As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
"Life comes at a cost, but steward it well and you will be repaid manyfold."
—Lisette, Witherbloom dean
Target creature gets +3/+3 until end of turn.
Whenever you cast a creature spell this turn, draw a card.
"In the acorn, find the oak; in the cub, find the pride-king. In all living things, great or small, find not what they are, but what they can become."
—The Nature of Infinity, Vol. 1
Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.
Choose one —
• Each opponent sacrifices an artifact of their choice.
• Each opponent sacrifices an enchantment of their choice.
• Each opponent sacrifices a creature with flying of their choice.
Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
"The beasts she commanded let loose a deafening roar that presaged the silence of death."
—Multiversal Metahistories
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Awed by the strength of their love, the Dawn Prince bound them together for eternity, and around them a great forest grew."
—Tales of the Fae
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
"Some deaths you can evade. Others are inevitable."
—Compendium of Warspells
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Destroy each nonland permanent with mana value 2 or less. Add or for each permanent destroyed this way.
"We are all repurposed in one way or another, and none of us have much say in the matter."
—Yedora, grave gardener
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
"Every piece you create is the result of a thousand choices. Follow your heart, and you cannot choose wrong."
—Nassari, Prismari dean
Destroy target artifact, enchantment, or planeswalker.
"Destroy what makes your enemy powerful, and you will shatter their will."
—Embrose, Silverquill dean