Crimson Vow Commander

VOC · 188 cards · Released

Millicent, Restless Revenant
Legendary Creature — Spirit Soldier

Affinity for Spirits (This spell costs less to cast for each Spirit you control.)

Flying

Whenever Millicent or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.

4/4
Strefan, Maurer Progenitor
Legendary Creature — Vampire Noble

Flying

At the beginning of your end step, create a Blood token for each player who lost life this turn.

Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.

3/2
Donal, Herald of Wings
Legendary Creature — Human Wizard

Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.)

He sees a flicker of Avacyn's grace in every wingbeat.

3/3
Timothar, Baron of Bats
Legendary Creature — Vampire Noble

Ward—Discard a card.

Whenever another nontoken Vampire you control dies, you may pay and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this token deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."

4/4
Drogskol Reinforcements
Creature — Spirit Soldier

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Other Spirits you control have melee.

Prevent all noncombat damage that would be dealt to Spirits you control.

2/2
Haunted Library
Enchantment

Whenever a creature an opponent controls dies, you may pay . If you do, create a 1/1 white Spirit creature token with flying.

The library of Moormanor had been open to all before the Travails, and it continues to attract curious visitors.

Priest of the Blessed Graf
Creature — Human Cleric

At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.

The honored dead who lie in blessed grafs are not easily stirred, but the threat of eternal night called many from their rest.

1/2
Rhoda, Geist Avenger
Legendary Creature — Human Soldier

Partner with Timin, Youthful Geist (When this creature enters, target player may put Timin into their hand from their library, then shuffle.)

Vigilance

Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda.

3/3
Storm of Souls
Sorcery

Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.

Devotion does not end with death.

Sudden Salvation
Instant

Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.

Breath of the Sleepless
Enchantment

You may cast Spirit spells as though they had flash.

Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.

Worse than the obscuring mists are the ghastly faces that appear in the glow of spectral lanterns.

Ethereal Investigator
Creature — Spirit

Flying

When this creature enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.

2/3
Haunting Imitation
Sorcery

Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.

Occult Epiphany
Instant

Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.

In a single unending moment, a hundred lifetimes of knowledge coursed through his unraveling mind.

Spectral Arcanist
Creature — Spirit Wizard

Flying

When this creature enters, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

3/2
Timin, Youthful Geist
Legendary Creature — Spirit

Partner with Rhoda, Geist Avenger (When this creature enters, target player may put Rhoda into their hand from their library, then shuffle.)

Flying

At the beginning of each combat, tap up to one target creature.

3/4
Crossway Troublemakers
Creature — Vampire

Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.)

Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.

"Lady Anje said no violence at the wedding. She never said anything about the journey there!"

5/5
Glass-Cast Heart
Artifact

Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

, , Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.

, , Sacrifice this artifact and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.

Kamber, the Plunderer
Legendary Creature — Vampire Rogue

Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.)

Lifelink

Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

3/4
Olivia's Wrath
Sorcery

Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.

"These worthless cattle think they can sneak unnoticed into my wedding? Dispose of them."

—Olivia Voldaren

Predators' Hour
Sorcery

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."

Shadowgrange Archfiend
Creature — Demon

When this creature enters, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.

Madness, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

8/4
Arterial Alchemy
Enchantment

When this enchantment enters, create a Blood token for each opponent you have. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .

Imposing Grandeur
Sorcery

Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.

The wedding's lavish decorations paled in comparison to the opulence of its elite guests.

Laurine, the Diversion
Legendary Creature — Human Rogue

Partner with Kamber, the Plunderer (When this creature enters, target player may put Kamber into their hand from their library, then shuffle.)

First strike

, Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

3/3
Markov Enforcer
Creature — Vampire Soldier

Whenever this creature or another Vampire you control enters, this creature fights up to one target creature an opponent controls.

Whenever a creature dealt damage by this creature this turn dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

6/6
Midnight Arsonist
Creature — Vampire

When this creature enters, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.

Killing the slayers was self-preservation. The fire was just for fun.

3/2
Scion of Opulence
Creature — Vampire Noble

Whenever this creature or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.

3/1
Disorder in the Court
Instant

Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Sinister Waltz
Sorcery

Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.

For one evening, the dueling bloodlines channeled their feuds into elaborate footwork.

Breathkeeper Seraph
Creature — Angel

Flying, soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."

4/4
Wedding Ring
Artifact

When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.

Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.

Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.

Imperious Mindbreaker
Creature — Human Wizard

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."

1/4
Doom Weaver
Creature — Spider Horror

Reach

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."

1/8
Mirage Phalanx
Creature — Human Soldier

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."

4/4
Hollowhenge Overlord
Creature — Wolf

Flash

At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.

The ruins of the town were a notable upgrade from the wolves' forest den.

4/4
Thundering Mightmare
Creature — Horse Spirit

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."

3/3
Umbris, Fear Manifest
Legendary Creature — Nightmare Horror

Umbris gets +1/+1 for each card your opponents own in exile.

Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land card.

1/1
Millicent, Restless Revenant
Legendary Creature — Spirit Soldier

Affinity for Spirits (This spell costs less to cast for each Spirit you control.)

Flying

Whenever Millicent or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.

4/4
Strefan, Maurer Progenitor
Legendary Creature — Vampire Noble

Flying

At the beginning of your end step, create a Blood token for each player who lost life this turn.

Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.

3/2
Donal, Herald of Wings
Legendary Creature — Human Wizard

Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.)

3/3
Timothar, Baron of Bats
Legendary Creature — Vampire Noble

Ward—Discard a card.

Whenever another nontoken Vampire you control dies, you may pay and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this token deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."

4/4
Drogskol Reinforcements
Creature — Spirit Soldier

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Other Spirits you control have melee.

Prevent all noncombat damage that would be dealt to Spirits you control.

2/2
Haunted Library
Enchantment

Whenever a creature an opponent controls dies, you may pay . If you do, create a 1/1 white Spirit creature token with flying.

Priest of the Blessed Graf
Creature — Human Cleric

At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.

1/2
Rhoda, Geist Avenger
Legendary Creature — Human Soldier

Partner with Timin, Youthful Geist (When this creature enters, target player may put Timin into their hand from their library, then shuffle.)

Vigilance

Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda.

3/3
Storm of Souls
Sorcery

Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.

Sudden Salvation
Instant

Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.

Breath of the Sleepless
Enchantment

You may cast Spirit spells as though they had flash.

Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.

Ethereal Investigator
Creature — Spirit

Flying

When this creature enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.

2/3
Haunting Imitation
Sorcery

Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.

Occult Epiphany
Instant

Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.

Spectral Arcanist
Creature — Spirit Wizard

Flying

When this creature enters, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

3/2
Timin, Youthful Geist
Legendary Creature — Spirit

Partner with Rhoda, Geist Avenger (When this creature enters, target player may put Rhoda into their hand from their library, then shuffle.)

Flying

At the beginning of each combat, tap up to one target creature.

3/4
Crossway Troublemakers
Creature — Vampire

Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.)

Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.

5/5
Glass-Cast Heart
Artifact

Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

, , Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink.

, , Sacrifice this artifact and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.

Kamber, the Plunderer
Legendary Creature — Vampire Rogue

Partner with Laurine, the Diversion (When this creature enters, target player may put Laurine into their hand from their library, then shuffle.)

Lifelink

Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

3/4
Olivia's Wrath
Sorcery

Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.

Predators' Hour
Sorcery

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."

Shadowgrange Archfiend
Creature — Demon

When this creature enters, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.

Madness, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

8/4