Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.
This creature can't be blocked by creatures with power 3 or greater.
Trample
During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
Destroy all lands.
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Enchant creature
Enchanted creature has protection from black. This effect doesn't remove this Aura.
Enchant creature
: Enchanted creature gets +1/+1 until end of turn.
Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove this Aura.
Enchant creature
Enchanted creature can't attack unless its controller pays .
Untapped creatures you control get +0/+2.
: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
At the beginning of your upkeep, sacrifice this enchantment unless you pay .
All Mountains are Plains.
White creatures get +1/+1.
Regenerate target creature.
Destroy target artifact or enchantment.
Enchant creature
Enchanted creature gets +3/+3.
Defender, trample
When this creature blocks, it loses defender.
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Enchant creature
Enchanted creature has protection from green. This effect doesn't remove this Aura.
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Enchant creature
Enchanted creature gets +0/+2.
: Enchanted creature gets +0/+1 until end of turn.
Enchant creature
Enchanted creature gets +1/+2.
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.
Artifacts, creatures, and lands your opponents control enter tapped.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Attacking creatures get +1/+1 until end of turn.
, : Destroy target black permanent.
Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on this creature.
Remove two carrion counters from this creature: This creature gets +1/+1 until end of turn.
: The next 1 damage that would be dealt to this creature this turn is dealt to its owner instead. Only this creatures owner may activate this ability.
When this creature dies, its owner loses half their life, rounded up.
Blocking creatures get +0/+3 until end of turn.
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
Enchant creature
Enchanted creature has protection from red. This effect doesn't remove this Aura.
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Target blocking creature gets +7/+7 until end of turn.
: Prevent the next 1 damage that would be dealt to any target this turn.
Enchant creature
Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Exile target creature. Its controller gains life equal to its power.
First strike (This creature deals combat damage before creatures without first strike.)
Look at the top five cards of target player's library. You may then have that player shuffle that library.
Defender (This creature can't attack.)
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Enchant creature
Enchanted creature has protection from white. This effect doesn't remove this Aura.
Destroy all creatures. They can't be regenerated.
Flying
Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.