Eighth Edition

8ED · 710 cards · Released

Angel of Mercy
Creature — Angel

Flying

When this creature enters, you gain 3 life.

A song of life soars over fields of blood.

3/3
Angel of Mercy
Creature — Angel

Flying

When this creature enters, you gain 3 life.

A song of life soars over fields of blood.

3/3
Eager Cadet
Creature — Human Soldier

"Training? Seeing my crops burnt to cinders was all the 'training' I needed."

1/1
Angelic Page
Creature — Angel Spirit

Flying

: Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its bearer.

1/1
Angelic Page
Creature — Angel Spirit

Flying

: Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its bearer.

1/1
Vengeance
Sorcery

Destroy target tapped creature.

Bitter as wormwood, sweet as mulled wine.

Ardent Militia
Creature — Human Soldier

Vigilance

Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.

2/5
Ardent Militia
Creature — Human Soldier

Vigilance

Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.

2/5
Giant Octopus
Creature — Octopus

"Before my eyes was a horrible monster, worthy to figure in the legends of the marvellous. . . . Its eight arms, or rather feet, fixed to its head . . . were twice as long as its body, and were twisted like the furies' hair."

—Jules Verne, Twenty Thousand Leagues under the Sea, trans. Lewis

3/3
Avatar of Hope
Creature — Avatar

If you have 3 or less life, this spell costs less to cast.

Flying

This creature can block any number of creatures.

4/9
Avatar of Hope
Creature — Avatar

If you have 3 or less life, this spell costs less to cast.

Flying

This creature can block any number of creatures.

4/9
Sea Eagle
Creature — Bird

Flying

Where air meets water, fish meets talon.

1/1
Aven Cloudchaser
Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

When this creature enters, destroy target enchantment.

2/2
Aven Cloudchaser
Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

When this creature enters, destroy target enchantment.

2/2
Vizzerdrix
Creature — Rabbit Beast

A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made that mistake again.

6/6
Aven Flock
Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

: This creature gets +0/+1 until end of turn.

Just as each added feather steadies the wing, so does the flock grow stronger with each new member.

2/3
Aven Flock
Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

: This creature gets +0/+1 until end of turn.

Just as each added feather steadies the wing, so does the flock grow stronger with each new member.

2/3
Enormous Baloth
Creature — Beast

Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.

7/7
Blessed Reversal
Instant

You gain 3 life for each creature attacking you.

Even an enemy is a valuable resource.

Blessed Reversal
Instant

You gain 3 life for each creature attacking you.

Even an enemy is a valuable resource.

Silverback Ape
Creature — Ape

It does not wear a crown or sit on a throne of gold, but those who have witnessed its power hail it nonetheless.

5/5
Blinding Angel
Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever this creature deals combat damage to a player, that player skips their next combat phase.

"Their eyes will shrivel and blacken before faith's true light."

2/4
Blinding Angel
Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever this creature deals combat damage to a player, that player skips their next combat phase.

"Their eyes will shrivel and blacken before faith's true light."

2/4
Chastise
Instant

Destroy target attacking creature. You gain life equal to its power.

"Why do we pray to the Ancestor? Because She listens."

—Mystic elder

Chastise
Instant

Destroy target attacking creature. You gain life equal to its power.

"Why do we pray to the Ancestor? Because She listens."

—Mystic elder

Circle of Protection: Black
Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Black
Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Blue
Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Blue
Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Green
Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Green
Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Red
Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Red
Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: White
Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: White
Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Crossbow Infantry
Creature — Human Soldier Archer

: This creature deals 1 damage to target attacking or blocking creature.

"He can split a marshfly in two from halfway across the range."

—Onean sergeant

1/1
Crossbow Infantry
Creature — Human Soldier Archer

: This creature deals 1 damage to target attacking or blocking creature.

"He can split a marshfly in two from halfway across the range."

—Onean sergeant

1/1
Demystify
Instant

Destroy target enchantment.

Demystify
Instant

Destroy target enchantment.

Diving Griffin
Creature — Griffin

Flying, vigilance

To outrace the griffin

—Kipamu expression meaning "to do the impossible"

2/2
Diving Griffin
Creature — Griffin

Flying, vigilance

To outrace the griffin

—Kipamu expression meaning "to do the impossible"

2/2
Elite Archers
Creature — Human Soldier Archer

: This creature deals 3 damage to target attacking or blocking creature.

They fletch their arrows with the feathers of angels.

3/3
Elite Archers
Creature — Human Soldier Archer

: This creature deals 3 damage to target attacking or blocking creature.

They fletch their arrows with the feathers of angels.

3/3
Elite Javelineer
Creature — Human Soldier

Whenever this creature blocks, it deals 1 damage to target attacking creature.

"Precision is frequently more valuable than force."

2/2
Elite Javelineer
Creature — Human Soldier

Whenever this creature blocks, it deals 1 damage to target attacking creature.

"Precision is frequently more valuable than force."

2/2
Glorious Anthem
Enchantment

Creatures you control get +1/+1.

Each victory adds a new verse.

Glorious Anthem
Enchantment

Creatures you control get +1/+1.

Each victory adds a new verse.

Glory Seeker
Creature — Human Soldier

The turning of the tide always begins with one soldier's decision to head back into the fray.

2/2
Glory Seeker
Creature — Human Soldier

The turning of the tide always begins with one soldier's decision to head back into the fray.

2/2
Healing Salve
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

Healing Salve
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.

Holy Day
Instant

Prevent all combat damage that would be dealt this turn.

"The day of Spirits; my soul's calm retreat / Which none disturb!"

—Henry Vaughan, "The Night"

Holy Day
Instant

Prevent all combat damage that would be dealt this turn.

"The day of Spirits; my soul's calm retreat / Which none disturb!"

—Henry Vaughan, "The Night"

Holy Strength
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

Holy Strength
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

Honor Guard
Creature — Human Soldier

: This creature gets +0/+1 until end of turn.

"It is not a choice I make, to have this guard. It is the choice of my people, and my duty to them."

—Oracle en-Vec

1/1
Honor Guard
Creature — Human Soldier

: This creature gets +0/+1 until end of turn.

"It is not a choice I make, to have this guard. It is the choice of my people, and my duty to them."

—Oracle en-Vec

1/1
Intrepid Hero
Creature — Human Soldier

: Destroy target creature with power 4 or greater.

A fool knows no fear. A hero shows no fear.

1/1
Intrepid Hero
Creature — Human Soldier

: Destroy target creature with power 4 or greater.

A fool knows no fear. A hero shows no fear.

1/1
Ivory Mask
Enchantment

You have shroud. (You can't be the target of spells or abilities.)

Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.