Teenage Mutant Ninja Turtles

TMT · 320 cards · Released

Bebop & Rocksteady
Legendary Creature — Boar Rhino Mutant

Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.

"We got a score to settle with you little twerps."

7/5
Don & Leo, Problem Solvers
Legendary Creature — Mutant Ninja Turtle

Vigilance

At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control.

"Hey, watch it, Leonardo. You're ruining my finish!"

4/6
Don & Raph, Hard Science
Legendary Creature — Mutant Ninja Turtle

Menace

Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs less to cast for each artifact you control.)

A good ninja can defend themselves with anything.

2/4
Karai's Technique
Sorcery

Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step.)

Choose one or both —

• Target creature gets +3/+3 until end of turn.

• Target creature gets -3/-3 until end of turn.

"The ninja who loses his temper, loses the battle."

—Karai

Krang & Shredder
Legendary Creature — Utrom Human Ninja

Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card.

Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost.

6/7
Mikey & Don, Party Planners
Legendary Creature — Mutant Ninja Turtle

Ward

You may look at the top card of your library any time.

You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it.

3/3
Mikey & Leo, Chaos & Order
Legendary Creature — Mutant Ninja Turtle

Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn.

"Face it, Leo, this is the only job we're qualified for."

2/2
North Wind Avatar
Creature — Dragon Spirit Avatar

Flying

When this creature enters, if you cast it, you may put a card you own from outside the game into your hand.

The Path of the Four Winds is a quest for knowledge. South to the serpent. West to the Jaguar. North to the dragon. East to the eagle.

5/5
Raph & Leo, Sibling Rivals
Legendary Creature — Mutant Ninja Turtle

Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase.

"You losers better talk, or else I'm gonna get sarcastic!"

—Raphael

2/4
Raph & Mikey, Troublemakers
Legendary Creature — Mutant Ninja Turtle

Trample, haste

Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.

7/7
Splinter, Radical Rat
Legendary Creature — Mutant Ninja Rat

If a triggered ability of a Ninja creature you control triggers, that ability triggers an additional time.

: Target Ninja can't be blocked this turn.

"You have corrupted my teachings. Now you will pay for your crimes."

2/4
Tokka & Rahzar, Terrible Twos
Legendary Creature — Turtle Wolf Mutant

This spell can't be countered.

Menace

Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player.

"Master say have fun!"

3/2
Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Agent Bishop, Man in Black
Legendary Creature — Human Soldier

At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures.

"Utroms . . . Triceratons . . . there's little difference to me. I help one destroy the other, pick up the pieces, then get them the hell off of my planet."

1/2
Prehistoric Pet
Creature — Dinosaur Ninja

This creature can't be blocked by creatures with greater power.

, : Return another target creature you control to its owner's hand. Activate only during your turn.

"As far as I'm concerned, Pepperoni's one of us!"

—Raphael

1/2
Turncoat Kunoichi
Creature — Mutant Ninja Fox

Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.)

When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature.

3/2
Turtles Forever
Instant

Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.

"See you around the multiverse, bros."

—One Leonardo or another

Kitsune, Dragon's Daughter
Legendary Creature — Fox Warlock Avatar

Vigilance

Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players.

"You hunger for retribution, I know. And so I come to you with an offering . . ."

6/6
Turtles in Time
Sorcery

Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards.

Exile Turtles in Time.

"When are we now?"

—Donatello

Armaggon, Future Shark
Legendary Creature — Shark Horror Mutant

Flash

When Armaggon enters, destroy up to three target creatures.

"I am ancient efficiency. I am evolution's future. I am mutation come full, vicious circle!"

9/6
Madame Null, Power Broker
Legendary Creature — Demon Advisor

Deathtouch

Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it.

"We suffered a bit of a setback tonight, but rest assured: We'll have the planet purged and primed for you right on schedule."

1/3
Rat King, Verminister
Legendary Creature — Rat Avatar

Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King.

, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped.

1/1
Savanti Romero, Time's Exile
Legendary Creature — Demon Wizard

Trample

At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero.

"When I am done, there will be no evidence that you ever existed!"

4/4
Shark Shredder, Killer Clone
Legendary Creature — Shark Octopus Ninja

Sneak

First strike

Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player.

4/4
South Wind Avatar
Creature — Snake Spirit Avatar

Deathtouch

Whenever another creature you control dies, you gain life equal to its toughness.

Whenever you gain life, each opponent loses 1 life.

Snake-Eyes's gift takes others back to their worst memory. To the weak, it is a curse; to the wise, a second chance.

3/4
Improvised Arsenal
Artifact — Equipment

Equipped creature gets +1/+0 for each artifact you control.

