Eighth Edition

8ED · 710 cards · Released

Ivory Mask
Enchantment

You have shroud. (You can't be the target of spells or abilities.)

Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.

Karma
Enchantment

At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.

Karma
Enchantment

At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.

Master Decoy
Creature — