Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
"I'm too modest a wizard to reveal the full extent of my abilities."
—Ertai, wizard adept
Flying
When this creature dies, shuffle it into its owner's library.
, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
"Helping people is mostly a matter of teaching them to help themselves."
—Sisay, journal
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice this enchantment. If you do, return that card to the battlefield.
Vigilance
"While the rest of us got paid to serve the Benalish army, the militia didn't. I used to say they stood for freedom—free and dumb."
—Gerrard of the Weatherlight
Return target artifact or enchantment card from your graveyard to your hand.
"We often bury our pasts, and then someone comes along and digs them up."
—Gerrard of the Weatherlight
Artifact and enchantment spells your opponents cast cost more to cast.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
"My favorite part of getting into the infantry was getting out again."
—Gerrard of the Weatherlight
Flash (You may cast this spell any time you could cast an instant.)
First strike (This creature deals combat damage before creatures without first strike.)
"We called them 'armored lightning.'"
—Gerrard of the Weatherlight
, : Prevent all combat damage that would be dealt by target blocked creature this turn.
"These horn-haters say no gods but theirs exist. I say let him find out for himself—right now!"
—Tahngarth of the Weatherlight
Regenerate target creature. You gain control of that creature if it regenerates this way.
"I killed him because I had to," Starke lied to Gerrard. "But now I pledge my loyalty to you."
Flying, protection from black
"Seaborne ships have their dolphins to dance in their wakes; I have my duskriders."
—Sisay, journal
Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.
"An angel appeared in the smoldering skies above the fray, her clothes as flames, her armor as fire."
—"Hymn of Angelfire"
This creature can block an additional creature each combat.
"A double-edged sword lets you cut down your enemies with the backswing as well."
—Gerrard of the Weatherlight
You gain 2 life for each card in your hand.
"Fighting without an army is called a duel, and you'll lose a duel if your enemy comes expecting a war."
—Gerrard of the Weatherlight
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
"If you can kill your enemy with the first stroke, you save yourself the labor of the second."
—Gerrard of the Weatherlight
: This creature deals 2 damage to target attacking or blocking creature.
"Archers, ballistae—you can't even get near the island of Avenant."
—Gerrard of the Weatherlight
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt to creatures you control.
"Save me from Maraxus," Starke pleaded, "or condemn me to his wrath. Either way, do not ignore me!"
Enchant creature
Enchanted creature can't be blocked by creatures with power 3 or greater.
Sacrifice this Aura: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
First strike
: Tap target creature blocking this creature.
"Being the best usually means proving it to everyone."
—Gerrard of the Weatherlight
Flying
When this creature dies, exile it, then return the top creature card of your graveyard to the battlefield.
At the beginning of your upkeep, sacrifice this creature unless you pay .
Creatures can't attack.
"I have always imagined my mother as such a woman, strong and wise."
—Sisay, journal
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this creature leaves the battlefield, you gain life equal to the number of age counters on it.
"I felt unworthy even to dream of it."
—Hanna, Weatherlight navigator
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
"Just think of me as the storm before the calm."
—Gerrard of the Weatherlight
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
"I have seen your strength imbued in angels' wings, and I have felt your sorrow rain down on the ruins brought by the Lord of the Wastes."
—Hanna, Weatherlight navigator
, Exile a creature card from your graveyard: You gain 1 life.
"The sidar who raised me had a saying: 'The first step into death is the hardest.'"
—Gerrard of the Weatherlight
, : Destroy target red permanent.
"Look to the south; there you will find peace and serenity."
—The Book of Tal
Each player sacrifices the creature they control with the greatest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for greatest, that player chooses one.
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
"I'm always a little leery of anyone who offers to kill other people for free."
—Gerrard of the Weatherlight
Enchant creature
When this Aura enters, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
As an additional cost to cast this spell, sacrifice a blue permanent.
Counter target spell.
Mirri's hackles rose as Ertai continued expounding his virtues. "If that arrogant brat doesn't shut up soon," she growled to herself, "I'm going to have to kill him."
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this enchantment enters, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When this enchantment leaves the battlefield, shuffle your library.
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature.
Return target artifact card from your graveyard to the battlefield.
"The Argivian University taught me two things: always look to the past, and never dismiss what appears useless."
—Hanna, Weatherlight navigator
Flying
: This creature gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn.
"Maybe we can trap them with bait," thought Tahngarth, eyeing Squee.
Flying
This creature can block only creatures with flying.
As elusive as the footprint of a djinn
—Suq'Ata expression
Counter target instant or sorcery spell unless its controller pays .
Draw a card.
Oh, I'm sorry—did I break your concentration?
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When this creature phases out or leaves the battlefield, mill three cards.
: Until your next upkeep, this creature can't phase out.
Each player discards any number of cards, then draws that many cards.
Draw a card.
"Every spell has the potential to be worthless."
—Ertai, wizard adept
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature attacks or blocks, sacrifice it at end of combat.
"I've seen fog so thick you could cut it, but none that could cut me."
—Tahngarth of the Weatherlight
Enchant creature
Enchanted creature has "Cumulative upkeep ." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
"The Lord of the Wastes must be destroyed; I am bound to this destiny by the chains of fate. If only Gerrard would see his part."
—Sisay, journal
This creature can't attack unless defending player controls an Island.
This creature can't be blocked except by blue creatures.
When you control no Islands, sacrifice this creature.
When this creature enters, draw a card, then discard a card.
"As much as I hate water, I do love fish . . . ."
—Mirri of the Weatherlight
When this creature dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.
Whenever this creature attacks and isn't blocked, you may draw a card. If you do, this creature assigns no combat damage this turn.
Exile all cards from your library. Then shuffle your graveyard into your library.
"Barrin always said that reality is relative. 'The world,' he cautioned, 'is but pieces of one's perception.'"
—Ertai, wizard adept
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay ."
As insubstantial—and as insistent—as appetite.
This creature can't be blocked.
"Fishtails infest the water, and mists walk the land. Give me simple solid rock any day."
—Tahngarth of the Weatherlight
Enchant creature
Enchanted creature has flying.
Sacrifice this Aura: Return enchanted creature to its owner's hand.
"But you said 'when goats fly!'" Squee whined.
Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, sacrifice a land and discard your hand.
"Tolaria floats upon a wheel of fortune."
—Ertai, wizard adept
Return target instant or sorcery card from your graveyard to your hand.
"Barrin taught me that the hardest lessons to grasp are the ones you've already learned."
—Ertai, wizard adept
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
The owl asks but never answers.
Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
"I don't like to speak ill of 'walkers . . . but just what did Teferi think he was doing?"
—Ertai, wizard adept
Flying
When another creature enters, return this creature to its owner's hand.
"I sneezed, and it bolted."
—Gerrard of the Weatherlight
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Many have been lost just in staring at its wings. What's seen differs from account to account, but madness is always part of the story.
Whenever this creature becomes blocked by a creature, gain control of that creature at end of combat.
"Why should I boast? The bards will do it for me—and with music."
—Ertai, wizard adept
At the beginning of your upkeep, mill seven cards.
"When the fishtails' threats of magic didn't move me, they set their pet on us."
—Tahngarth of the Weatherlight
, : Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
"Torahn gore these shifty fishtails! You can't even get close to one."
—Tahngarth of the Weatherlight
When this creature dies, each player sacrifices a creature of their choice.
"There are two ways for me to pass this gate. One involves you remaining conscious."
—Gerrard of the Weatherlight
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
"An innocent man died because of my anger. That knowledge will haunt me for all eternity."
—Karn, silver golem