Renaissance

REN · 122 cards · Released

Alabaster Potion
Instant

Choose one —

• Target player gains X life.

• Prevent the next X damage that would be dealt to any target this turn.

Amrou Kithkin
Creature — Kithkin

This creature can't be blocked by creatures with power 3 or greater.

1/1
Angry Mob
Creature — Human

Trample

During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.

2+*/2+*
Brainwash
Enchantment — Aura

Enchant creature

Enchanted creature can't attack unless its controller pays .

Circle of Protection: Artifacts
Enchantment

: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Divine Transformation
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Elder Land Wurm
Creature — Dragon Wurm

Defender, trample

When this creature blocks, it loses defender.

5/5
Fortified Area
Enchantment

Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Kismet
Enchantment

Artifacts, creatures, and lands your opponents control enter tapped.

Land Tax
Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Morale
Instant

Attacking creatures get +1/+1 until end of turn.

Osai Vultures
Creature — Bird

Flying

At the beginning of each end step, if a creature died this turn, put a carrion counter on this creature.

Remove two carrion counters from this creature: This creature gets +1/+1 until end of turn.

1/1
Piety
Instant

Blocking creatures get +0/+3 until end of turn.

Pikemen
Creature — Human Soldier

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1/1
Seeker
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked except by artifact creatures and/or white creatures.

Spirit Link
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

Tundra Wolves
Creature — Wolf

First strike (This creature deals combat damage before creatures without first strike.)

1/1
Visions
Sorcery

Look at the top five cards of target player's library. You may then have that player shuffle that library.

Apprentice Wizard
Creature — Human Wizard

, : Add .

0/1
Backfire
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to you, this Aura deals that much damage to that creature's controller.

Energy Tap
Sorcery

Tap target untapped creature you control. If you do, add an amount of equal to that creature's mana value.

Erosion
Enchantment — Aura

Enchant land

At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays or 1 life.

Flood
Enchantment

: Tap target creature without flying.

Gaseous Form
Enchantment — Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Ghost Ship
Creature — Spirit

Flying

: Regenerate this creature.

2/4
Giant Tortoise
Creature — Turtle

This creature gets +0/+3 as long as it's untapped.

1/1
Leviathan
Creature — Leviathan

Trample

This creature enters tapped and doesn't untap during your untap step.

At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap this creature.

This creature can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)

10/10
Mind Bomb
Sorcery

Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.

Psionic Entity
Creature — Illusion

: This creature deals 2 damage to any target and 3 damage to itself.

2/2
Relic Bind
Enchantment — Aura

Enchant artifact an opponent controls

Whenever enchanted artifact becomes tapped, choose one —

• This Aura deals 1 damage to target player or planeswalker.

• Target player gains 1 life.

Segovian Leviathan
Creature — Leviathan

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

3/3
Sindbad
Creature — Human

: Draw a card and reveal it. If it isn't a land card, discard it.

1/1
Sunken City
Enchantment

At the beginning of your upkeep, sacrifice this enchantment unless you pay .

Blue creatures get +1/+1.

Time Elemental
Creature — Elemental

When this creature attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.

, : Return target permanent that isn't enchanted to its owner's hand.

0/2
Twiddle
Instant

You may tap or untap target artifact, creature, or land.

Zephyr Falcon
Creature — Bird

Flying, vigilance

1/1
Abomination
Creature — Horror

Whenever this creature blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

2/6
Ashes to Ashes
Sorcery

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

Blight
Enchantment — Aura

Enchant land

When enchanted land becomes tapped, destroy it.

Bog Imp
Creature — Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

1/1
Carrion Ants
Creature — Insect

: This creature gets +1/+1 until end of turn.

0/1
Cosmic Horror
Creature — Horror

First strike

At the beginning of your upkeep, destroy this creature unless you pay . If this creature is destroyed this way, it deals 7 damage to you.

7/7
Cyclopean Mummy
Creature — Zombie

When this creature dies, exile it.

2/1
Greed
Enchantment

, Pay 2 life: Draw a card.

Junún Efreet
Creature — Efreet

Flying

At the beginning of your upkeep, sacrifice this creature unless you pay .

3/3
Lost Soul
Creature — Spirit Minion

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

2/1
Marsh Gas
Instant

All creatures get -2/-0 until end of turn.

Murk Dwellers
Creature — Zombie

Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of combat.

2/2
Pit Scorpion
Creature — Scorpion

Whenever this creature deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)

1/1
Rag Man
Creature — Human Minion

, : Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.

2/1
Spirit Shackle
Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.

Uncle Istvan
Creature — Human

Prevent all damage that would be dealt to this creature by creatures.

1/3
Vampire Bats
Creature — Bat

Flying (This creature can't be blocked except by creatures with flying or reach.)

: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.

0/1
Word of Binding
Sorcery

Tap X target creatures.

Xenic Poltergeist
Creature — Spirit

: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.

1/1
Ali Baba
Creature — Human Rogue

: Tap target Wall.

1/1
Ball Lightning
Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Haste (This creature can attack and as soon as it comes under your control.)

At the beginning of the end step, sacrifice this creature.

6/1
Bird Maiden
Creature — Human Bird

Flying

1/2
Blood Lust
Instant

If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.

Brothers of Fire
Creature — Human Shaman

: This creature deals 1 damage to any target and 1 damage to you.

2/2