Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
"Looks like we've found the source. Torch it quick, before anything crawls out."
—Sergeant "Ripper" Jackson
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
"Looks like we've found the source. Torch it quick, before anything crawls out."
—Sergeant "Ripper" Jackson
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Return target permanent to its owner's hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Return target permanent to its owner's hand.
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
At the lash of the hive ship's feeder tentacles, the cruiser vented atmosphere, cargo, and crew members into the void.
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
At the lash of the hive ship's feeder tentacles, the cruiser vented atmosphere, cargo, and crew members into the void.
Destroy target creature or enchantment.
"This sword has many names. You may call it 'Death.'"
—Kaldor Draigo, Supreme Grand Master of the Grey Knights
Destroy target creature or enchantment.
"This sword has many names. You may call it 'Death.'"
—Kaldor Draigo, Supreme Grand Master of the Grey Knights
Exile target nonland permanent.
"Target eradicated. That which burns shall ever be blessed."
—Fusilave unit Tor-213
Exile target nonland permanent.
"Target eradicated. That which burns shall never be blessed."
—Fusilave unit Tor-213
: Add one mana of any color in your commander's color identity.
Countless xenos cults dwell unseen within the Imperium, lurking just beneath the surface.
: Add one mana of any color in your commander's color identity.
Countless xenos cults dwell unseen within the Imperium, lurking just beneath the surface.
: Add one mana of any color in your commander's color identity.
All Necrons bear the mark of the Triarch, a brand upon their living-metal skin that binds them to their dynasty.
: Add one mana of any color in your commander's color identity.
All Necrons bear the mark of the Triarch, a brand upon their living-metal skin that binds them to their dynasty.
: Add one mana of any color in your commander's color identity.
As part of their indoctrination and training, a psyker learns to focus their mental strength through a psycho-reactive staff.
: Add one mana of any color in your commander's color identity.
As part of their indoctrination and training, a psyker learns to focus their mental strength through a psycho-reactive staff.
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
Lands you control have ": Add one mana of any color."
: Add one mana of any color.
Used carefully, material that has been exposed to the baleful energies of the Warp can be contained to fuel powerful rituals.
Lands you control have ": Add one mana of any color."
: Add one mana of any color.
Used carefully, material has been exposed to the baleful energies of the Warp can be contained to fuel powerful rituals.
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
"This cogitator provides a strategic overview of the battlefield. By which I mean, of course, the entire planet."
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
"This cogitator provides a strategic overview of the battlefield. By which I mean, of course, the entire planet."
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Within it rests the power of a sun, and none of the warmth.
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Within it rests the power of a sun, and none of the warmth.
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
The arcane sphere that hovers near Magnus's staff imbues it with the power to transform enemies into mindless chaos spawn.
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
The arcane sphere that hovers near Magnus's staff imbues it with the power to transform enemies into mindless chaos spawn.
Equipped creature gets +1/+0 for each artifact you control.
: Attach this Equipment to target creature you control.
Equip
The flesh of the Necrontyr is a memory so distant as to be nearly mythical.
Equipped creature gets +1/+0 for each artifact you control.
: Attach this Equipment to target creature you control.
Equip
The flesh of the Necrontyr is a memory so distant as to be nearly mythical.
, : Draw a card. Activate only if you control three or more lands with the same name.
"While we slept, our inferiors infested the worlds that belong to us. Now, we awaken once more."
—Szarekh, the Silent King
, : Draw a card. Activate only if you control three or more lands with the same name.
"While we slept, our inferiors infested the worlds that belong to us. Now, we awaken once more."
—Szarekh, the Silent King
Multikicker (You may pay an additional any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add for each charge counter on this artifact.
Multikicker (You may pay an additional any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add for each charge counter on this artifact.
: Add three mana of any one color.
"The ancient Necron race has achieved this pinnacle of elegance through their relentless pursuit of utility."
—Tech-Priest Darvin, executed for heresy 1256998.M41
: Add three mana of any one color.
"The ancient Necron race has achieved this pinnacle of elegance through their relentless pursuit of utility."
—Tech-Priest Darvin, executed for heresy 1256998.M41
: Add .
, , Sacrifice this artifact: Draw two cards.
The vaults of the Necron Dynasties contain all manner of esoteric artifacts, most forged long before many of the younger races even existed.
: Add .
, , Sacrifice this artifact: Draw two cards.
The vaults of the Necron Dynasties contain all manner of esoteric artifacts, most forged long before many of the younger races even existed.
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
: Add .
, , Sacrifice this artifact: Draw a card.
"Pain is an ally. Pain is a friend. Pain is truth."
—Sister Erynica N'botu, Order of the Valorous Heart
: Add .
, , Sacrifice this artifact: Draw a card.
"Pain is an ally. Pain is a friend. Pain is truth."
—Sister Erynia N'botu, Order of the Valorous Heart
: Add .
, , Sacrifice this artifact: Draw a card.
During biotransference, the Necrontyr lost almost all individuality. What little remained was imprisoned within a living metal form.
: Add .
, , Sacrifice this artifact: Draw a card.
During biotransference, the Necrontyr lost almost all individuality. What little remained was imprisoned within a living metal form.
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
You may have this artifact enter as a copy of any artifact on the battlefield.
Necrodermis, the living metal from which all Necrons are made, is endlessly adaptive.
You may have this artifact enter as a copy of any artifact on the battlefield.
Necrodermis, the living metal from which all Necrons are made, is endlessly adaptive.
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Only the most pious and devoted Imperial servants are granted the posthumous honor of becoming servo-skulls.
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Only the most pious and devoted Imperial servants are granted the posthumous honor of becoming servo-skulls.
: Add .
"One day, the dark glory of the void will swallow the light of the stars once and for all!"
—Magus Lucea Kane
: Add .
"One day, the dark glory of the void will swallow the light of the stars once and for all!"
—Magus Lucea Kane
: Add .
"As Horus once besieged the Sol System, we shall bring the rotting Imperium to its knees."
—Abaddon the Despoiler
: Add .
"As Horus once besieged the Sol System, we shall bring the rotting Imperium to its knees."
—Abaddon the Despoiler
: Add .
"Of all the stars in the Galaxy, Sol is of the Emperor. Its heat is His might. Its light is His revelation."
—Lectitio Divinitatus