Time Spiral

TSP · 301 cards · Released

Amrou Scout
Creature — Kithkin Rebel Scout

, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home."

2/1
Amrou Seekers
Creature — Kithkin Rebel

This creature can't be blocked except by artifact creatures and/or white creatures.

The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed.

2/2
Angel's Grace
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Benalish Cavalry
Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

"My people swore to protect Benalia to the end. It is battered, but yet stands, as do we."

2/2
Castle Raptors
Creature — Bird Soldier

Flying

As long as this creature is untapped, it gets +0/+2.

"Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."

3/3
Cavalry Master
Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

3/3
Celestial Crusader
Creature — Spirit

Flash

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Flying

Other white creatures get +1/+1.

2/2
Children of Korlis
Creature — Human Rebel Cleric

Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)

"We have a proud history of self-sacrifice. But it is easy, in these bleak times, to find one among us who is eager to die for any cause."

—Tavalus, acolyte of Korlis

1/1
Chronosavant
Creature — Giant

: Return this card from your graveyard to the battlefield tapped. You skip your next turn.

"In my dreams, I hear the voices of my future selves who have died in times yet to come. I use that knowledge to avoid those dark futures and continue my search for peace."

5/5
Cloudchaser Kestrel
Creature — Bird

Flying

When this creature enters, destroy target enchantment.

: Target permanent becomes white until end of turn.

2/2
D'Avenant Healer
Creature — Human Cleric Archer

: This creature deals 1 damage to target attacking or blocking creature.

: Prevent the next 1 damage that would be dealt to any target this turn.

"One arrow keenly fired might prevent more battlefield wounds than I could treat."

1/2
Detainment Spell
Enchantment — Aura

Enchant creature

Enchanted creature's activated abilities can't be activated.

: Attach this Aura to target creature.

Bind the mind rather than the wrist, and you stop the intent to harm before it starts.

Divine Congregation
Sorcery

You gain 2 life for each creature target player controls.

Suspend 5 (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Duskrider Peregrine
Creature — Bird

Flying, protection from black

Suspend 3 (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

3/3
Errant Doomsayers
Creature — Human Rebel

: Tap target creature with toughness 2 or less.

"Heed my words, traveler. Plagues, war, desolation . . . all mere hints of what is yet to come from Dominaria's vault of horrors."

1/1
Evangelize
Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Gain control of target creature of an opponent's choice they control.

Flickering Spirit
Creature — Spirit

Flying

: Exile this creature, then return it to the battlefield under its owner's control.

It disappears each time with the hope that it will not return to the same desolation it left behind.

2/2
Foriysian Interceptor
Creature — Human Soldier

Flash (You may cast this spell any time you could cast an instant.)

Defender

This creature can block an additional creature each combat.

A focal point for time rifts, Foriys contends simultaneously with foes both new and old.

0/5
Fortify
Instant

Choose one —

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.

"Where metal is tainted and wood is scarce, we are best armed by faith."

—Tavalus, acolyte of Korlis

Gaze of Justice
Sorcery

As an additional cost to cast this spell, tap three untapped white creatures you control.

Exile target creature.

Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Griffin Guide
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

When enchanted creature dies, create a 2/2 white Griffin creature token with flying.

Gustcloak Cavalier
Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Whenever this creature attacks, you may tap target creature.

Whenever this creature becomes blocked, you may untap this creature and remove it from combat.

2/2
Icatian Crier
Creature — Human Spellshaper

, , Discard a card: Create two 1/1 white Citizen creature tokens.

A thousand years removed from her home, her news of war had lost its context, but not its relevance.

1/1
Ivory Giant
Creature — Giant

When this creature enters, tap all nonwhite creatures.

Suspend 5 (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

3/4
Jedit's Dragoons
Creature — Cat Soldier

Vigilance

When this creature enters, you gain 4 life.

After Efrava was destroyed, the cat warriors scattered across Dominaria. Those who followed Jedit's example were strong enough to survive the ravages of apocalypse.

2/5
Knight of the Holy Nimbus
Creature — Human Rebel Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

If this creature would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)

: This creature can't be regenerated this turn. Only your opponents may activate this ability.

2/2
Magus of the Disk
Creature — Human Wizard

This creature enters tapped.

, : Destroy all artifacts, creatures, and enchantments.

Studying the journals of the necromage Nevinyrral leaves disciples gripped with the urge to exercise his draconian judgment.

2/4
Mangara of Corondor
Legendary Creature — Human Wizard

: Exile Mangara and target permanent.

"I have been brought to this place and I cannot leave. I may be free of the amber, but I am still in prison."

1/1
Momentary Blink
Instant

Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Opal Guardian
Enchantment

When an opponent casts a creature spell, if this permanent is an enchantment, this enchantment becomes a 3/4 Gargoyle creature with flying and protection from red.

It was a moment in time, cast in stone—a moment whose time had come again.

