You have shroud. (You can't be the target of spells or abilities.)
Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.
, : Tap target creature.
A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.
, : Tap target creature.
A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.
: Prevent the next 4 damage that would be dealt to any target this turn.
Her heart holds the pain of every soldier she's ever healed.
: Prevent the next 4 damage that would be dealt to any target this turn.
Her heart holds the pain of every soldier she's ever healed.
Whenever a creature you control deals combat damage, you gain that much life.
Fighting for the right reason is itself a source of strength.
Whenever a creature you control deals combat damage, you gain that much life.
Fighting for the right reason is itself a source of strength.
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.
The future isn't sacred, but its speaker is.
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.
The future isn't sacred, but its speaker is.
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
Enchant creature
Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.
You gain 2 life for each creature you control.
"We three, though of separate ancestry, join in brotherhood. . . . We dare not hope to be together always but hereby vow to die the selfsame day."
—Peach Garden Oath
You gain 2 life for each creature you control.
"We three, though of separate ancestry, join in brotherhood. . . . We dare not hope to be together always but hereby vow to die the selfsame day."
—Peach Garden Oath
Rain of Blades deals 1 damage to each attacking creature.
Some say they are the weapons of heroes fallen in battle, eager for one last chance at glory.
Rain of Blades deals 1 damage to each attacking creature.
Some say they are the weapons of heroes fallen in battle, eager for one last chance at glory.
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Prevent all damage that would be dealt this turn to up to two target creatures.
"Let me redeem my brothers both from death."
—William Shakespeare, Titus Andronicus
Prevent all damage that would be dealt this turn to up to two target creatures.
"Let me redeem my brothers both from death."
—William Shakespeare, Titus Andronicus
Wall creatures can attack as though they didn't have defender.
"Trust me—the walls have more than just ears."
—Orcish spy
Wall creatures can attack as though they didn't have defender.
"Trust me—the walls have more than just ears."
—Orcish spy
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
The land will never betray those who gave their lives for it.
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
The land will never betray those who gave their lives for it.
You gain 4 life.
"Over the silver mountains,
Where spring the nectar fountains,
There will I kiss
The bowl of bliss;
And drink my everlasting fill. . . ."
—Sir Walter Raleigh, "The Pilgrimage"
You gain 4 life.
"Over the silver mountains,
Where spring the nectar fountains,
There will I kiss
The bowl of bliss;
And drink my everlasting fill. . . ."
—Sir Walter Raleigh, "The Pilgrimage"
: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
"The peasants labor for my profit. I approve."
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
"The peasants labor for my profit. I approve."
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
—Somali proverb
Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.
—Somali proverb
Whenever this creature attacks, you may tap target creature.
She reads the battlefield like a map, always seeking the shortest route to victory.
Whenever this creature attacks, you may tap target creature.
She reads the battlefield like a map, always seeking the shortest route to victory.
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.
Creatures you control get +0/+5 until end of turn.
"We must all hang together, or assuredly we shall all hang separately."
—Benjamin Franklin
Creatures you control get +0/+5 until end of turn.
"We must all hang together, or assuredly we shall all hang separately."
—Benjamin Franklin
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
"I am bound to all my children. I share in their joys, I rage at their injuries."
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
"I am bound to all my children. I share in their joys, I rage at their injuries."
Vigilance
The less you have, the harder you fight for it.
Vigilance
The less you have, the harder you fight for it.
When this creature enters, you gain 4 life.
The key to winning any fight is simply staying alive.
When this creature enters, you gain 4 life.
The key to winning any fight is simply staying alive.
As this enchantment enters, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
As this enchantment enters, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Flying
Its eye the glaring sun, its cry the keening wind.
Flying
Its eye the glaring sun, its cry the keening wind.
Defender (This creature can't attack.)
Flying
This creature can't block creatures with power 2 or less.
Sometimes the wings of fallen dragons refuse to give up the sky.
Defender (This creature can't attack.)
Flying
This creature can't block creatures with power 2 or less.
Sometimes the wings of fallen dragons refuse to give up the sky.
: Target attacking creature gets -1/-0 until end of turn.
Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.
: Target attacking creature gets -1/-0 until end of turn.
Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.
First strike (This creature deals combat damage before creatures without first strike.)
"I heard their eerie howling, the wolves calling their kindred across the frozen plains."
—Onean scout
First strike (This creature deals combat damage before creatures without first strike.)
"I heard their eerie howling, the wolves calling their kindred across the frozen plains."
—Onean scout
When this creature enters, you gain 2 life.
Age wears the flesh but galvanizes the soul.
When this creature enters, you gain 2 life.
Age wears the flesh but galvanizes the soul.
Defender (This creature can't attack.)
Flying
Sharper than wind, lighter than air.
Defender (This creature can't attack.)
Flying
Sharper than wind, lighter than air.
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
"Believe in the ideal, not the idol."
—Serra