— Haste
— You may cast this card from your graveyard by paying 2 life in addition to paying its other costs.
— 1/4
— 5/3
— Deathtouch
— Whenever this creature deals combat damage to a player, create that many 1/1 green Squirrel creature tokens.
— 5/1
— 3/6
— Menace
— Persist (When this permanent dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
— 2/3
— 10/10
— Exalted, exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
— Shadow (This creature can block or be blocked only by creatures with shadow.)
— 1/5
— 7/4
— Whenever you cast a spell, this creature gets +X/+X until end of turn, where X is the amount of generic mana in that spell's mana cost.
— Hexproof
— 4/2
— 6/6
— First strike
— Whenever this creature deals combat damage to a player, draw that many cards.
— 3/3
— 6/2
— Sacrifice this permanent: Draw two cards.
— Whenever this creature attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
— 4/1
— 8/7
— : Add . Spend this mana only to cast noncreature spells.
— Infect (This permanent deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
— 3/2
— 4/7
— Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
— Double strike
— 2/4
— 5/6
— Vigilance
— , : Tap target creature.
— 1/5
— 5/4
— Lifelink
— This creature must be blocked if able. Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
— 1/4
— 6/8
— Whenever this creature attacks, you gain 2 life.
— Vigilance, reach
— 2/4
— 7/7
— Whenever this creature attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
— Indestructible
— 3/2
— 5/4
— Whenever this creature attacks, scry 1.
— Whenever this permanent leaves the battlefield, you may destroy target artifact or enchantment.
— 4/5
— 8/4
— : Target creature gains haste until end of turn.
— Deathtouch, lifelink
— 5/1
— 3/5
— Whenever this permanent dies, you may return target creature to its owner's hand.
— Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
— 3/3
— 2/6
— Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
— When this permanent leaves the battlefield, you may destroy target creature with power 4 or greater.
— 2/3
— 8/4
— Whenever this creature attacks, you get .
— Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
— 4/2
— 6/9
— Whenever this creature deals combat damage to a player, exile target creature you control, then return it to the battlefield under its owner's control.
— : Untap another target permanent.
— 4/4
— 7/8
— Trample
— : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
— 2/7
— 6/5
— Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
— When this permanent dies, you get seven .
— 1/4
— 9/6
— Prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.)
— , : This permanent deals 2 damage to any target.
— 4/2
— 4/8
— Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
— Flying
— 1/4
— 8/6
— Whenever this creature attacks, untap target permanent.
— Whenever a creature enters under your control, creatures you control get +1/+1 until end of turn.
— 2/3
— 5/3
— When this permanent leaves the battlefield, create two Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")
— When this permanent dies, destroy target nonland permanent.
— 3/3
— 6/2
— : Target creature gains all creature types until end of turn.
— Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
— 2/4
— 8/7
— : The next time target player would roll one or more dice this turn, instead they roll that many dice plus one, then you choose one of those rolls to ignore.
— Protection from odd mana values
— 4/1
— 6/6
— When this permanent leaves the battlefield, draw a card.
— Whenever a creature enters under your control, this permanent becomes a 13/13 Eldrazi creature in addition to its other types until end of turn.
— 4/2
— 5/6
— Skulk (This creature can't be blocked by creatures with greater power.)
— Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
— 3/2
— 6/8
— : Draw a card, then discard a card.
— Whenever this creature attacks, you gain 3 life and draw a card.
— 1/5
— 4/4
— : Target creature can't block this creature this turn.
— Morbid — At the beginning of each end step, if a creature died this turn and this permanent is a creature, put a -1/-1 counter on this permanent and draw a card.
— 2/4
— 7/2
— : This creature gets +2/+0 until end of turn.
— Whenever a creature enters under your control, this permanent deals 2 damage to target player.
— 4/1
— 3/6
— : This creature gets +1/-1 until end of turn.
— When this creature dies, you may put X +1/+1 counters on target creature, where X is this creature's power.
— 5/1
— 4/7
— Whenever this creature attacks, create a Treasure token.
— : Target creature gains flying until end of turn.
— 3/2
— 10/10
— When this permanent leaves the battlefield, target player discards a card.
— When this permanent leaves the battlefield, create five 1/1 white Clown Robot artifact creature tokens.
— 3/3
— 6/5
— When this permanent dies, return target noncreature, nonland card from your graveyard to your hand.
— Whenever this creature deals combat damage to a player, that player mills twice that many cards.
— 2/3
— 7/2
— Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
— Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
— 5/3
— 7/7
— : Add one mana of any color.
— Whenever this creature attacks, if it's not a Brushwagg, it gets +X/+0 until end of turn, where X is the number of supertypes, card types, and subtypes it has.
— 5/1
— 4/8
— : You gain 1 life.
— Whenever this creature attacks, tap each creature an opponent controls with the same power and/or same toughness as this creature.
— 4/1
— 2/6
— Whenever this creature attacks, put a +1/+1 counter on it.
— Metalcraft — This permanent has protection from noncreature permanents as long as you control three or more artifacts.
— 5/1
— 7/4
— : Creatures you control get +1/+1 until end of turn.
— Protection from creatures with two or more creature types
— 3/3
— 9/6
— Heroic — Whenever you cast a spell that targets this permanent, put two +1/+1 counters on it.
— Protection from even mana values
— 2/3
— 7/8
— Hellbent — This creature gets +3/+3 as long as you have no cards in hand.
— , Sacrifice this creature: It deals X damage divided as you choose among any number of target creatures, where X is its power.
— 1/5
— 6/3
— : Exile target card from a graveyard.
— Threshold — As long as seven or more cards are in your graveyard, this creature gets +4/+0 and has trample.
— 4/2
— 6/9
— : Add . Spend this mana only to cast creature spells.
— At the beginning of combat on your turn, target noncreature artifact you control becomes a 4/4 artifact creature with flying until end of turn.
— 2/4
— 8/6
— Exile this permanent: You may cast target nonland card from your graveyard this turn.
— Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
— 1/5
— 5/4
— : Switch this creature's power and toughness until end of turn.
— Whenever this creature attacks, it gets +5/+5 until end of turn.
— 3/2
— 2/7
— Landfall — Whenever a land enters under your control, put a +1/+1 counter on this permanent.
— Whenever a creature blocks this creature, that creature gets -4/-4 until end of turn.
— 4/1
— 3/5