Flying
Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
"Pah! You call this a comprehensive? I call this nest-stuffing!"
This creature gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
For every five you see, there are fifty you don't.
This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
Each of them is a bad influence on the rest.
Choose a creature type. For each creature you control of the chosen type, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
"Anyone can live next door, but when you fight to defend your neighbors, you become a village."
—Rho, veteran hero
Search your library for a creature card, reveal it, then shuffle and put that card on top.
The magic of the land is a thread that weaves all of Valley into a tapestry, connecting even the most distant of friends.
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
"It started as a prototype for a frog diving suit, but the internal mechanisms didn't leave room for the frog."
—Fitzwhisker, otterfolk inventor
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card.
Equip
As this land enters, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."
Whenever another creature enters, you gain 1 life.
The group called the Benefactors offers what aid and protection it can to other survivors, marking precious safe zones with the sign of the flame.
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
Even those who think they have nothing have something left to lose.
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Destroy all creatures. They can't be regenerated.
Bound to a single house, Valgavoth simply expanded its boundaries until it consumed the plane, turning a vibrant world into his playground of terror.
As an additional cost to cast this spell, sacrifice a creature.
Add an amount of equal to the sacrificed creature's mana value.
Cultists eagerly undergo the Rite of the Threshold, allowing Valgavoth to feed on their fear and bind them to the essence of the House.
Enchant player
Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.
Unholy Heat deals 2 damage to target creature or planeswalker.
Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
He turns every room into a crematorium.
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Survivors who stay together, slay together.
( can be paid with either or 2 life.)
Put target card from a graveyard on top of its owner's library.
"Nothing I beat down stays down. I love this place!"
—Tyvar
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
"Cyclical as the passing of days, the fiend would return again. And like the sun rising, so would a champion to slay it."
—Heroics: A Book of Fables
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.
: Draw a card, then discard a card.
Sailors swear by the Sphinx's stars, which always seem to point the way home.
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
"I freely trade away my breaths, for the only one I must keep is my last."
—Sopia, Skelle cleric
Flash
This spell costs less to cast for each attacking creature you control.
When Embercleave enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
"Follow me. I know these hills like the back of my stabbing knife."
Vivid — : For each color among permanents you control, add one mana of that color.
Within sky-scraping gardens, New Capenna's fashionable druids maintain the last ties to the war-ravaged land their ancestors left behind.
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
: Add one mana of any color.
"Hello again, my metamorphic friends. What stories have you brought to tell me today?"
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
"Those who do evil shall face wrath unrelenting."
—Memorial inscription
Take an extra turn after this one.
"Proper chronomancy research can't be rushed. Luckily, I've got all the time in the world."
This creature gets +1/+1 for each creature card in your graveyard.
, , Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Vigilance
When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Draw two cards.
"Exist in the moment. Ignore the world around you. Embrace the one truth of reality, that all life is motion."
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Whenever you discard a creature card, create a 2/2 black Zombie creature token.
Whenever you discard a land card, add .
Whenever you discard a noncreature, nonland card, draw a card.
"I scream, you scream, we all scream... forever."
Other Zombie creatures get +1/+1.
, : Return target Zombie card from your graveyard to your hand.
Target creature you control deals damage equal to its power to each other creature and each opponent.
Galvanic Blast deals 2 damage to any target.
Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.
"Where do you think you're going, chum?"
Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Ferren Gibrar's award-winning invention from the Inventor's Fair-now available to the general public.
Flying
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Engineers take inspiration form nature when it comes to efficiency and aerodynamics. Why not intimidation too?
Vigilance
When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Draw two cards.
"Exist in the moment. Ignore the world around you. Embrace the one truth of reality, that all life is motion."
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Whenever you discard a creature card, create a 2/2 black Zombie creature token.
Whenever you discard a land card, add .
Whenever you discard a noncreature, nonland card, draw a card.
"I scream, you scream, we all scream... forever."
Other Zombie creatures get +1/+1.
, : Return target Zombie card from your graveyard to your hand.
Target creature you control deals damage equal to its power to each other creature and each opponent.
Galvanic Blast deals 2 damage to any target.
Metalcraft — Galvanic Blast deals 4 damage instead if you control three or more artifacts.
Whenever this creature attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Ferren Gibrar's award-winning invention from the Inventor's Fair-now available to the general public.
Flying
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Engineers take inspiration form nature when it comes to efficiency and aerodynamics. Why not intimidation too?
Return any number of permanent cards with different names from your graveyard to the battlefield.
"We are the voice of the untethered and lost ancestors. The memory of the Abzan. We guide those that yet live."
—Betor
Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
"I will give you a fair and beautiful judgment."
—Teval
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
"We sing and the chorus of creation responds."
—Ureni
Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
"The Way tells us we must strive towards unity of mind. Through shared understanding, we may yet put an end to strife on Tarkir."
—Shiko
Destroy all nonland permanents your opponents control.
"Strength comes from community. Together, we can destroy any enemy."
—Neriv
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
"This was where I fought my first battle under Kolaghan. How I have outgrown her."
—Zurgo, khan of the Mardu
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
"We remember all the world has endured, everything it has gone through to bring us to today. We are proud of Tarkir."
—Betor
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
In the mist, turbulent enough to deafen. Beneath the boughs, serene enough to soothe.
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
"I came here often to meditate on Ojutai's teachings. Now, I must also consider his failings."
—Narset
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Where dragonlords once schemed, their memory now dissipates.
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.