Fourth Edition

4ED · 380 cards · Released

Crumble
Instant

Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.

The spirits of Argoth grant new life to those who repent the folly of enslaving their labors to devices.

Desert Twister
Sorcery

Destroy target permanent.

Durkwood Boars
Creature — Boar

"And the unclean spirits went out, and entered the swine: and the herd ran violently . . . ."

—Mark 5:13

4/4
Elven Riders
Creature — Elf

This creature can't be blocked except by Walls and/or creatures with flying.

"Sometimes it is better to be swift of foot than strong of swordarm."

—Elven proverb

3/3
Elvish Archers
Creature — Elf Archer

First strike

I tell you, there was so many arrows flying about you couldn't hardly see the sun. So I says to young Angus, "Well, at least now we're fighting in the shade!"

2/1
Fog
Instant

Prevent all combat damage that would be dealt this turn.

Force of Nature
Creature — Elemental

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, this creature deals 8 damage to you unless you pay .

8/8
Fungusaur
Creature — Fungus Dinosaur

Whenever this creature is dealt damage, put a +1/+1 counter on it.

Rather than sheltering her young, the female Fungusaur often injures her own offspring, thereby ensuring their rapid growth.

2/2
Gaea's Liege
Creature — Avatar

As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.

: Target land becomes a Forest until this creature leaves the battlefield.

*/*
Giant Growth
Instant

Target creature gets +3/+3 until end of turn.

Giant Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

While it possesses potent venom, the Giant Spider often chooses not to paralyze its victims. Perhaps the creature enjoys the gentle rocking motion caused by its captives' struggles to escape its web.

2/4
Grizzly Bears
Creature — Bear

Don't try to outrun one of Dominia's Grizzlies; it'll catch you, knock you down, and eat you. Of course, you could run up a tree. In that case you'll get a nice view before it knocks the tree down and eats you.

2/2
Hurricane
Sorcery

Hurricane deals X damage to each creature with flying and each player.

Instill Energy
Enchantment — Aura

Enchant creature

Enchanted creature can attack as though it had haste.

: Untap enchanted creature. Activate only during your turn and only once each turn.

Ironroot Treefolk
Creature — Treefolk

The mating habits of Treefolk, particularly the stalwart Ironroot Treefolk, are truly absurd. Molasses comes to mind. It's amazing the species can survive at all given such protracted periods of mate selection, conjugation, and gestation.

3/5
Killer Bees
Creature — Insect

Flying

: This creature gets +1/+1 until end of turn.

The communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel.

0/1
Land Leeches
Creature — Leech

First strike

"The standard cure for leeches requires the application of burning embers. Alternative methods must be devised should an ember of sufficient size prove more harmful than the leech."

—Vervamon the Elder

2/2
Ley Druid
Creature — Human Druid

: Untap target land.

After years of training, the Druid becomes one with nature, drawing power from the land and returning it when needed.

1/1
Lifeforce
Enchantment

: Counter target black spell.

Lifelace
Instant

Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)

Living Artifact
Enchantment — Aura

Enchant artifact

Whenever you're dealt damage, put that many vitality counters on this Aura.

At the beginning of your upkeep, you may remove a vitality counter from this Aura. If you do, you gain 1 life.

Living Lands
Enchantment

All Forests are 1/1 creatures that are still lands.

Llanowar Elves
Creature — Elf Druid

: Add .

Hardened by their life in the haunted Llanowar Forest, these fierce beings are outcasts among elvenkind.

1/1
Lure
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Marsh Viper
Creature — Snake

Whenever this creature deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

"All we had left were their black and bloated bodies." —Maeveen O'Donagh, Memoirs of a Soldier

1/2
Nafs Asp
Creature — Snake

Whenever this creature deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay before that draw step.

1/1
Pradesh Gypsies
Creature — Human Nomad

, : Target creature gets -2/-0 until end of turn.

1/1
Radjan Spirit
Creature — Spirit

: Target creature loses flying until end of turn.

3/2
Rebirth
Sorcery

Remove this card from your deck before playing if you're not playing for ante.

