Defender
: Add , , or . Activate only once each turn.
Whisperers are conduits to the spirits of the land. They provide healing, guidance, and support to the Temur people.
Draw a card.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
In the Endless Song, Temur's whisperers hear spirits murmur of the past, present, and future.
Return target creature to its owner's hand.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
"You say you come in peace. That you come here at all is an act of war."
Vigilance
This creature can't be blocked.
Whenever this creature attacks, up to one target player mills cards equal to this creature's power. (They put that many cards from the top of their library into their graveyard.)
Flying
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Bird creature token with flying.
"Our greatest teachers are those which the natural world has so thoroughly refined."
Enchant creature
Enchanted creature gets +1/+1 and has flying.
: Return this Aura to its owner's hand.
"Yes, yes, very good. However, I believe you were supposed to be working on your sword techniques?"
—Taigam
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
: Add , , or . Activate only once each turn.
: Return this card from your graveyard to your hand.
The Kin-Trees rediscovered after Dromoka's fall are tended by carefully chosen wardens.
When this creature dies, create a 2/2 black Zombie Druid creature token.
Renew — , Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
"Eat you? Of course she won't. Pherah's got better taste than that."
—Visk, Qarsi Palace caretaker
Target opponent reveals their hand. You choose a nonland card from it and exile that card. Put a +1/+1 counter on up to one target creature you control.
"When an alliance outlasts its usefulness it's best to end it quickly."
—Heng, Sultai ambassador
Lifelink
Renew — , Exile this card from your graveyard: Put a lifelink counter on target creature. Activate only as a sorcery.
"Do not test the mandrill. He knows a thief when he sees one."
—Notice posted at Lu Fen's apothecary
Target creature you control gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
"If I die today, I will ensure my death is worthy of legend."
Deathtouch
Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
As an additional cost to cast this spell, behold a Dragon or pay . (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Target creature gets -3/-3 until end of turn.
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When a Dragon you control enters, return this enchantment to its owner's hand.
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
"Who are you to defy me? In my time, the sibsig knew their place."
—Sidisi, to Nishang
Flying
Whenever this creature attacks, if you control a creature with a counter on it, each opponent loses 1 life.
With the rising waters, bloodflies were found far from their usual swamps.
Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards.
"Sing for us when we depart for battle, and sing for us if we fail to return."
—Mardu parting
This spell costs more to cast if it targets a Dragon.
Destroy target creature.
"To escape Teval's justice, one must have a better plan than 'run away.'"
—Kotis, the Fangkeeper
Flying, deathtouch
When this creature enters, exile up to two target cards from a single graveyard.
Put a +1/+1 counter on up to one target creature. Draw a card. (Then shuffle this card into its owner's library.)
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn and target creature you control gets +2/+2 until end of turn.
"It's a pity to hoard life essence in a form so weak. Give it to me."
As long as there are three or more different kinds of counters among creatures you control, this creature gets +2/+4.
You may cast this card from your graveyard. If you do, it enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
She's eager to start a new winning streak.
Lifelink
When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
"Thank the ancestors. A few more weeks, and we would have discovered nothing but dead wood and lost kin."
, , Pay X life: This creature endures X. Activate only as a sorcery. (Put X +1/+1 counters on it or create an X/X white Spirit creature token.)
"Welcome," the spirits of House Emesh whispered to Cemal. "Welcome, newest sprout of our Kin-Tree."
Deathtouch
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Flying, deathtouch, lifelink
Renew — , Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
"Evil wears many faces. Keep your windows closed at night, or it might wear yours."
—Sultai warning
Trample
Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.)
Renew — , Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery.
Destroy target creature. Create two 1/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Dariya's first mistake was thinking they could short the Mardu trader on a deal. Their last was not considering the trader would bring backup.
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
"There's a new sinkhole, seven leagues east. I'll take Scratchy."
Flying
Ward—Discard a card.
Each non-Dragon creature gets -X/-X until end of turn. (Then shuffle this card into its owner's library.)
