World Championship Decks 1998

WC98 · 107 cards · Released

Abeyance
Instant

Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.

Draw a card.

"I'm too modest a wizard to reveal the full extent of my abilities."

—Ertai, wizard adept

Cataclysm
Sorcery

Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

The Weatherlight dragged the *Predator* behind it, the cradle hauling the casket.

Armageddon
Sorcery

Destroy all lands.

Aura of Silence
Enchantment

Artifact and enchantment spells your opponents cast cost more to cast.

Sacrifice this enchantment: Destroy target artifact or enchantment.

Aura of Silence
Enchantment

Artifact and enchantment spells your opponents cast cost more to cast.

Sacrifice this enchantment: Destroy target artifact or enchantment.

Nomads en-Kor
Creature — Kor Nomad Soldier

: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.

The Kor forsake roots for the winding of the path; forsake voices for the silence of the mind; forsake all else for the poverty of isolation.

1/1
Paladin en-Vec
Creature — Human Knight

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

"Our belief shall be the lance that pierces Volrath's heart."

2/2
Empyrial Armor
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each card in your hand.

"An angel appeared in the smoldering skies above the fray, her clothes as flames, her armor as fire."

—"Hymn of Angelfire"

Cloudchaser Eagle
Creature — Bird

Flying

When this creature enters, destroy target enchantment.

When the eagle catches a cloud, it tears it into strips that fall to earth.

—Vec myth of the rains

2/2
Disenchant
Instant

Destroy target artifact or enchantment.

The swarm seemed unmoved by the artificial slivers' destruction. "They clearly were not the leaders," Hanna cursed. "I guess we'll have to do this the hard way."

Disenchant
Instant

Destroy target artifact or enchantment.

The swarm seemed unmoved by the artificial slivers' destruction. "They clearly were not the leaders," Hanna cursed. "I guess we'll have to do this the hard way."

Soltari Visionary
Creature — Soltari Cleric

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever this creature deals damage to a player, destroy target enchantment that player controls.

2/2
Soul Warden
Creature — Human Cleric

Whenever another creature enters, you gain 1 life.

Count carefully the souls and see that none are lost.

—Vec teaching

1/1
Tithe
Instant

Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.

Warrior en-Kor
Creature — Kor Warrior Knight

: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.

Only a matter as vital as destroying Volrath could bring together the reclusive Kor people.

2/2
Memory Lapse
Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

"Um . . . oh . . . what was I saying?"

—Reveka, Wizard Savant

Impulse
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

"Controlling time ensures you need never look impulsive again."

—Teferi

Forbid
Instant

Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Counter target spell.

Mana Leak
Instant

Counter target spell unless its controller pays .

"The fatal flaw in every plan is the assumption that you know more than your enemy."

—Volrath

Man-o'-War
Creature — Jellyfish

When this creature enters, return target creature to its owner's hand.

"Beauty to the eye does not always translate to the touch."

—Naimah, Femeref philosopher

2/2
Sea Sprite
Creature — Faerie

Flying, protection from red

"No one can catch what won't be caught."

—Kakra, Sea Troll

1/1
Rainbow Efreet
Creature — Efreet

Flying

: This creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

"A beauty made more so by its fleeting visitations."

—Teferi

3/1
Soltari Monk
Creature — Soltari Monk Cleric

Protection from black

Shadow (This creature can block or be blocked by only creatures with shadow.)

"Prayer rarely explains."

—Orim, Samite healer

2/1
Soltari Priest
Creature — Soltari Cleric

Protection from red

Shadow (This creature can block or be blocked by only creatures with shadow.)

"In Rath," the priest said, "there is even greater need for prayer."

2/1
Staunch Defenders
Creature — Human Soldier

When this creature enters, you gain 4 life.

"Hold your position! Leave doubt for the dying!"

—Tahngarth of the Weatherlight

3/4
Capsize
Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Return target permanent to its owner's hand.

Counterspell
Instant

Counter target spell.

"It was probably a lousy spell in the first place."

—Ertai, wizard adept

Dismiss
Instant

Counter target spell.

Draw a card.

"There is nothing you can do that I cannot simply deny."

—Ertai, wizard adept

Force Spike
Instant

Counter target spell unless its controller pays .

Dissipate
Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"If you weren't born with it, you don't need it."

—Grahilah, former trader of Amiqat

Spirit Link
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

"I regret feeding Kaervek's hunger for power—far better to live with animals innocent of such ambitions."

