Unlimited Edition

2ED · 302 cards · Released

Uthden Troll
Creature — Troll

: Regenerate this creature.

"Oi oi oi, me gotta hurt in 'ere,

Oi oi oi, me smell a ting is near,

Gonna bosh 'n gonna nosh 'n da

hurt'll disappear."

—Traditional

2/2
Wall of Fire
Creature — Wall

Defender (This creature can't attack.)

: This creature gets +1/+0 until end of turn.

Conjured from the bowels of hell, the fiery wall forms an impassable barrier, searing the soul of any creature attempting to pass through its terrible bursts of flame.

0/5
Wall of Stone
Creature — Wall

Defender (This creature can't attack.)

The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.

0/8
Wheel of Fortune
Sorcery

Each player discards their hand, then draws seven cards.

Aspect of Wolf
Enchantment — Aura

Enchant creature

Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

Berserk
Instant

Cast this spell only before the combat damage step.

Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Birds of Paradise
Creature — Bird

Flying

: Add one mana of any color.

0/1
Camouflage
Instant

Cast this spell only during your declare attackers step.

This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)

Channel
Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add .

Cockatrice
Creature — Cockatrice

Flying

Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

2/4
Craw Wurm
Creature — Wurm

The most terrifying thing about the Craw Wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.

6/4
Elvish Archers
Creature — Elf Archer

First strike

I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!"

2/1
Fastbond
Enchantment

You may play any number of lands on each of your turns.

Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.

Fog
Instant

Prevent all combat damage that would be dealt this turn.

Force of Nature
Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, this creature deals 8 damage to you unless you pay .

8/8
Fungusaur
Creature — Fungus Dinosaur

Whenever this creature is dealt damage, put a +1/+1 counter on it.

Rather than sheltering her young, the female Fungusaur often injures her own offspring, thereby ensuring their rapid growth.

2/2
Gaea's Liege
Creature — Avatar

As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.

: Target land becomes a Forest until this creature leaves the battlefield.

*/*
Giant Growth
Instant

Target creature gets +3/+3 until end of turn.

Giant Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

While it possesses potent venom, the Giant Spider often chooses not to paralyze its victims. Perhaps the creature enjoys the gentle rocking motion caused by its captives' struggles to escape its web.

2/4
Grizzly Bears
Creature — Bear

Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.

2/2
Hurricane
Sorcery

Hurricane deals X damage to each creature with flying and each player.

Ice Storm
Sorcery

Destroy target land.

Instill Energy
Enchantment — Aura

Enchant creature

Enchanted creature can attack as though it had haste.

: Untap enchanted creature. Activate only during your turn and only once each turn.

Ironroot Treefolk
Creature — Treefolk

The mating habits of Treefolk, particularly the stalwart Ironroot Treefolk, are truly absurd. Molasses comes to mind. It's amazing the species can survive at all given such protracted periods of mate selection, conjugation, and gestation.

3/5
Kudzu
Enchantment — Aura

Enchant land

When enchanted land becomes tapped, destroy it. That land's controller may attach this Aura to a land of their choice.

Ley Druid
Creature — Human Druid

: Untap target land.

After years of training, the Druid becomes one with nature, drawing power from the land and returning it when needed.

1/1
Lifeforce
Enchantment

: Counter target black spell.

Lifelace
Instant

Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)

Living Artifact
Enchantment — Aura

Enchant artifact

Whenever you're dealt damage, put that many vitality counters on this Aura.

At the beginning of your upkeep, you may remove a vitality counter from this Aura. If you do, you gain 1 life.

Living Lands
Enchantment

All Forests are 1/1 creatures that are still lands.

Llanowar Elves
Creature — Elf Druid

: Add .

Whenever the Llanowar Elves gather the fruits of their forest, they leave one plant of each type untouched, considering that nature's portion.

1/1
Lure
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Natural Selection
Instant

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Regeneration
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Regrowth
Sorcery

Return target card from your graveyard to your hand.

Scryb Sprites
Creature — Faerie

Flying

The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.

1/1
Shanodin Dryads
Creature — Nymph Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be.

1/1
Stream of Life
Sorcery

Target player gains X life.

Thicket Basilisk
Creature — Basilisk

Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Moss-covered statues littered the area, a macabre monument to the Basilisk's power.

2/4
Timber Wolves
Creature — Wolf

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Though many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey.

1/1
Tranquility
Sorcery

Destroy all enchantments.

Tsunami
Sorcery

Destroy all Islands.

Verduran Enchantress
Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

Some say magic was first practiced by women, who have always felt strong ties to the land.

0/2
Wall of Brambles
Creature — Plant Wall

Defender (This creature can't attack.)

: Regenerate this creature.

"What else, when chaos draws all forces inward to shape a single leaf." —Conrad Aiken

2/3
Wall of Ice
Creature — Wall

Defender (This creature can't attack.)

"And through the drifts the snowy cliffs/ Did send a dismal sheen:/ Nor shapes of men nor beasts we ken—/ The ice was all between."/

—Samuel Coleridge, "The Rime of the Ancient Mariner"

0/7
Wall of Wood
Creature — Wall

Defender (This creature can't attack.)

Everybody knows that to ward off trouble, you knock on wood. But usually it's better to make a wall out of the wood and let trouble do the knocking.

0/3
Wanderlust
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, this Aura deals 1 damage to that player.

War Mammoth
Creature — Elephant

Trample

I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.

3/3
Web
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

Wild Growth
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional .

Ankh of Mishra
Artifact

Whenever a land enters, this artifact deals 2 damage to that land's controller.

Basalt Monolith
Artifact

This artifact doesn't untap during your untap step.

: Add .

: Untap this artifact.

Black Lotus
Artifact

, Sacrifice this artifact: Add three mana of any one color.

Black Vise
Artifact

As this artifact enters, choose an opponent.

At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.

Celestial Prism
Artifact

, : Add one mana of any color.

Chaos Orb
Artifact

, : If this artifact is on the battlefield, flip it onto the battlefield from a height of at least one foot. If this artifact turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy this artifact.

Clockwork Beast
Artifact Creature — Beast

This creature enters with seven +1/+0 counters on it.

At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.

, : Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than seven. Activate only during your upkeep.

0/4
Conservator
Artifact

, : Prevent the next 2 damage that would be dealt to you this turn.

Copper Tablet
Artifact

At the beginning of each player's upkeep, this artifact deals 1 damage to that player.

Crystal Rod
Artifact

Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.