Creature spells you cast cost less to cast.
Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
"Once flesh, now gold and jade. Once dead, now alive again. Once respected, now honored beyond imagination."
, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
As the rebels breached Qarsi Palace, she realized her time in power was at its end.
Flying
Whenever this creature attacks, you lose 1 life and this creature endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Vast sinkholes in the Shifting Wastes revealed long-buried structures—and long-buried dangers.
Target opponent exiles a creature they control and their graveyard.
As Sultai blades threatened Qatros city walls, Mehtma of House Fenzala turned her weapons on her political rivals.
, Sacrifice another creature: Put a +1/+1 counter on this creature.
"Unless you actually see my spirit join the Kin-Tree, never assume me so unprofessional as to die on the job."
—Ezcul of House Zanhar
Flash
, Sacrifice another creature: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
Abzan spirits bereft of a Kin-Tree are condemned to a restless existence. Absent the purpose of family connection, many grow angry and violent.
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Choose one —
• Creatures target opponent controls get -1/-1 until end of turn.
• Return up to two target creature cards from your graveyard to your hand.
Mardu war shrieks ensure their enemies are defeated before the battle even starts.
As an additional cost to cast this spell, sacrifice a creature.
Exile target creature or planeswalker.
"'Victory is survival' is the tenet that guides us. My love, know that I will always ensure your survivial."
—Duvir, Mardu warrior, final letter
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life.
"Our khan would grant you clemency. She is naive. And unfortunately for you, she is also not here."
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
Channeled Dragonfire deals 2 damage to any target.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Equipped creature gets +1/+1 and has trample and haste.
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
Haste
Flurry — Whenever you cast your second spell each turn, this creature deals 1 damage to each opponent.
"Arrows? Ha! Wood and feather? Toys!"
You may cast Dragon spells without paying their mana costs.
"Let the dragonstorms rage. Let what seeks sustenance feed. Let Tarkir be what it was always meant to be."
—Sarkhan
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Flurry — Whenever you cast your second spell each turn, this creature gains double strike until end of turn.
He regained balance while his opponent regained consciousness.
Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.
Haste
At the beginning of your end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
: This creature gets +2/+0 until end of turn.
The brushfires of Cori Mountain take on a life all their own.
When this creature enters, if you cast it, add .
The power of the dragonstorms transformed not only the land but many of the creatures within it.
Flurry — Whenever you cast your second spell each turn, this creature gets +1/+1 until end of turn.
: Add , , or . Activate only once each turn.
A master of the Whirling Blade technique, he did not hesitate to leap to the monastery's defense.
Flying
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"It isn't about expression or results. Doing the thing is itself the point."
You may cast this spell as though it had flash if you behold a Dragon as an additional cost to cast it. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Molten Exhale deals 4 damage to target creature or planeswalker.
Narset's Rebuke deals 5 damage to target creature. Add . If that creature would die this turn, exile it instead.
With a swift motion Narset struck Sarkhan down. She would not let his fevered dreams of draconic dominance come to fruition. Not after all she had done to free Tarkir.
Choose one or both —
• Overwhelming Surge deals 3 damage to target creature.
• Destroy target noncreature artifact.
Mardu lightning rods disperse the energy of dragonstorms—or whatever happens to be touching the rods.
Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.
"The scouts should have been back hours ago. They might be in trouble. I'm sending Kyra."
—Eshki Dragonclaw
At the beginning of each combat, if you've cast two or more spells this turn, this enchantment becomes a 3/3 Monk creature with haste in addition to its other types until end of turn.
, Discard your hand, Sacrifice this enchantment: Draw two cards.
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
Choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Up to two target creatures each get +2/+1 until end of turn.
In this year's Lightning Proving, Paala reclaimed her confidence and her place in the Mardu.
Menace (This creature can't be blocked except by two or more creatures.)
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
"From Alesha to Zurgo, all Mardu khans started right here. At the front lines."