Stronghold

STH · 143 cards · Released

Lab Rats
Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 black Rat creature token.

Megrim
Enchantment

Whenever an opponent discards a card, this enchantment deals 2 damage to that player.

"You can run from your pain," explained Gerrard to Crovax, "but take it from experience: you will tire before it does."

Mind Peel
Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Target player discards a card.

Mindwarper
Creature — Spirit

This creature enters with three +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Target player discards a card. Activate only as a sorcery.

0/0
Morgue Thrull
Creature — Thrull

Sacrifice this creature: Mill three cards.

It's so hard to find good help these days.

2/2
Mortuary
Enchantment

Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.

"Think of them not as failures but as works in progress."

—Volrath

Rabid Rats
Creature — Rat

: Target blocking creature gets -1/-1 until end of turn.

Every sentence in Volrath's prisons ends the same way.

1/1
Revenant
Creature — Spirit

Flying

Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

"Not again."

—Hans

*/*
Serpent Warrior
Creature — Snake Warrior

When this creature enters, you lose 3 life.

A hiss before dying.

3/3
Skeleton Scavengers
Creature — Skeleton

This creature enters with a +1/+1 counter on it.

Pay for each +1/+1 counter on this creature: Regenerate this creature. When it regenerates this way, put a +1/+1 counter on it.

0/0
Stronghold Assassin
Creature — Phyrexian Zombie Assassin

, Sacrifice a creature: Destroy target nonblack creature.

The assassin sees only throats and hears only heartbeats.

2/1
Stronghold Taskmaster
Creature — Giant Minion

Other black creatures get -1/-1.

"With the completion of each joyous task, we are closer to Yawgmoth's divine vision."

—Stronghold architect, journal

4/3
Torment
Enchantment — Aura

Enchant creature

Enchanted creature gets -3/-0.

"Volrath has killed me. All that remains of me is the scar!"

—Tahngarth

Tortured Existence
Enchantment

, Discard a creature card: Return target creature card from your graveyard to your hand.

"There are terrors lurking in the unseen corners of us all."

—Crovax

Wall of Souls
Creature — Wall

Defender (This creature can't attack.)

Whenever this creature is dealt combat damage, it deals that much damage to target opponent or planeswalker.

"It is the nature of evil to turn you against yourself."

—Starke

0/4
Amok
Enchantment

, Discard a card at random: Put a +1/+1 counter on target creature.

Crovax's rage was horrifying. Within moments only blood and shreds of flesh remained of the shapeshifter.

Convulsing Licid
Creature — Licid

, : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.

Enchanted creature can't block.

2/2
Craven Giant
Creature — Giant

This creature can't block.

What is high as a mountain and low as a snake?

—Dal riddle

4/1
Duct Crawler
Creature — Insect

: Target creature can't block this creature this turn.

"The mountain's ducts will be like organ pipes, amplifying the glorious roar of the dying."

—Stronghold architect, journal

1/1
Fanning the Flames
Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Fanning the Flames deals X damage to any target.

Flame Wave
Sorcery

Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

"I hear the roaring of a wave whose waters are red and whose mists are black."

—Oracle en-Vec

Fling
Instant

As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

It's raining rats and moggs.

Flowstone Blade
Enchantment — Aura

Enchant creature

: Enchanted creature gets +1/-1 until end of turn.

"Remember the fable of the elf who came upon a cave of gold. In trying to free the largest piece, she was crushed by its weight."

—Karn, silver golem

Flowstone Hellion
Creature — Hellion Beast

Haste

: This creature gets +1/-1 until end of turn.

Volrath leaves no stone untrained.

3/3
Flowstone Mauler
Creature — Beast

Trample

: This creature gets +1/-1 until end of turn.

Once these horrifying creatures were perfected, there was no need for armodons.

4/5
Flowstone Shambler
Creature — Beast

: This creature gets +1/-1 until end of turn.

Flowstone troops are notoriously difficult to keep in formation.

2/2
Furnace Spirit
Creature — Spirit

Haste

: This creature gets +1/+0 until end of turn.

If it can survive the Furnace, you don't want it near you.

1/1
Heat of Battle
Enchantment

Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.

"Takara, it's me!" shouted Starke. It was no use—she obeyed Volrath.

Invasion Plans
Enchantment

All creatures block each combat if able.

The attacking player chooses how each creature blocks each combat.

Gerrard studied the globe as Mirri kept watch. Suddenly, his eyes widened. "This is Dominaria!"

Mob Justice
Sorcery

Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.

