Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Create a 1/1 black Rat creature token.
Whenever an opponent discards a card, this enchantment deals 2 damage to that player.
"You can run from your pain," explained Gerrard to Crovax, "but take it from experience: you will tire before it does."
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player discards a card.
This creature enters with three +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Target player discards a card. Activate only as a sorcery.
Sacrifice this creature: Mill three cards.
It's so hard to find good help these days.
Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
"Think of them not as failures but as works in progress."
—Volrath
: Target blocking creature gets -1/-1 until end of turn.
Every sentence in Volrath's prisons ends the same way.
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
"Not again."
—Hans
When this creature enters, you lose 3 life.
A hiss before dying.
This creature enters with a +1/+1 counter on it.
Pay for each +1/+1 counter on this creature: Regenerate this creature. When it regenerates this way, put a +1/+1 counter on it.
, Sacrifice a creature: Destroy target nonblack creature.
The assassin sees only throats and hears only heartbeats.
Other black creatures get -1/-1.
"With the completion of each joyous task, we are closer to Yawgmoth's divine vision."
—Stronghold architect, journal
Enchant creature
Enchanted creature gets -3/-0.
"Volrath has killed me. All that remains of me is the scar!"
—Tahngarth
, Discard a creature card: Return target creature card from your graveyard to your hand.
"There are terrors lurking in the unseen corners of us all."
—Crovax
Defender (This creature can't attack.)
Whenever this creature is dealt combat damage, it deals that much damage to target opponent or planeswalker.
"It is the nature of evil to turn you against yourself."
—Starke
, Discard a card at random: Put a +1/+1 counter on target creature.
Crovax's rage was horrifying. Within moments only blood and shreds of flesh remained of the shapeshifter.
, : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
Enchanted creature can't block.
This creature can't block.
What is high as a mountain and low as a snake?
—Dal riddle
: Target creature can't block this creature this turn.
"The mountain's ducts will be like organ pipes, amplifying the glorious roar of the dying."
—Stronghold architect, journal
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Fanning the Flames deals X damage to any target.
Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
"I hear the roaring of a wave whose waters are red and whose mists are black."
—Oracle en-Vec
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
It's raining rats and moggs.
Enchant creature
: Enchanted creature gets +1/-1 until end of turn.
"Remember the fable of the elf who came upon a cave of gold. In trying to free the largest piece, she was crushed by its weight."
—Karn, silver golem
Haste
: This creature gets +1/-1 until end of turn.
Volrath leaves no stone untrained.
Trample
: This creature gets +1/-1 until end of turn.
Once these horrifying creatures were perfected, there was no need for armodons.
: This creature gets +1/-1 until end of turn.
Flowstone troops are notoriously difficult to keep in formation.
Haste
: This creature gets +1/+0 until end of turn.
If it can survive the Furnace, you don't want it near you.
Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.
"Takara, it's me!" shouted Starke. It was no use—she obeyed Volrath.
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
Gerrard studied the globe as Mirri kept watch. Suddenly, his eyes widened. "This is Dominaria!"
Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.
A single stone can start an avalanche.
When another creature enters, sacrifice this creature and it deals 3 damage to target player or planeswalker.
Behind every great mogg bomber is another mogg with a shovel and a basket.
This creature can't attack or block alone.
They'll attack whatever's in front of them—as long as you tell them where that is.
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
Whenever this creature is dealt damage, it deals that much damage to target opponent or planeswalker.
Stand clear if he gets an itch.
Destroy all nonbasic lands.
"We have built a wall upon sand. The wall will vanish. The sand will remain."
—Oracle en-Vec
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +3/+0 until end of turn.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice this creature: It deals 2 damage to each creature without flying.
: Return this card from your graveyard to your hand. Activate only during your upkeep.
Shock deals 2 damage to any target.
Lightning tethers souls to the world.
—Kor saying
This creature enters with four +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: It deals 1 damage to target creature.
Defender (This creature can't attack.)
First strike
"In this blessed structure let the very walls baptize themselves in the blood of intruders."
—Stronghold architect, journal
At the beginning of each upkeep, untap all creatures and lands.
"There are times when destiny calls forth a people and demands an action. Now is the time. *We* are the people. *This* is our action. Charge!"
—Eladamri, Lord of Leaves
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
"The plants said, 'We will fight the stone with root and stem and seed. We are patient. We will win.'"
—Skyshroud myth of the forest
Trample
: Regenerate this creature.
The hunter would never forget the time or place where he first met the carnassid, for they buried him there.
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
There is no drake that flies faster than a crossbow bolt.
—Vec saying
Distribute two +1/+1 counters among one or two target creatures.
As the bough stretches, so shall you grow. As the roots spread, so shall you thrive.
When you control a creature with toughness 2 or less, sacrifice this creature.
These are its last days. Its doom to be remembered only until the hunters hunger again.
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Seeking the company of plants ensures that your wits will go to seed.
Whenever this creature deals damage to a creature, destroy that creature at end of combat.
Unlike their cousins, Rathi basilisks turn their victims into puddles of flowstone.
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Hope is the one crop that can grow in any climate.
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Life needs no encouragement.
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
"Charge!" A great cry went out, and countless elves and Vec soldiers charged up the mountain. Their fury and passion hid the fact that they were horribly outnumbered.
Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.
Mirri did not have time to think, only to react.
: Target creature with flying gets -1/-1 until end of turn.
In Rath, arrows are guided not by virtue but by necessity.
: Add .
"We were not made for war. Like flowstone, Volrath shaped us to it."
—Eladamri, Lord of Leaves
This creature enters with three +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from this creature: Create a 1/1 green Spike creature token.
This creature enters with four +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
This creature enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from this creature: You gain 2 life.
This creature enters with three +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from this creature: This creature gets +2/+2 until end of turn.
This creature enters with two +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.