—Jolrael

Nekrataal
Creature — Human Assassin

First strike

When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

"I have seen the horrors Kaervek has freed. My betrayal is certain—but of Kaervek or of Jamuraa, I cannot say."

—Jolrael

2/1
White Knight
Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.

2/2
Recurring Nightmare
Enchantment

Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

"I am confined by sleep and defined by nightmare."

—Crovax

Hydroblast
Instant

Choose one —

• Counter target spell if it's red.

• Destroy target permanent if it's red.

"Heed the lessons of our time: the forms of water may move the land itself and hold captive the fires within."

—Gustha Ebbasdotter, Kjeldoran Royal Mage

Thrull Surgeon
Creature — Thrull

, Sacrifice this creature: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.

"Just take a little off the top."

1/1
Fireblast
Instant

You may sacrifice two Mountains rather than pay this spell's mana cost.

Fireblast deals 4 damage to any target.

Embermages aren't well known for their diplomatic skills.

Mogg Flunkies
Creature — Goblin

This creature can't attack or block alone.

They'll attack whatever's in front of them—as long as you tell them where that is.

3/3
Shock
Instant

Shock deals 2 damage to any target.

Lightning tethers souls to the world.

—Kor saying

Dwarven Thaumaturgist
Creature — Dwarf Shaman

: Switch target creature's power and toughness until end of turn.

1/2
Tradewind Rider
Creature — Spirit

Flying

, Tap two untapped creatures you control: Return target permanent to its owner's hand.

It is said that the wind will blow the world past if you wait long enough.

1/4
Viashino Sandstalker
Creature — Lizard Warrior

Haste (This creature can attack and as soon as it comes under your control.)

At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)

"Some believe Sandstalkers to be illusions; those with scars know better."

Zhalfirin Guide to the Desert

4/2
Firestorm
Instant

As an additional cost to cast this spell, discard X cards.

Firestorm deals X damage to each of X targets.

"Glok loved storms! He'd sit an' watch an' laugh through the whole thing. I miss him."

—Squee, goblin cabin hand

Firestorm
Instant

As an additional cost to cast this spell, discard X cards.

Firestorm deals X damage to each of X targets.

"Glok loved storms! He'd sit an' watch an' laugh through the whole thing. I miss him."

—Squee, goblin cabin hand

Shattering Pulse
Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target artifact.

Whispers of the Muse
Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Draw a card.

"I followed her song only to find it was a dirge."

—Crovax

Goblin Vandal
Creature — Goblin Rogue

Whenever this creature attacks and isn't blocked, you may pay . If you do, destroy target artifact defending player controls and this creature assigns no combat damage this turn.

1/1
Emerald Charm
Instant

Choose one —

• Untap target permanent.

• Destroy target non-Aura enchantment.

• Target creature loses flying until end of turn.

City of Brass
Land

Whenever this land becomes tapped, it deals 1 damage to you.

: Add one mana of any color.

Orcish Settlers
Creature — Orc

, , Sacrifice this creature: Destroy X target lands.

They wouldn't know their house from a charred hole in the ground.

1/1
Spike Feeder
Creature — Spike

This creature enters with two +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.

Remove a +1/+1 counter from this creature: You gain 2 life.

0/0
Uktabi Orangutan
Creature — Ape

When this creature enters, destroy target artifact.

"Is it true that the apes wear furs of gold when they marry?"

—Rana, Suq'Ata market fool

2/2
Wall of Blossoms
Creature — Plant Wall

Defender

When this creature enters, draw a card.

Each flower identical, every leaf and petal disturbingly exact.

0/4
Spike Weaver
Creature — Spike

This creature enters with three +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.

, Remove a +1/+1 counter from this creature: Prevent all combat damage that would be dealt this turn.

0/0
Survival of the Fittest
Enchantment

, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Dread of Night
Enchantment

White creatures get -1/-1.

"These moonless, foreign skies keep me in thrall. Dark whispers echo in the night, and I cannot resist."

—Selenia, dark angel

Volrath's Stronghold
Legendary Land

: Add .

, : Put target creature card from your graveyard on top of your library.

The seed of a world's evil.

Spirit of the Night
Legendary Creature — Demon Spirit

Flying, trample, haste, protection from black

Spirit of the Night has first strike as long as it's attacking.

6/5
Phyrexian Furnace
Artifact

: Exile the bottom card of target player's graveyard.

, Sacrifice this artifact: Exile target card from a graveyard. Draw a card.

Gemstone Mine
Land

This land enters with three mining counters on it.

, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.