A single stone can start an avalanche.

Mogg Bombers
Creature — Goblin

When another creature enters, sacrifice this creature and it deals 3 damage to target player or planeswalker.

Behind every great mogg bomber is another mogg with a shovel and a basket.

3/4
Mogg Flunkies
Creature — Goblin

This creature can't attack or block alone.

They'll attack whatever's in front of them—as long as you tell them where that is.

3/3
Mogg Infestation
Sorcery

Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.

Mogg Maniac
Creature — Goblin

Whenever this creature is dealt damage, it deals that much damage to target opponent or planeswalker.

Stand clear if he gets an itch.

1/1
Ruination
Sorcery

Destroy all nonbasic lands.

"We have built a wall upon sand. The wall will vanish. The sand will remain."

—Oracle en-Vec

Seething Anger
Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature gets +3/+0 until end of turn.

Shard Phoenix
Creature — Phoenix

Flying (This creature can't be blocked except by creatures with flying or reach.)

Sacrifice this creature: It deals 2 damage to each creature without flying.

: Return this card from your graveyard to your hand. Activate only during your upkeep.

2/2
Shock
Instant

Shock deals 2 damage to any target.

Lightning tethers souls to the world.

—Kor saying

Spitting Hydra
Creature — Hydra

This creature enters with four +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: It deals 1 damage to target creature.

0/0
Wall of Razors
Creature — Wall

Defender (This creature can't attack.)

First strike

"In this blessed structure let the very walls baptize themselves in the blood of intruders."

—Stronghold architect, journal

4/1
Awakening
Enchantment

At the beginning of each upkeep, untap all creatures and lands.

"There are times when destiny calls forth a people and demands an action. Now is the time. *We* are the people. *This* is our action. Charge!"

—Eladamri, Lord of Leaves

Burgeoning
Enchantment

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

"The plants said, 'We will fight the stone with root and stem and seed. We are patient. We will win.'"

—Skyshroud myth of the forest

Carnassid
Creature — Beast

Trample

: Regenerate this creature.

The hunter would never forget the time or place where he first met the carnassid, for they buried him there.

5/4
Constant Mists
Instant

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Prevent all combat damage that would be dealt this turn.

Crossbow Ambush
Instant

Creatures you control gain reach until end of turn. (They can block creatures with flying.)

There is no drake that flies faster than a crossbow bolt.

—Vec saying

Elven Rite
Sorcery

Distribute two +1/+1 counters among one or two target creatures.

As the bough stretches, so shall you grow. As the roots spread, so shall you thrive.

Endangered Armodon
Creature — Elephant

When you control a creature with toughness 2 or less, sacrifice this creature.

These are its last days. Its doom to be remembered only until the hunters hunger again.

4/5
Hermit Druid
Creature — Human Druid

, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

Seeking the company of plants ensures that your wits will go to seed.

1/1
Lowland Basilisk
Creature — Basilisk

Whenever this creature deals damage to a creature, destroy that creature at end of combat.

Unlike their cousins, Rathi basilisks turn their victims into puddles of flowstone.

1/3
Mulch
Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Hope is the one crop that can grow in any climate.

Overgrowth
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional .

Life needs no encouragement.

Primal Rage
Enchantment

Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

"Charge!" A great cry went out, and countless elves and Vec soldiers charged up the mountain. Their fury and passion hid the fact that they were horribly outnumbered.

Provoke
Instant

Untap target creature you don't control. That creature blocks this turn if able.

Draw a card.

Mirri did not have time to think, only to react.

Skyshroud Archer
Creature — Elf Archer

: Target creature with flying gets -1/-1 until end of turn.

In Rath, arrows are guided not by virtue but by necessity.

1/1
Skyshroud Troopers
Creature — Elf Druid Warrior

: Add .

"We were not made for war. Like flowstone, Volrath shaped us to it."

—Eladamri, Lord of Leaves

3/3
Spike Breeder
Creature — Spike

This creature enters with three +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.

, Remove a +1/+1 counter from this creature: Create a 1/1 green Spike creature token.

0/0
Spike Colony
Creature — Spike

This creature enters with four +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.

0/0
Spike Feeder
Creature — Spike

This creature enters with two +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.

Remove a +1/+1 counter from this creature: You gain 2 life.

0/0
Spike Soldier
Creature — Spike Soldier

This creature enters with three +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.

Remove a +1/+1 counter from this creature: This creature gets +2/+2 until end of turn.

0/0
Spike Worker
Creature — Spike

This creature enters with two +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.

0/0