Zendikar Rising Promos

PZNR · 153 cards · Released

Skyclave Shade
Creature — Shade

Kicker

This creature can't block.

If this creature was kicked, it enters with two +1/+1 counters on it.

Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.

3/1
Skyclave Shade
Creature — Shade

Kicker

This creature can't block.

If this creature was kicked, it enters with two +1/+1 counters on it.

Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.

3/1
Soul Shatter
Instant

Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.

The Kargan tribes share legends of the victory their ancestors won over the Akoum Skyclave, and its horrendous cost.

Soul Shatter
Instant

Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.

The Kargan tribes share legends of the victory their ancestors won over the Akoum Skyclave, and its horrendous cost.

Taborax, Hope's Demise
Legendary Creature — Demon Cleric

Flying

Taborax has lifelink as long as it has five or more +1/+1 counters on it.

Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.

2/2
Taborax, Hope's Demise
Legendary Creature — Demon Cleric

Flying

Taborax has lifelink as long as it has five or more +1/+1 counters on it.

Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.

2/2
Kargan Intimidator
Creature — Human Warrior

Cowards can't block Warriors.

: Choose one that hasn't been chosen this turn —

• This creature gets +1/+1 until end of turn.

• Target creature becomes a Coward until end of turn.

• Target Warrior gains trample until end of turn.

3/1
Kargan Intimidator
Creature — Human Warrior

Cowards can't block Warriors.

: Choose one that hasn't been chosen this turn —

• This creature gets +1/+1 until end of turn.

• Target creature becomes a Coward until end of turn.

• Target Warrior gains trample until end of turn.

3/1
Leyline Tyrant
Creature — Dragon

Flying

You don't lose unspent red mana as steps and phases end.

When this creature dies, you may pay any amount of . When you do, it deals that much damage to any target.

4/4
Leyline Tyrant
Creature — Dragon

Flying

You don't lose unspent red mana as steps and phases end.

When this creature dies, you may pay any amount of . When you do, it deals that much damage to any target.

4/4
Magmatic Channeler
Creature — Human Wizard

As long as there are four or more instant and/or sorcery cards in your graveyard, this creature gets +3/+1.

, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

1/3
Magmatic Channeler
Creature — Human Wizard

As long as there are four or more instant and/or sorcery cards in your graveyard, this creature gets +3/+1.

, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

1/3
Moraug, Fury of Akoum
Legendary Creature — Minotaur Warrior

Each creature you control gets +1/+0 for each time it has attacked this turn.

Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

6/6
Moraug, Fury of Akoum
Legendary Creature — Minotaur Warrior

Each creature you control gets +1/+0 for each time it has attacked this turn.

Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

6/6
Nahiri's Lithoforming
Sorcery

Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter tapped this turn.

"Zendikar has suffered enough. It is time, at last, for my home to know peace."

Nahiri's Lithoforming
Sorcery

Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter tapped this turn.

"Zendikar has suffered enough. It is time, at last, for my home to know peace."

Relic Robber
Creature — Goblin Rogue

Haste

Whenever this creature deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This token can't block" and "At the beginning of your upkeep, this token deals 1 damage to you."

"Here, you take it!"

2/2
Relic Robber
Creature — Goblin Rogue

Haste

Whenever this creature deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This token can't block" and "At the beginning of your upkeep, this token deals 1 damage to you."

"Here, you take it!"

2/2
Roiling Vortex
Enchantment

At the beginning of each player's upkeep, this enchantment deals 1 damage to them.

Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player.

: Your opponents can't gain life this turn.

Roiling Vortex
Enchantment

At the beginning of each player's upkeep, this enchantment deals 1 damage to them.

Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player.

: Your opponents can't gain life this turn.

Shatterskull Charger
Creature — Giant Warrior

Kicker

Trample, haste

If this creature was kicked, it enters with a +1/+1 counter on it.

At the beginning of your end step, if this creature doesn't have a +1/+1 counter on it, return it to its owner's hand.

4/3
Shatterskull Charger
Creature — Giant Warrior

Kicker

Trample, haste

If this creature was kicked, it enters with a +1/+1 counter on it.

At the beginning of your end step, if this creature doesn't have a +1/+1 counter on it, return it to its owner's hand.

4/3
Shatterskull Smashing
Sorcery

Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.

Shatterskull, the Hammer Pass
Land

As this land enters, you may pay 3 life. If you don't, it enters tapped.

: Add .

"The safest way across the Skyfangs is to fly. Shatterskull Pass is a pretty distant second."

—Samila, Murasa Expeditionary House

Valakut Awakening
Instant

Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

"My ancestors reshaped the world to their vision. I have a few ideas of my own."

—Tars Olan, stoneforge mystic

Valakut Stoneforge
Land

This land enters tapped.

: Add .

"I can hear the echo of their hammers, long stilled."

—Tars Olan, stoneforge mystic

Valakut Exploration
Enchantment

Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.

At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.

Valakut Exploration
Enchantment

Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.

At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.

Wayward Guide-Beast
Creature — Beast

Trample, haste

Whenever this creature deals combat damage to a player, return a land you control to its owner's hand.

Goblin cavalry tactics consist of pointing a beast in a direction and hanging on for as long as possible.

2/2
Wayward Guide-Beast
Creature — Beast

Trample, haste

Whenever this creature deals combat damage to a player, return a land you control to its owner's hand.

Goblin cavalry tactics consist of pointing a beast in a direction and hanging on for as long as possible.

2/2
Ancient Greenwarden
Creature — Elemental

Reach (This creature can block creatures with flying.)

You may play lands from your graveyard.

If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

When the ruins awakened, so did their defenses.

5/7
Ancient Greenwarden
Creature — Elemental

Reach (This creature can block creatures with flying.)

