Flying
When this creature enters, you gain 3 life.
A song of life soars over fields of blood.
Flying
When this creature enters, you gain 3 life.
A song of life soars over fields of blood.
"Training? Seeing my crops burnt to cinders was all the 'training' I needed."
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearer.
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearer.
Destroy target tapped creature.
Bitter as wormwood, sweet as mulled wine.
Vigilance
Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
Vigilance
Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
"Before my eyes was a horrible monster, worthy to figure in the legends of the marvellous. . . . Its eight arms, or rather feet, fixed to its head . . . were twice as long as its body, and were twisted like the furies' hair."
—Jules Verne, Twenty Thousand Leagues under the Sea, trans. Lewis
If you have 3 or less life, this spell costs less to cast.
Flying
This creature can block any number of creatures.
If you have 3 or less life, this spell costs less to cast.
Flying
This creature can block any number of creatures.
Flying
Where air meets water, fish meets talon.
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, destroy target enchantment.
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, destroy target enchantment.
A bored wizard once created a vizzerdrix out of a bunny and a piranha. He never made that mistake again.
Flying (This creature can't be blocked except by creatures with flying or reach.)
: This creature gets +0/+1 until end of turn.
Just as each added feather steadies the wing, so does the flock grow stronger with each new member.
Flying (This creature can't be blocked except by creatures with flying or reach.)
: This creature gets +0/+1 until end of turn.
Just as each added feather steadies the wing, so does the flock grow stronger with each new member.
Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.
You gain 3 life for each creature attacking you.
Even an enemy is a valuable resource.
You gain 3 life for each creature attacking you.
Even an enemy is a valuable resource.
It does not wear a crown or sit on a throne of gold, but those who have witnessed its power hail it nonetheless.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals combat damage to a player, that player skips their next combat phase.
"Their eyes will shrivel and blacken before faith's true light."
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals combat damage to a player, that player skips their next combat phase.
"Their eyes will shrivel and blacken before faith's true light."
Destroy target attacking creature. You gain life equal to its power.
"Why do we pray to the Ancestor? Because She listens."
—Mystic elder
Destroy target attacking creature. You gain life equal to its power.
"Why do we pray to the Ancestor? Because She listens."
—Mystic elder
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
: This creature deals 1 damage to target attacking or blocking creature.
"He can split a marshfly in two from halfway across the range."
—Onean sergeant
: This creature deals 1 damage to target attacking or blocking creature.
"He can split a marshfly in two from halfway across the range."
—Onean sergeant
Destroy target enchantment.
Destroy target enchantment.
Flying, vigilance
To outrace the griffin
—Kipamu expression meaning "to do the impossible"
Flying, vigilance
To outrace the griffin
—Kipamu expression meaning "to do the impossible"
: This creature deals 3 damage to target attacking or blocking creature.
They fletch their arrows with the feathers of angels.
: This creature deals 3 damage to target attacking or blocking creature.
They fletch their arrows with the feathers of angels.
Whenever this creature blocks, it deals 1 damage to target attacking creature.
"Precision is frequently more valuable than force."
Whenever this creature blocks, it deals 1 damage to target attacking creature.
"Precision is frequently more valuable than force."
Creatures you control get +1/+1.
Each victory adds a new verse.
Creatures you control get +1/+1.
Each victory adds a new verse.
The turning of the tide always begins with one soldier's decision to head back into the fray.
The turning of the tide always begins with one soldier's decision to head back into the fray.
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
Prevent all combat damage that would be dealt this turn.
"The day of Spirits; my soul's calm retreat / Which none disturb!"
—Henry Vaughan, "The Night"
Prevent all combat damage that would be dealt this turn.
"The day of Spirits; my soul's calm retreat / Which none disturb!"
—Henry Vaughan, "The Night"
Enchant creature
Enchanted creature gets +1/+2.
Enchant creature
Enchanted creature gets +1/+2.
: This creature gets +0/+1 until end of turn.
"It is not a choice I make, to have this guard. It is the choice of my people, and my duty to them."
—Oracle en-Vec
: This creature gets +0/+1 until end of turn.
"It is not a choice I make, to have this guard. It is the choice of my people, and my duty to them."
—Oracle en-Vec
: Destroy target creature with power 4 or greater.
A fool knows no fear. A hero shows no fear.
: Destroy target creature with power 4 or greater.
A fool knows no fear. A hero shows no fear.
You have shroud. (You can't be the target of spells or abilities.)
Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.