Unlimited Edition

2ED · 302 cards · Released

Pestilence
Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.

: This enchantment deals 1 damage to each creature and each player.

Plague Rats
Creature — Rat

Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.

"Should you a Rat to madness tease

Why ev'n a Rat may plague you..."

—Samuel Coleridge, "Recantation"

*/*
Raise Dead
Sorcery

Return target creature card from your graveyard to your hand.

Royal Assassin
Creature — Human Assassin

: Destroy target tapped creature.

Trained in the arts of stealth, the royal assassins choose their victims carefully, relying on timing and precision rather than brute force.

1/1
Sacrifice
Instant

As an additional cost to cast this spell, sacrifice a creature.

Add an amount of equal to the sacrificed creature's mana value.

Scathe Zombies
Creature — Zombie

"They groaned, they stirred, they all uprose,/ Nor spake, nor moved their eyes;/ It had been strange, even in a dream,/ To have seen those dead men rise."/ —Samuel Coleridge, "The Rime of the Ancient Mariner"

2/2
Scavenging Ghoul
Creature — Zombie

At the beginning of each end step, put a corpse counter on this creature for each creature that died this turn.

Remove a corpse counter from this creature: Regenerate this creature.

2/2
Sengir Vampire
Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.

4/4
Simulacrum
Instant

You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.

Sinkhole
Sorcery

Destroy target land.

Terror
Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

Unholy Strength
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1.

Wall of Bone
Creature — Skeleton Wall

Defender (This creature can't attack.)

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

The Wall of Bone is said to be an aspect of the Great Wall in Hel, where the bones of all sinners wait for Ragnarok, when Hela will call them forth for the final battle.

1/4
Warp Artifact
Enchantment — Aura

Enchant artifact

At the beginning of the upkeep of enchanted artifact's controller, this Aura deals 1 damage to that player.

Weakness
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-1.

Will-o'-the-Wisp
Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.)

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

"About, about in reel and rout

The death-fires danced at night;

The water, like a witch's oils,

Burnt green, and blue and white."

—Samuel Coleridge, "The Rime of the Ancient Mariner"

0/1
Word of Command
Instant

Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.

Zombie Master
Creature — Zombie

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have ": Regenerate this permanent."

They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.

2/3
Burrowing
Enchantment — Aura

Enchant creature

Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Chaoslace
Instant

Target spell or permanent becomes red. (Its mana symbols remain unchanged.)

Disintegrate
Sorcery

Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

Dragon Whelp
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.

"O to be a dragon . . . of silkworm size or immense . . ."

—Marianne Moore, "O to Be a Dragon"

2/3
Dwarven Demolition Team
Creature — Dwarf

: Destroy target Wall.

Foolishly, Najib retreated to his castle at El-Abar; the next morning he was dead. In just one night, the dwarven forces had reduced the mighty walls to mere rubble.

1/1
Dwarven Warriors
Creature — Dwarf Warrior

: Target creature with power 2 or less can't be blocked this turn.

1/1
Earth Elemental
Creature — Elemental

Earth Elementals have the eternal strength of stone and the endurance of mountains. Primordially connected to the land they inhabit, they take a long-term view of things, scorning the impetuous haste of short-lived mortal creatures.

4/5
Earthbind
Enchantment — Aura

Enchant creature

When this Aura enters, if enchanted creature has flying, this Aura deals 2 damage to that creature and this Aura gains "Enchanted creature loses flying."

Earthquake
Sorcery

Earthquake deals X damage to each creature without flying and each player.

False Orders
Instant

Cast this spell only during the declare blockers step.

Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.

Fire Elemental
Creature — Elemental

Fire Elementals are ruthless infernos, annihilating and consuming their foes in a frenzied holocaust. Crackling and blazing, they sear swift, terrible paths, leaving the land charred and scorched in their wake.

5/4
Fireball
Sorcery

This spell costs more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.

Firebreathing
Enchantment — Aura

Enchant creature

: Enchanted creature gets +1/+0 until end of turn.

"And topples round the dreary west

A looming bastion fringed with fire."

