blood Fast.)
: Add .
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
. . . to the lost temple of a bat-god of night, eternal enemy to the Threefold Sun.
Flash
This creature enters with a +1/+1 counter on it for each creature that died this turn.
When a paladin undertaking the Blood Fast finally gives in to hunger, the violence is sudden, explosive, and complete.
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
, : Exile two target cards from an opponent's graveyard. This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
, : Exile two target cards from an opponent's graveyard. This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Menace, deathtouch
When this creature enters, each player loses a third of their life, rounded up.
His fists fume with the decay of death, each strike a plague on the hearts of his enemies.
Menace
Whenever this creature attacks, if you control another nontoken Pirate, you may pay . If you do, create a 2/2 black Pirate creature token with menace.
"Join me, and take the world for yourself!"
Menace
Whenever this creature attacks, if you control another nontoken Pirate, you may pay . If you do, create a 2/2 black Pirate creature token with menace.
"Join me, and take the world for yourself!"
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Raid — At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's mana value.
Raid — At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's mana value.
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
The Sanctum Seekers were the first of the knightly orders to cross the sea and are still the most zealous.
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
The Sanctum Seekers were the first of the knightly orders to cross the sea and are still the most zealous.
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
"Take my blood if you want. Just don't take my gold!"
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
"Take my blood if you want. Just don't take my gold!"
Exile target creature or planeswalker. You gain 2 life.
It wasn't long before the taverns of High and Dry were full of whispers about the new captain who could turn a person to stone with a glance.
Exile target creature or planeswalker. You gain 2 life.
It wasn't long before the taverns of High and Dry were full of whispers about the new captain who could turn a person to stone with a glance.
Destroy target non-Merfolk creature.
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Captain Angrath cares less about treasure than mayhem. If he can't leave Ixalan, he'll burn the plane down.
When this creature enters, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
"Tilonalli's searing rays carry the spark of life's eventual destruction as all light fades."
—Chitlati, Lightning Rider
When this creature enters, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
"Tilonalli's searing rays carry the spark of life's eventual destruction as all light fades."
—Chitlati, Lightning Rider
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.