Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.
This creature can't be blocked by creatures with power 3 or greater.
Trample
During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.
Enchant creature
Enchanted creature can't attack unless its controller pays .
: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Enchant creature
Enchanted creature gets +3/+3.
Defender, trample
When this creature blocks, it loses defender.
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Artifacts, creatures, and lands your opponents control enter tapped.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Attacking creatures get +1/+1 until end of turn.
Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on this creature.
Remove two carrion counters from this creature: This creature gets +1/+1 until end of turn.
Blocking creatures get +0/+3 until end of turn.
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Enchant creature
Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
First strike (This creature deals combat damage before creatures without first strike.)
Look at the top five cards of target player's library. You may then have that player shuffle that library.
, : Add .
Enchant creature
Whenever enchanted creature deals damage to you, this Aura deals that much damage to that creature's controller.
Tap target untapped creature you control. If you do, add an amount of equal to that creature's mana value.
Enchant land
At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays or 1 life.
: Tap target creature without flying.
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Flying
: Regenerate this creature.
This creature gets +0/+3 as long as it's untapped.
Trample
This creature enters tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap this creature.
This creature can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
: This creature deals 2 damage to any target and 3 damage to itself.
Enchant artifact an opponent controls
Whenever enchanted artifact becomes tapped, choose one —
• This Aura deals 1 damage to target player or planeswalker.
• Target player gains 1 life.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Draw a card and reveal it. If it isn't a land card, discard it.
At the beginning of your upkeep, sacrifice this enchantment unless you pay .
Blue creatures get +1/+1.
When this creature attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
, : Return target permanent that isn't enchanted to its owner's hand.
You may tap or untap target artifact, creature, or land.
Flying, vigilance
Whenever this creature blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
Enchant land
When enchanted land becomes tapped, destroy it.
Flying (This creature can't be blocked except by creatures with flying or reach.)
: This creature gets +1/+1 until end of turn.
First strike
At the beginning of your upkeep, destroy this creature unless you pay . If this creature is destroyed this way, it deals 7 damage to you.
When this creature dies, exile it.
, Pay 2 life: Draw a card.
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay .
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
All creatures get -2/-0 until end of turn.
Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of combat.
Whenever this creature deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
, : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.
Enchant creature
Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
Prevent all damage that would be dealt to this creature by creatures.
Flying (This creature can't be blocked except by creatures with flying or reach.)
: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
Tap X target creatures.
: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
: Tap target Wall.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice this creature.
Flying
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
: This creature deals 1 damage to any target and 1 damage to you.