From the Vault: Annihilation

V14 · 15 cards · Released

Armageddon
Sorcery

Destroy all lands.

A bloody dawn broke over a scabbed and tortured world.

Burning of Xinye
Sorcery

You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.

Cataclysm
Sorcery

Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

"Keep with you only this much: your mount, your blade, and your wits. The rest you can find, build, or take."

—Horse clans' wisdom

Child of Alara
Legendary Creature — Avatar

Trample

When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.

The progeny of the Maelstrom shows no allegiance—and no mercy—to any of the five shards.

6/6
Decree of Annihilation
Sorcery

Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.

Cycling (, Discard this card: Draw a card.)

When you cycle this card, destroy all lands.

Firespout
Sorcery

Firespout deals 3 damage to each creature without flying if was spent to cast this spell and 3 damage to each creature with flying if was spent to cast this spell. (Do both if was spent.)

Fracturing Gust
Instant

Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.

Elvish dawnhands test a relic's worthiness before collecting it for the safehold. If it can't stand up to a stiff breeze, it's left behind.

Living Death
Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Martial Coup
Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Their war forgotten, the nations of Bant stood united in the face of a common threat.

Rolling Earthquake
Sorcery

Rolling Earthquake deals X damage to each creature without horsemanship and each player.

Smokestack
Artifact

At the beginning of your upkeep, you may put a soot counter on this artifact.

At the beginning of each player's upkeep, that player sacrifices a permanent of their choice for each soot counter on this artifact.

Terminus
Sorcery

Put all creatures on the bottom of their owners' libraries.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Upheaval
Sorcery

Return all permanents to their owners' hands.

The calm comes after the storm.

Virtue's Ruin
Sorcery

Destroy all white creatures.

All must fall, and those who stand highest fall hardest.

Wrath of God
Sorcery

Destroy all creatures. They can't be regenerated.

Legend speaks of the lost coastal polis of Olantin, whose inhabitants' hubris enraged the sun god Heliod.