, : Add .
Enchant creature
Whenever enchanted creature deals damage to you, this Aura deals that much damage to that creature's controller.
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Enchant creature
You control enchanted creature.
Counter target spell.
Enchant creature
When enchanted creature dies, this Aura deals damage equal to that creature's toughness to the creature's controller.
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
Tap target untapped creature you control. If you do, add an amount of equal to that creature's mana value.
Enchant land
At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays or 1 life.
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, this Aura deals 1 damage to that player.
Enchant creature
Enchanted creature has flying.
: Tap target creature without flying.
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Flying
: Regenerate this creature.
This creature gets +0/+3 as long as it's untapped.
Return all artifacts target player owns to their hand.
This creature doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap this creature.
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
Target creature gains flying until end of turn.
Trample
This creature enters tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap this creature.
This creature can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Tap all lands target player controls and that player loses all unspent mana.
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay .
Enchant land
As this Aura enters, choose a basic land type.
Enchanted land is the chosen type.
Flying
This creature can't attack unless defending player controls an Island.
: This creature deals 1 damage to any target.
When you control no Islands, sacrifice this creature.
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. This Aura deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
: This creature deals 1 damage to any target.
: This creature deals 2 damage to any target and 3 damage to itself.
Enchant land
Whenever enchanted land becomes tapped, this Aura deals 2 damage to that land's controller.
Enchant artifact an opponent controls
Whenever enchanted artifact becomes tapped, choose one —
• This Aura deals 1 damage to target player or planeswalker.
• Target player gains 1 life.
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Draw a card and reveal it. If it isn't a land card, discard it.
Cast this spell only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
Counter target spell with mana value X. (For example, if that spell's mana cost is , X is 5.)
Players skip their untap steps.
At the beginning of your upkeep, sacrifice this enchantment unless you pay .
Enchant artifact
You control enchanted artifact.
At the beginning of your upkeep, sacrifice this enchantment unless you pay .
Blue creatures get +1/+1.
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
When this creature attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
, : Return target permanent that isn't enchanted to its owner's hand.
You may tap or untap target artifact, creature, or land.
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
Return target creature to its owner's hand.
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Defender (This creature can't attack.)
: This creature gets +1/+0 until end of turn.
Flying, vigilance
Whenever this creature blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
Black creatures get +1/+1.