You may play lands from your graveyard.

If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

When the ruins awakened, so did their defenses.

5/7
Ashaya, Soul of the Wild
Legendary Creature — Elemental

Ashaya's power and toughness are each equal to the number of lands you control.

Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)

*/*
Ashaya, Soul of the Wild
Legendary Creature — Elemental

Ashaya's power and toughness are each equal to the number of lands you control.

Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)

*/*
Cragplate Baloth
Creature — Beast

Kicker

This spell can't be countered.

Hexproof, haste

If this creature was kicked, it enters with four +1/+1 counters on it.

6/6
Cragplate Baloth
Creature — Beast

Kicker

This spell can't be countered.

Hexproof, haste

If this creature was kicked, it enters with four +1/+1 counters on it.

6/6
Inscription of Abundance
Instant

Kicker

Choose one. If this spell was kicked, choose any number instead.

• Put two +1/+1 counters on target creature.

• Target player gains X life, where X is the greatest power among creatures they control.

• Target creature you control fights target creature you don't control.

Inscription of Abundance
Instant

Kicker

Choose one. If this spell was kicked, choose any number instead.

• Put two +1/+1 counters on target creature.

• Target player gains X life, where X is the greatest power among creatures they control.

• Target creature you control fights target creature you don't control.

Kazandu Mammoth
Creature — Elephant

Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

"It doesn't obey me. It cooperates with me."

—Triel, Kazandu tuskcaller

3/3
Kazandu Valley
Land

This land enters tapped.

: Add .

"The elves stick to the trees. Here, where the trees welcome the sky and leave room for grazing herds—this is our land."

—Triel, Kazandu tuskcaller

Lotus Cobra
Creature — Snake

Landfall — Whenever a land you control enters, add one mana of any color.

Its hood blossoms as a warning: receive your gift, but stray no closer.

2/1
Lotus Cobra
Creature — Snake

Landfall — Whenever a land you control enters, add one mana of any color.

Its hood blossoms as a warning: receive your gift, but stray no closer.

2/1
Oran-Rief Ooze
Creature — Ooze

When this creature enters, put a +1/+1 counter on target creature you control.

Whenever this creature attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.

2/2
Oran-Rief Ooze
Creature — Ooze

When this creature enters, put a +1/+1 counter on target creature you control.

Whenever this creature attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.

2/2
Scute Swarm
Creature — Insect

Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

"Survival rule 782: There are always more scute bugs."

—Zurdi, goblin shortcutter

1/1
Scute Swarm
Creature — Insect

Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

"Survival rule 782: There are always more scute bugs."

—Zurdi, goblin shortcutter

1/1
Scute Swarm
Creature — Insect

Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

"Survival rule 782: There are always more scute bugs."

—Zurdi, goblin shortcutter

1/1
Swarm Shambler
Creature — Fungus Beast

This creature enters with a +1/+1 counter on it.

Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.

, : Put a +1/+1 counter on this creature.

0/0
Swarm Shambler
Creature — Fungus Beast

This creature enters with a +1/+1 counter on it.

Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.

, : Put a +1/+1 counter on this creature.

0/0
Tajuru Paragon
Creature — Elf

Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.

Kicker

When this creature enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.

3/2
Tajuru Paragon
Creature — Elf

Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.

Kicker

When this creature enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.

3/2
Turntimber Symbiosis
Sorcery

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.

Turntimber, Serpentine Wood
Land

As this land enters, you may pay 3 life. If you don't, it enters tapped.

: Add .

"The trees here twist around spikes of mana, feeding off the flowing power."

—Jori En, expedition leader

Akiri, Fearless Voyager
Legendary Creature — Kor Warrior

Whenever you attack a player with one or more equipped creatures, draw a card.

: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

"No angel bars our ascent. Emeria waits above!"

3/3
Akiri, Fearless Voyager
Legendary Creature — Kor Warrior

Whenever you attack a player with one or more equipped creatures, draw a card.

: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

"No angel bars our ascent. Emeria waits above!"

3/3
Grakmaw, Skyclave Ravager
Legendary Creature — Hydra Horror

Grakmaw enters with three +1/+1 counters on it.

Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.

When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.

0/0
Grakmaw, Skyclave Ravager
Legendary Creature — Hydra Horror

Grakmaw enters with three +1/+1 counters on it.

Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.

When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.

0/0
Kaza, Roil Chaser
Legendary Creature — Human Wizard

Flying, haste

: The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves.

"What sort of life is that, huddling in the familiar and safe? No thanks. Put me right in the center of the action."

1/2
Kaza, Roil Chaser
Legendary Creature — Human Wizard

Flying, haste

: The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves.

"What sort of life is that, huddling in the familiar and safe? No thanks. Put me right in the center of the action."

1/2
Linvala, Shield of Sea Gate
Legendary Creature — Angel Wizard

Flying

At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

3/3
Linvala, Shield of Sea Gate
Legendary Creature — Angel Wizard

Flying

At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

3/3
Nahiri, Heir of the Ancients
Legendary Planeswalker — Nahiri

[+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.

[−2]: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

[−3]: Nahiri deals damage to target creature or planeswalker equal to twice the number of Equipment you control.

Loyalty: 4
Nahiri, Heir of the Ancients
Legendary Planeswalker — Nahiri

[+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.

[−2]: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

[−3]: Nahiri deals damage to target creature or planeswalker equal to twice the number of Equipment you control.

Loyalty: 4
Nissa of Shadowed Boughs
Legendary Planeswalker — Nissa

Landfall — Whenever a land you control enters, put a loyalty counter on Nissa.

[+1]: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.

[−5]: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.

Loyalty: 4