—Alfred, Lord Tennyson, "In Memoriam"

Flashfires
Sorcery

Destroy all Plains.

Fork
Instant

Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

Goblin Balloon Brigade
Creature — Goblin Warrior

: This creature gains flying until end of turn.

"From up here we can drop rocks and arrows and more rocks!" "Uh, yeah boss, but how do we get down?"

1/1
Goblin King
Creature — Goblin

Other Goblins get +1/+1 and have mountainwalk.

To become king of the Goblins, one must assassinate the previous king. Thus, only the most foolish seek positions of leadership.

2/2
Granite Gargoyle
Creature — Gargoyle

Flying

: This creature gets +0/+1 until end of turn.

"While most overworlders fortunately don't realize this, Gargoyles can be most delicious, providing you have the appropriate tools to carve them."

—The Underworld Cookbook, by Asmoranomardicadaistinaculdacar

2/2
Gray Ogre
Creature — Ogre

The Ogre philosopher Gnerdel believed the purpose of life was to live as high on the food chain as possible. She refused to eat vegetarians, and preferred to live entirely on creatures that preyed on sentient beings.

2/2
Hill Giant
Creature — Giant

Fortunately, Hill Giants have large blind spots in which a human can easily hide. Unfortunately, these blind spots are beneath the bottoms of their feet.

3/3
Hurloon Minotaur
Creature — Minotaur

The Minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.

2/3
Ironclaw Orcs
Creature — Orc

This creature can't block creatures with power 2 or greater.

Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw.

2/2
Keldon Warlord
Creature — Human Barbarian

Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.

*/*
Lightning Bolt
Instant

Lightning Bolt deals 3 damage to any target.

Mana Flare
Enchantment

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

Manabarbs
Enchantment

Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.

Mons's Goblin Raiders
Creature — Goblin

The intricate dynamics of Rundvelt Goblin affairs are often confused with anarchy. The chaos, however, is the chaos of a thundercloud, and direction will sporadically and violently appear. Pashalik Mons and his raiders are the thunderhead that leads in the storm.

1/1
Orcish Artillery
Creature — Orc Warrior

: This creature deals 2 damage to any target and 3 damage to you.

In a rare display of ingenuity, the Orcs invented an incredibly destructive weapon. Most Orcish artillerists are those who dared criticize its effectiveness.

1/3
Orcish Oriflamme
Enchantment

Attacking creatures you control get +1/+0.

Power Surge
Enchantment

At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn.

Raging River
Enchantment

Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.

Red Elemental Blast
Instant

Choose one —

• Counter target blue spell.

• Destroy target blue permanent.

Roc of Kher Ridges
Creature — Bird

Flying

We encountered a valley topped with immense boulders and eerie rock formations. Suddenly one of these boulders toppled from its perch and sprouted gargantuan wings, casting a shadow of darkness and sending us fleeing in terror.

3/3
Rock Hydra
Creature — Hydra

This creature enters with X +1/+1 counters on it.

For each 1 damage that would be dealt to this creature, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.

: Prevent the next 1 damage that would be dealt to this creature this turn.

: Put a +1/+1 counter on this creature. Activate only during your upkeep.

0/0
Sedge Troll
Creature — Troll

This creature gets +1/+1 as long as you control a Swamp.

: Regenerate this creature.

The stench in the hovel was overpowering; something loathsome was cooking. Occasionally something surfaced in the thick paste, but my host would casually push it down before I could make out what it was.

2/2
Shatter
Instant

Destroy target artifact.

Shivan Dragon
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

While it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.

5/5
Smoke
Enchantment

Players can't untap more than one creature during their untap steps.

Stone Giant
Creature — Giant

: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.

What goes up, must come down.

3/4
Stone Rain
Sorcery

Destroy target land.

Tunnel
Instant

Destroy target Wall. It can't be regenerated.

Two-Headed Giant of Foriys
Creature — Giant

Trample

This creature can block an additional creature each combat.

None know if this Giant is the result of aberrant magics, Siamese twins, or a mentalist's schizophrenia.

4/4