Destroy target attacking or blocking creature.
"Guilty."
"There's no contract to sign, no oath to swear. The enlistment procedure is to unsheathe your sword and point it at the enemy."
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Follow the light. In its absence, follow her.
Vigilance
"Bant sentries were called the Angel Line. They never faltered, and they were ready to die defending their position."
—Elspeth Tirel
Flying
Its hooves touch the earth only when a hero must rise.
Flying
Whenever this creature attacks, attacking creatures gain flying and lifelink until end of turn.
Flying
Pray that it doesn't seek the safety of your lungs.
Merfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle.
Return target creature to its owner's hand.
Draw a card.
Some took to their boats to escape the unfolding nightmare. The remains of their vessels now litter the shores of Nephalia.
Target player draws two cards.
"Day 31: I finally succeeded in my time reversal experiment!
"Day 30: I might have a problem here."
—Journal of the Prime Izmagnus
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Flying
: Draw a card, then put a +1/+1 counter on this creature.
"A riddle is nothing more than a trap for small minds, baited with the promise of understanding."
Whenever this creature deals combat damage to a player, draw a card.
The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name.
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked.
"Pathetic. You might as well have protected your treasures with a paper box and some string."
Flying
When this creature enters, target player loses 2 life and you gain 2 life.
It returns eager to share the feast of blood and gore with its ghoulish master.
Destroy target creature. Its controller loses 2 life and you gain 2 life.
Some spirits cling to one person, feasting on the growing fear until a final moment of all-consuming terror.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Empires rise and fall, but evil is eternal.
Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
"Mindlessness is not weakness. When we are lost to hunger we are unstoppable."
—Drana, Kalastria bloodchief
"Each day there are new reports of homes along Getander Pass and Hofsaddel falling to vampires of a more savage nature. I've even heard tell that Anje Falkenrath has returned. Please send whatever help you can."
—Sterin Gorn, letter to Thalia
Flying
: This creature gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
Haste (This creature can attack and as soon as it comes under your control.)
The giant was felt a few seconds before he was seen.
Trample
Play with the top card of your library revealed.
You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
Enchant creature
Enchanted creature gets +3/+3.
"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid
Target creature you control deals damage equal to its power to target creature you don't control.
"You should have seen the look on both their faces."
—Morkamp, Lambholt innkeeper
: This creature gets +2/+2 until end of turn. Activate only once each turn.
They make terrible pets ... unless you don't like your other pets.
This creature can't be blocked by more than one creature.
In the Jamuraan jungles, there is often no separating beauty from danger.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
The quickest way to get through the jungle is to agitate a rhino and run in its wake.
Destroy target creature with flying.
"We are the hands of the great trees, reaching out to ensnare what threatens their branches."
—Elvish hunter