Each player may ante the top card of their library. If a player does, that player's life total becomes 20.

Regeneration
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Sandstorm
Instant

Sandstorm deals 1 damage to each attacking creature.

Even the landscape turned against Sarsour, first rising up and pelting him, then rearranging itself so he could no longer find his way.

Scryb Sprites
Creature — Faerie

Flying

The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.

1/1
Shanodin Dryads
Creature — Nymph Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Moving without sound, swift figures pass through branches and undergrowth completely unhindered. One with the trees around them, the Dryads of Shanodin Forest are seen only when they wish to be.

1/1
Stream of Life
Sorcery

Target player gains X life.

Sylvan Library
Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Thicket Basilisk
Creature — Basilisk

Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Moss-covered statues littered the area, a macabre monument to the Basilisk's power.

2/4
Timber Wolves
Creature — Wolf

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Though many think of Wolves as solitary predators, they are actually extremely social animals. During a hunt they often call to each other, which can be quite unsettling for their prey.

1/1
Titania's Song
Enchantment

Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its mana value. If this enchantment leaves the battlefield, this effect continues until end of turn.

Tranquility
Sorcery

Destroy all enchantments.

Tsunami
Sorcery

Destroy all Islands.

Untamed Wilds
Sorcery

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Venom
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.

"I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone."

—Maeveen O'Donagh, Memoirs of a Soldier

Verduran Enchantress
Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

Some say magic was first practiced by women, who have always felt strong ties to the land.

0/2
Wall of Brambles
Creature — Plant Wall

Defender (This creature can't attack.)

: Regenerate this creature.

"What else, when chaos draws all forces inward to shape a single leaf."

—Conrad Aiken

2/3
Wall of Ice
Creature — Wall

Defender (This creature can't attack.)

"And through the drifts the snowy cliffs

Did send a dismal sheen:

Nor shapes of men nor beasts we ken—

The ice was all between."

—Samuel Coleridge, "The Rime of the Ancient Mariner"

0/7
Wall of Wood
Creature — Wall

Defender (This creature can't attack.)

Everybody knows that to ward off trouble, you knock on wood. But usually it's better to make a wall out of the wood and let trouble do the knocking.

0/3
Wanderlust
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, this Aura deals 1 damage to that player.

War Mammoth
Creature — Elephant

Trample

I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.

3/3
Web
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

Whirling Dervish
Creature — Human Monk

Protection from black

At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.

1/1
Wild Growth
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional .

Winter Blast
Sorcery

Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

"Blow, winds, and crack your cheeks! rage! blow!"

—William Shakespeare, King Lear

Aladdin's Lamp
Artifact

, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.

Aladdin's Ring
Artifact

, : This artifact deals 4 damage to any target.

"After these words the magician drew a ring off his finger, and put it on one of Aladdin's, saying: 'It is a talisman against all evil, so long as you obey me.'" —The Arabian Nights, Junior Classics trans.

Amulet of Kroog
Artifact

, : Prevent the next 1 damage that would be dealt to any target this turn.

Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing.

Ankh of Mishra
Artifact

Whenever a land enters, this artifact deals 2 damage to that land's controller.

Armageddon Clock
Artifact

At the beginning of your upkeep, put a doom counter on this artifact.

At the beginning of your draw step, this artifact deals damage equal to the number of doom counters on it to each player.

: Remove a doom counter from this artifact. Any player may activate this ability but only during any upkeep step.

Ashnod's Battle Gear
Artifact

You may choose not to untap this artifact during your untap step.

, : Target creature you control gets +2/-2 for as long as this artifact remains tapped.

This invention shows why Ashnod was feared by her troops as well as her foes.

Battering Ram
Artifact Creature — Construct

At the beginning of combat on your turn, this creature gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)

Whenever this creature becomes blocked by a Wall, destroy that Wall at end of combat.

By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls.

1/1
Black Mana Battery
Artifact

, : Put a charge counter on this artifact.

, Remove any number of charge counters from this artifact: Add , then add an additional for each charge counter removed this way.