Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
"I have seen and heard much here. There are secrets within secrets. Let me show you."
—Takara, to Eladamri
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
At the beginning of your upkeep, you draw a card and you lose 1 life.
An audience of one with the malice of thousands.
Kicker—Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.)
If this creature was kicked, it enters with two +1/+1 counters on it.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Players can't cast spells that share a color with the spell most recently cast this turn.
"Those who know only one path to victory can never hope to triumph."
—The Blind Seer
When this creature enters, it deals 4 damage to target creature.
"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."
—Sisay
When this creature enters, it deals 4 damage to target creature.
"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."
—Sisay
When this creature enters, it deals 4 damage to target creature.
"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."
—Sisay
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
"We need alternatives, Hanna," yelled Gerrard. "Now!"
Counter target spell.
Counter target spell.
Counter target spell.
"Your attack has been rendered harmless. It is, however, quite pretty."
—Saprazzan vizier
Counter target spell.
"Your attack has been rendered harmless. It is, however, quite pretty."
—Saprazzan vizier
: Return this creature to its owner's hand.
You might as well try to catch water with a net.
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When this creature enters, if it was kicked with its kicker, target player discards two cards.
When this creature enters, if it was kicked with its kicker, destroy target enchantment.
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.
Draw two cards.
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.
Draw two cards.
Return all green permanents to their owners' hands.
The deep sleep of winter is not always restful.
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Don't trust your secrets to the sea.
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.
When this creature enters, draw a card, then discard a card.
Not choosing sides in a war can be dangerous—but lucrative.
Return all permanents of the color of your choice to their owners' hands.
"Rest now. You've neither won nor lost, but this battle is over for you just the same."
—Teferi
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
: Draw a card, then discard a card.
When you sink a lot of ships, it's easy to find sunken treasure.
"The paladins would be wise not to forget about the Pearl Trident. The merfolk warriors have turned the tide of more than one human war … and I have no doubt they shall do so again."
—Onean scholar
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
"I'll wring out your tiny mind like a sponge."
—Urborg witch
Tap an untapped creature you control: Tap target artifact, creature, or land.
Exhausting a wizard can be exhausting work.
: This creature deals 1 damage to any target.
He wastes his amazing talents on proving how amazing he really is.
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When this creature enters, if it was kicked with its kicker, it deals 2 damage to any target.
When this creature enters, if it was kicked with its kicker, destroy target artifact.
Flying, protection from white
When this creature enters, return target blue or red creature card from your graveyard to your hand.
Once an angel, now an abomination.
Flying, protection from white
When this creature enters, return target blue or red creature card from your graveyard to your hand.
Once an angel, now an abomination.
Choose one —
• Return target permanent to its owner's hand.
• Destroy target nonblack creature. It can't be regenerated.
• Destroy target artifact.
This creature gets +3/+3 as long as you control no untapped lands.
Like a volcano, it too can erupt without warning.
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.
Counter target spell.
Fading 7 (This enchantment enters with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this enchantment: Create a green Saproling creature token. It has "This token's power and toughness are each equal to the number of fade counters on Saproling Burst."
When this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.
, , Discard a card: Return target creature to its owner's hand.
Closing time comes earlier to some than to others.
At the beginning of your upkeep, this creature deals 1 damage to each creature and each player.
When this creature dies, it deals 1 damage to each creature and each player.
Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature.
: Regenerate this creature.
: This creature becomes the color of your choice until end of turn.
Fire deals 2 damage divided as you choose among one or two targets.
Tap target permanent.
Draw a card.
: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.
Fire deals 2 damage divided as you choose among one or two targets.
Tap target permanent.
Draw a card.
Destroy target creature. It can't be regenerated.
Like his mother before him, Darigaaz gave his life defending Dominaria from the tyranny of self-styled "gods."
Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.
Add .
"Eye of twilight, give us sight.
Take our offer, give us might.
Make our power tears of night."
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Change your mind, or I'll change it for you."
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Change your mind, or I'll change it for you."
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Change your mind, or I'll change it for you."
As this enchantment enters, choose a creature type.
All creatures of the chosen type get -1/-1.
A single germ can kill more soldiers than ten thousand blades.
: Add .
: Add or . This land deals 1 damage to you.
: Add .
: Add or . This land deals 1 damage to you.
At the beginning of your upkeep, if this card is the only creature card in your graveyard, you may return this card to the battlefield.
It roams in both the worlds of the living and the dead but belongs to neither.
Choose a color. Target player reveals their hand and discards all cards of that color.
"I want every last one of these tree-hugging, earth-loving, pointy-eared weaklings out of here. Now!"
This spell can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
For his family, Barrin made a funeral pyre of Tolaria.
Kicker (You may pay an additional as you cast this spell.)
Trample, haste
At the beginning of the end step, if this creature wasn't kicked, sacrifice it.
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Starke knew the voice was Takara's, but the venom was Volrath's.
Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery are card types.)
Destroy all Islands.
"It is a slaughter, the death of a sea. Never speak of it again."
—The Lord of Atlantis
Kicker (You may pay an additional as you cast this spell.)
This spell can't be countered.
Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.