Each land is a Swamp in addition to its other land types.
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
: Target creature you control gains protection from the color of your choice until end of turn.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Choose one —
• Destroy all tapped creatures.
• Destroy all untapped creatures.
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
Draw three cards, then put two cards from your hand on top of your library in any order.
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
You may have this creature enter as a copy of any creature on the battlefield.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Until end of turn, whenever a player taps an Island for mana, that player adds an additional .
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with ": Add " and loses all other card types and abilities.
If you would draw a card while your library has no cards in it, you win the game instead.
( can be paid with either or 2 life.)
Counter target spell with mana value 1.
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Flying
When this creature enters, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Flying
When this card is put into your graveyard from your library, you may put it onto the battlefield.
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
: This creature gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of this creature's abilities.
Counter target noncreature spell unless its controller pays .
Target player mills two cards.
Draw a card.
Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this creature enters, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return this card from your graveyard to the battlefield.
Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker of their choice. If the player can't, they lose 5 life.
Destroy target creature with total power and toughness 5 or less.
Add .
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Destroy target nonartifact creature.
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Flying
Whenever this creature deals damage to an opponent, that player discards a card at random.
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard.
At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This token can't block."
Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
You draw two cards and lose 2 life.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling (, Discard this card: Draw a card.)
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
As an additional cost to cast this spell, discard two cards.
Draw three cards.
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add ."
( can be paid with either or 2 life.)
Gut Shot deals 1 damage to any target.