Worldwake

WWK · 145 cards · Released

Amulet of Vigor
Artifact

Whenever a permanent you control enters tapped, untap it.

"After years of study, I've learned an important lesson: the relics we watch may be watching us back."

—Anowon, the Ruin Sage

Basilisk Collar
Artifact — Equipment

Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

During their endless travels, the mages of the Goma Fada caravan have learned ways to harness both life and death.

Everflowing Chalice
Artifact

Multikicker (You may pay an additional any number of times as you cast this spell.)

This artifact enters with a charge counter on it for each time it was kicked.

: Add for each charge counter on this artifact.

Hammer of Ruin
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.

Equip

By hammer forged, and by hammer undone.

Hedron Rover
Artifact Creature — Construct

Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

"Now that it has woken up and wandered off, we should go see what it was guarding."

—Gotzen, Bulwark explorer

2/2
Kitesail
Artifact — Equipment

Equipped creature gets +1/+0 and has flying.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Kitesailing is a way of life—and without practice, the end of it.

Lodestone Golem
Artifact Creature — Golem

Nonartifact spells cost more to cast.

"Somehow it warps the Æther. It brings a strange weight, a blockade in the flow of spellcraft."

—Noyan Dar, Tazeem lullmage

5/3
Pilgrim's Eye
Artifact Creature — Thopter

Flying

When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

The kor send their thopter kites to see if the land is in a welcoming mood.

1/1
Razor Boomerang
Artifact — Equipment

Equipped creature has ", Unattach Razor Boomerang: It deals 1 damage to any target. Return Razor Boomerang to its owner's hand."

Equip

Few can catch it without losing a finger.

Seer's Sundial
Artifact

Landfall — Whenever a land you control enters, you may pay . If you do, draw a card.

"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."

Walking Atlas
Artifact Creature — Construct

: You may put a land card from your hand onto the battlefield.

Crafted by lullmages and bound to the land, it alters itself to match the tumultuous terrain.

1/1
Bojuka Bog
Land

This land enters tapped.

When this land enters, exile target player's graveyard.

: Add .

Celestial Colonnade
Land

This land enters tapped.

: Add or .

: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Creeping Tar Pit
Land

This land enters tapped.

: Add or .

: Until end of turn, this land becomes a 3/2 blue and black Elemental creature. It's still a land. It can't be blocked this turn.

Dread Statuary
Land

: Add .

: This land becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

The last reliable landmark in Tazeem just walked away.

Eye of Ugin
Legendary Land

Colorless Eldrazi spells you cast cost less to cast.

, : Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.

An eye closes. A race awakens.

Halimar Depths
Land

This land enters tapped.

When this land enters, look at the top three cards of your library, then put them back in any order.

: Add .

Khalni Garden
Land

This land enters tapped.

When this land enters, create a 0/1 green Plant creature token.

: Add .

Lavaclaw Reaches
Land

This land enters tapped.

: Add or .

: Until end of turn, this land becomes a 2/2 black and red Elemental creature with ": This creature gets +X/+0 until end of turn." It's still a land.

Quicksand
Land

: Add .

, Sacrifice this land: Target attacking creature without flying gets -1/-2 until end of turn.

Not all deaths are etched with mythic meaning and iconic glory.

Raging Ravine
Land

This land enters tapped.

: Add or .

: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Sejiri Steppe
Land

This land enters tapped.

When this land enters, target creature you control gains protection from the color of your choice until end of turn.

: Add .

Smoldering Spires
Land

This land enters tapped.

When this land enters, target creature can't block this turn.

: Add .

Stirring Wildwood
Land

This land enters tapped.

: Add or .

: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Tectonic Edge
Land

: Add .

, , Sacrifice this land: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.

"We move because the earth does."

—Bruse Tarl, Goma Fada nomad