: Create a token that's a copy of this Equipment.

Equip

"I want rock 'n' roll, man! Lucky I brought my own drumsticks . . ."

—Casey Jones

Ravenous Robots
Artifact Creature — Robot

Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token.

, : Creature tokens you control gain haste until end of turn.

"The mousers have a new command: to consume everything here . . . all of you will be destroyed!"

—Baxter Stockman

2/1
Leatherhead, Swamp Stalker
Legendary Creature — Crocodile Mutant Rogue

Trample

Leatherhead enters with a hexproof counter on her.

Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls.

5/4
Mutagen Man, Living Ooze
Legendary Creature — Ooze Mutant

Trample

Activated abilities of artifact tokens you control cost less to activate.

When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

2/3
Transdimensional Bovine
Creature — Ox Avatar

Flying

: Add two mana of any one color.

The nature of a giant, disembodied cyborg cow head that travels through time and space raises countless questions. But Cudley doesn't like talking with his mouth full.

0/4
Turtle Power!
Enchantment

Flash

Turtles you control get +2/+2.

Unnoticed by the crowd, the strange canister bounced several more times, striking and smashing a glass jar which held four small turtles . . .

Chrome Dome
Artifact Creature — Robot Ninja

Other artifact creatures you control get +1/+0.

: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step.

"Broadcast: Seized. Initiate seek-and-destroy protocols."

1/3
The Ooze
Legendary Artifact

Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

: Exile target card from a graveyard. Create a Mutagen token.

Turtle Van
Artifact — Vehicle

Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

4/4
Weather Maker
Artifact

Landfall — Whenever a land you control enters, put a charge counter on this artifact.

: Add one mana of any color.

, Remove two charge counters from this artifact: Add .

, Remove three charge counters from this artifact: It deals 3 damage to any target.

Northampton Farm
Land

: Add .

, : Exile target creature you own.

, , Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand.

Leonardo, Cutting Edge
Legendary Creature — Mutant Ninja Turtle

Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)

Lifelink

Whenever you gain life, put a +1/+1 counter on Leonardo.

1/1
April O'Neil, Hacktivist
Legendary Creature — Human Scientist

At the beginning of your end step, draw a card for each card type among spells you've cast this turn.

1/5
Donatello, Gadget Master
Legendary Creature — Mutant Ninja Turtle

Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)

Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.

3/2
Turtles in Time
Sorcery

Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards.

Exile Turtles in Time.

Super Shredder
Legendary Creature — Mutant Ninja Human

Menace

Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.

1/1
Casey Jones, Vigilante
Legendary Creature — Human Berserker

When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random.

4/3
Raphael, the Nightwatcher
Legendary Creature — Mutant Ninja Turtle

Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)

Attacking creatures you control have double strike.

2/3
Michelangelo, Weirdness to 11
Legendary Creature — Mutant Ninja Turtle

When Michelangelo enters, create a Mutagen token. (It's an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

1/1
Dark Leo & Shredder
Legendary Creature — Mutant Ninja Turtle Human

Sneak

Attacking Ninjas you control have deathtouch.

Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.

1/3
Krang, Utrom Warlord
Legendary Artifact Creature — Utrom Robot

Flying, trample, indestructible, haste

Other artifact creatures you control have flying, trample, indestructible, and haste.

9/9
Leonardo, Cutting Edge
Legendary Creature — Mutant Ninja Turtle

Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)

Lifelink

Whenever you gain life, put a +1/+1 counter on Leonardo.

1/1
April O'Neil, Hacktivist
Legendary Creature — Human Scientist

At the beginning of your end step, draw a card for each card type among spells you've cast this turn.

1/5
Donatello, Gadget Master
Legendary Creature — Mutant Ninja Turtle

Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)

Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.

3/2
Turtles in Time
Sorcery

Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards.

Exile Turtles in Time.

Super Shredder
Legendary Creature — Mutant Ninja Human

Menace

Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.

1/1
Casey Jones, Vigilante
Legendary Creature — Human Berserker

When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random.

4/3
Raphael, the Nightwatcher
Legendary Creature — Mutant Ninja Turtle

Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)

Attacking creatures you control have double strike.

2/3
Michelangelo, Weirdness to 11
Legendary Creature — Mutant Ninja Turtle

When Michelangelo enters, create a Mutagen token. (It's an artifact with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

1/1
Dark Leo & Shredder
Legendary Creature — Mutant Ninja Turtle Human

Sneak

Attacking Ninjas you control have deathtouch.

Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.

1/3
Krang, Utrom Warlord
Legendary Artifact Creature — Utrom Robot

Flying, trample, indestructible, haste

Other artifact creatures you control have flying, trample, indestructible, and haste.

9/9