Outrider en-Kor
Creature — Kor Rebel Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.

2/2
Pentarch Paladin
Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

As this creature enters, choose a color.

, : Destroy target permanent of the chosen color.

3/3
Pentarch Ward
Enchantment — Aura

Enchant creature

As this Aura enters, choose a color.

When this Aura enters, draw a card.

Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.

Plated Pegasus
Creature — Pegasus

Flash (You may cast this spell any time you could cast an instant.)

Flying

If a spell would deal damage to a permanent or player, prevent 1 damage that spell would deal to that permanent or player.

1/2
Pull from Eternity
Instant

Put target face-up exiled card into its owner's graveyard.

It is best to conquer dragons before they hatch.

—Femeref adage

Pulmonic Sliver
Creature — Sliver

All Sliver creatures have flying.

All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."

Like a great bellows it hisses, and its kin, both living and dead, are lifted to safety.

3/3
Quilled Sliver
Creature — Sliver

All Slivers have ": This permanent deals 1 damage to target attacking or blocking creature."

"They have long kept us under attack, but we do not lack for ammunition. The very bodies of our foes arm us against them."

—Adom Capashen, Benalish hero

1/1
Restore Balance
Sorcery

Suspend 6

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.

Return to Dust
Instant

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Some timelines forever fray, branch, and intermingle. Others end abruptly.

Serra Avenger
Creature — Angel

You can't cast Serra Avenger during your first, second, or third turns of the game.

Flying, vigilance

"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation."

Song of All, canto 904

3/3
Sidewinder Sliver
Creature — Sliver

All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)

"They encircled our patrol with the stealth of snakes, corralling us like livestock."

—Merrik Aidar, Benalish patrol

1/1
Spirit Loop
Enchantment — Aura

Enchant creature you control

Whenever enchanted creature deals damage, you gain that much life.

When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Temporal Isolation
Enchantment — Aura

Flash

Enchant creature

Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)

Prevent all damage that would be dealt by enchanted creature.

Tivadar of Thorn
Legendary Creature — Human Knight

First strike, protection from red

When Tivadar enters, destroy target Goblin.

His blade came down upon the neck of a goblin—but not the one he had charged. When Tivadar looked up, the world he had known was gone.

2/2
Watcher Sliver
Creature — Sliver

All Sliver creatures get +0/+2.

"I have spied them, wandering and watching—but for what? I fear they watch for us."

—Yonat of Amrou

2/2
Weathered Bodyguards
Creature — Human Soldier

As long as this creature is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to this creature instead.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

2/5
Zealot il-Vec
Creature — Human Rebel

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever this creature attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage this creature would deal this turn.

1/1
Ancestral Vision
Sorcery

Suspend 4 (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Target player draws three cards.

Bewilder
Instant

Target creature gets -3/-0 until end of turn.

Draw a card.

"Teferi snapped his fingers, and the viashino started clucking like a chicken. Silly, yes, but exactly the thing we needed to break the stifling tension."

—Jhoira, master artificer

Brine Elemental
Creature — Elemental

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, each opponent skips their next untap step.

Water calls to water, and the world is left exhausted and withered in its wake.

5/4
Cancel
Instant

Counter target spell.

Fendros gasped as he watched the spell drip from the ends of his fingers. He moved his foot, afraid to disturb the spot where it lay slain.

Careful Consideration
Instant

Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.

"Sages who take the time to verify their sources are rewarded for their diligence."

—Jhoira, to Teferi

Clockspinning
Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

Coral Trickster
Creature — Merfolk Rogue

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When this creature is turned face up, you may tap or untap target permanent.

They wait in darkened depths, laughing eagerly.

2/1
Crookclaw Transmuter
Creature — Bird Wizard

Flash

Flying

When this creature enters, switch target creature's power and toughness until end of turn.

3/1
Deep-Sea Kraken
Creature — Kraken

This creature can't be blocked.

Suspend 9 (Rather than cast this card from your hand, you may pay and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Whenever an opponent casts a spell, if this card is suspended, remove a time counter from it.

The rift remained open for days, sluicing ancient seawater. It closed only after the last great tentacle squirmed its way through.

6/6
Draining Whelk
Creature — Illusion

Flash

Flying

When this creature enters, counter target spell. Put X +1/+1 counters on this creature, where X is that spell's mana value.

1/1
Dream Stalker
Creature — Illusion

When this creature enters, return a permanent you control to its owner's hand.

What happens when it is the dream that wakes and the sleeper that fades into memory?

1/5
Drifter il-Dal
Creature — Human Wizard

Shadow (This creature can block or be blocked by only creatures with shadow.)

At the beginning of your upkeep, sacrifice this creature unless you pay .

They study the deeds of their traitorous ancestors, hoping the stories may reveal a way back to the physical world.

2/1
Errant Ephemeron
Creature — Illusion

Flying

Suspend 4 (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

4/4