World Championship Decks 2000

WC00 · 107 cards · Released

Academy Rector
Creature — Human Cleric

When this creature dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.

1/2
Absolute Law
Enchantment

All creatures have protection from red.

The strength of law is unwavering. It is an iron bar in a world of water.

Aura Fracture
Enchantment

Sacrifice a land: Destroy target enchantment.

Jamuraa's rhystic mages treat magic as their garden, uprooting unwanted spells as bothersome weeds.

Armageddon
Sorcery

Destroy all lands.

Erase
Instant

Exile target enchantment.

Perception is more pleasing than truth.

Circle of Protection: Black
Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Opalescence
Enchantment

Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Replenish
Sorcery

Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

Treasures, trinkets, trash—the relics of the past are brought forth again.

Parallax Wave
Enchantment

Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from this enchantment: Exile target creature.

When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.

Parallax Wave
Enchantment

Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from this enchantment: Exile target creature.

When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.

Seal of Cleansing
Enchantment

Sacrifice this enchantment: Destroy target artifact or enchantment.

"I am the purifier, the light that clears all shadows."

—Seal inscription

Seal of Cleansing
Enchantment

Sacrifice this enchantment: Destroy target artifact or enchantment.

"I am the purifier, the light that clears all shadows."

—Seal inscription

Seal of Cleansing
Enchantment

Sacrifice this enchantment: Destroy target artifact or enchantment.

"I am the purifier, the light that clears all shadows."

—Seal inscription

Enlightened Tutor
Instant

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

"I do not teach. I simply reveal."

—Daudi, Femeref tutor

Enlightened Tutor
Instant

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

"I do not teach. I simply reveal."

—Daudi, Femeref tutor

Light of Day
Enchantment

Black creatures can't attack or block.

"I do not miss sunlight. The very memory of it burns my eyes."

—Volrath

Daze
Instant

You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

Counter target spell unless its controller pays .

Frantic Search
Instant

Draw two cards, then discard two cards. Untap up to three lands.

Motivation was high in the academy once students realized flunking their exams could kill them.

Miscalculation
Instant

Counter target spell unless its controller pays .

Cycling (, Discard this card: Draw a card.)

Parallax Tide
Enchantment

Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from this enchantment: Exile target land.

When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.

Rising Waters
Enchantment

Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land they control.

Rising waters, sinking hope.

Seal of Removal
Enchantment

Sacrifice this enchantment: Return target creature to its owner's hand.

"I am the unraveler, the loosened thread that will not hold."

—Seal inscription

Tinker
Sorcery

As an additional cost to cast this spell, sacrifice an artifact.

Search your library for an artifact card, put that card onto the battlefield, then shuffle.

"I wonder how it feels to be bored."

—Jhoira, artificer

Serra Avatar
Creature — Avatar

Serra Avatar's power and toughness are each equal to your life total.

When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

*/*
Submerge
Instant

If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.

Put target creature on top of its owner's library.

Wrath of God
Sorcery

Destroy all creatures. They can't be regenerated.

Wrath of God
Sorcery

Destroy all creatures. They can't be regenerated.

Worship
Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

"Believe in the ideal, not the idol."

—Serra

Annul
Instant

Counter target artifact or enchantment spell.

The most effective way to destroy a spell is to ensure it was never cast in the first place.

Chill
Enchantment

Red spells cost more to cast.

"Temper, temper"

—Ertai, wizard adept

Chill
Enchantment

Red spells cost more to cast.

"Temper, temper."

—Ertai, wizard adept

Brainstorm
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

"I see more than others do because I know where to look."

—Saprazzan vizier

Attunement
Enchantment

Return this enchantment to its owner's hand: Draw three cards, then discard four cards.

"The solution can hide for only so long."

—Urza

Counterspell
Instant

Counter target spell.

Confiscate
Enchantment — Aura

Enchant permanent

You control enchanted permanent.

"I don't understand why he works so hard on a device to duplicate a sound so easily made with hand and armpit."

—Barrin, progress report

Energy Field
Enchantment

Prevent all damage that would be dealt to you by sources you don't control.

When a card is put into your graveyard from anywhere, sacrifice this enchantment.

Avalanche Riders
Creature — Human Nomad

Haste

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When this creature enters, destroy target land.

2/2
Yawgmoth's Bargain
Enchantment

Skip your draw step.

Pay 1 life: Draw a card.

He craves only one commodity.

Energy Flux
Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."

Karn said nothing—he just grasped the powerstone and squeezed tightly. The wild flashing ceased.

Mystical Tutor
Instant

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

"To the tutors, a 'poem of sand' was of little account, a 'poem of ivory,' priceless."

—Afari, Tales

Lilting Refrain
Enchantment

At the beginning of your upkeep, you may put a verse counter on this enchantment.

Sacrifice this enchantment: Counter target spell unless its controller pays , where X is the number of verse counters on this enchantment.

Rack and Ruin
Instant

Destroy two target artifacts.

"My people are bound by masters centuries dead. Each artifact we destroy is another link broken in that chain."

—Barb Tail, viashino heretic

Flameshot
Sorcery

You may discard a Mountain card rather than pay this spell's mana cost.

Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.

Blastoderm
Creature — Beast

Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

5/5
Saproling Burst
Enchantment

Fading 7 (This enchantment enters with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from this enchantment: Create a green Saproling creature token. It has "This token's power and toughness are each equal to the number of fade counters on Saproling Burst."

When this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.

Saproling Cluster
Enchantment

, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.

Pattern of Rebirth
Enchantment — Aura

Enchant creature

When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.

Plow Under
Sorcery

Put two target lands on top of their owners' libraries.

To renew the land, plow the land. To destroy the land, do nothing.

—Druids' saying

Splinter
Sorcery

Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.

Defense Grid
Artifact

Each spell costs more to cast except during its controller's turn.

"We've managed to keep the goblins in their assigned areas, but there's little we can do about the smell."

—Whip Tongue, viashino technician

Grim Monolith
Artifact

This artifact doesn't untap during your untap step.

: Add .

: Untap this artifact.

Part prison, part home.

Masticore
Artifact Creature — Masticore

At the beginning of your upkeep, sacrifice this creature unless you discard a card.

: This creature deals 1 damage to target creature.

: Regenerate this creature.

4/4
Masticore
Artifact Creature — Masticore

At the beginning of your upkeep, sacrifice this creature unless you discard a card.

: This creature deals 1 damage to target creature.

: Regenerate this creature.

4/4
Masticore
Artifact Creature — Masticore

At the beginning of your upkeep, sacrifice this creature unless you discard a card.

: This creature deals 1 damage to target creature.

: Regenerate this creature.

4/4
Metalworker
Artifact Creature — Construct

: Reveal any number of artifact cards in your hand. Add for each card revealed this way.

"At this rate I fully expect to be replaced by a clockwork golem by year's end."

—Barrin

1/2
Tangle Wire
Artifact

Fading 4 (This artifact enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.

Thran Dynamo
Artifact

: Add .

Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.

Blaze
Sorcery

Blaze deals X damage to any target.

Fire never dies alone.

Boil
Instant

Destroy all Islands.

"The fishers will throw out their nets and draw them back filled with dust."

—Oracle en-Vec

Yawgmoth's Will
Sorcery

Until end of turn, you may play lands and cast spells from your graveyard.

If a card would be put into your graveyard from anywhere this turn, exile that card instead.