Universes Within

SLX · 30 cards · Released

Arvinox, the Mind Flail
Legendary Enchantment Creature — Horror

Arvinox isn't a creature unless you control three or more permanents you don't own.

At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.

9/9
Bjorna, Nightfall Alchemist
Legendary Creature — Human

, Sacrifice an artifact: Bjorna, Nightfall Alchemist deals 1 damage to target creature. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Partner—Friends forever (You can have two commanders if both have this ability.)

1/3
Cecily, Haunted Mage
Legendary Creature — Human Wizard

Your maximum hand size is eleven.

Whenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost.

Partner—Friends forever (You can have two commanders if both have this ability.)

3/5
Elmar, Ulvenwald Informant
Legendary Creature — Human

Haste

Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

Partner—Friends forever (You can have two commanders if both have this ability.)

3/2
Hargilde, Kindly Runechanter
Legendary Creature — Human

: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.

Partner—Friends forever (You can have two commanders if both have this ability.)

2/3
Othelm, Sigardian Outcast
Legendary Creature — Human

, : Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield tapped.

Partner—Friends forever (You can have two commanders if both have this ability.)

2/2
Sophina, Spearsage Deserter
Legendary Creature — Human Soldier

Menace

Whenever Sophina, Spearsage Deserter attacks, investigate once for each nontoken attacking creature. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

Partner—Friends forever (You can have two commanders if both have this ability.)

4/4
Wernog, Rider's Chaplain
Legendary Creature — Human

When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way.

Partner—Friends forever (You can have two commanders if both have this ability.)

1/2
Havengul Laboratory
Legendary Land

: Add .

, : Investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

At the beginning of your end step, if you sacrificed three or more Clues this turn, transform Havengul Laboratory.

Havengul Mystery
Legendary Land

When this land transforms into Havengul Mystery, return target creature card from your graveyard to the battlefield.

When the creature put onto the battlefield with Havengul Mystery leaves the battlefield, transform Havengul Mystery.

, Pay 1 life: Add .

Baldin, Century Herdmaster
Legendary Creature — Human Warrior

During your turn, each creature assigns combat damage equal to its toughness rather than its power.

Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.

0/7
Vikya, Scorching Stalwart
Legendary Creature — Human Warrior

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

, , Discard a card: Vikya, Scorching Stalwart deals damage equal to its power to any target. If excess damage was dealt to a creature this way, draw a card. ( is the untap symbol.)

2/4
Aisha of Sparks and Smoke
Legendary Creature — Human Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

: Aisha of Sparks and Smoke gains first strike until end of turn.

Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.

4/2
The Howling Abomination
Legendary Creature — Human Beast Warrior

Haste

The Howling Abomination has trample as long as you've cast three or more spells this turn.

Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent.

5/5
Immard, the Stormcleaver
Legendary Creature — Human Soldier

Whenever Immard, the Stormcleaver enters or attacks, put a charge counter on it or remove one from it. When you remove a counter this way, choose one —

• Immard deals 4 damage to any target.

• Immard gains lifelink and indestructible until end of turn.

4/4
Maarika, Brutal Gladiator
Legendary Creature — Human Warrior

Maarika, Brutal Gladiator must be blocked if able.

As long as it's your turn, Maarika has indestructible.

Whenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent.

7/4
Tadeas, Juniper Ascendant
Legendary Creature — Human Monk

Reach

Tadeas has hexproof unless it's attacking.

Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat.

Whenever one or more creatures you control deal combat damage to a player, draw a card.

1/3
Zethi, Arcane Blademaster
Legendary Creature — Human Soldier

Multikicker

When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.

Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.

3/3
Greymond, Avacyn's Stalwart
Legendary Creature — Human Soldier

As Greymond, Avacyn's Stalwart enters, choose two abilities from among first strike, vigilance, and lifelink.

Humans you control have each of the chosen abilities.

As long as you control four or more Humans, Humans you control get +2/+2.

3/4
Gisa's Favorite Shovel
Legendary Artifact — Equipment

Equipped creature gets +2/+0 and has menace.

Whenever equipped creature attacks, defending player sacrifices a creature of their choice. If they do, you create a Walker token.

Equip

Enkira, Hostile Scavenger
Legendary Creature — Human Warrior

When Enkira, Hostile Scavenger enters, create two Walker tokens. (They're 2/2 black Zombie creatures.)

As long as Enkira is equipped, it must be blocked if able.

Whenever Enkira and at least two Zombies attack, Enkira gains indestructible until end of turn.

3/3
Gregor, Shrewd Magistrate
Legendary Creature — Human Advisor

Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Gregor, Shrewd Magistrate deals combat damage to a player, draw cards equal to its power.

1/3
Hansk, Slayer Zealot
Legendary Creature — Human Archer

At the beginning of your upkeep, target opponent creates three Walker tokens. (They're 2/2 black Zombie creatures.)

: Hansk, Slayer Zealot deals 2 damage to target creature.

Whenever a Zombie an opponent controls dies, draw a card.

4/4
Malik, Grim Manipulator
Legendary Creature — Human Rogue

When Malik, Grim Manipulator enters, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures.

Whenever an opponent sacrifices a creature, you create a Treasure token.

4/3
Rashel, Fist of Torm
Legendary Creature — Human Knight

Double strike

Auras you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

2/4
Mathise, Surge Channeler
Legendary Creature — Human Elf Shaman Sorcerer

Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20.

1-9 | Each player draws a card.

10-19 | You draw a card.

20 | Copy that spell. You may choose new targets for the copy.

1/1
Evin, Waterdeep Opportunist
Legendary Creature — Human Rogue

Menace

Ward—Sacrifice a creature.

Evin gets +2/+0 for each Treasure you control.

Whenever one or more players sacrifice one or more creatures, you create a tapped Treasure token. This ability triggers only once each turn.

2/4
Jurin, Leading the Charge
Legendary Creature — Human Barbarian

Haste

Jurin must be blocked if able.

Whenever Jurin attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls.

4/6
Themberchaud
Legendary Creature — Dragon

Trample

When Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control.

You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.)

5/5
Casal, Lurkwood Pathfinder
Legendary Creature — Tiefling Druid

Vigilance

When Casal enters, search your library for a Forest card, put it onto the battlefield tapped, then shuffle.

Whenever Casal attacks, you may pay . If you do, transform her.

3/3
Casal, Pathbreaker Owlbear
Legendary Creature — Bird Bear

Vigilance, trample

When this creature transforms into Casal, Pathbreaker Owlbear, other legendary creatures you control get +2/+2 and gain trample until end of turn.

At the beginning of your upkeep, transform Casal.

6/6
Bohn, Beguiling Balladeer
Legendary Creature — Human Bard

Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by . (During your turn, you may pay and exile it from your hand face down. Cast it on a later turn for its foretell cost.)

Whenever you cast your second spell each turn, goad target creature an opponent controls.

3/3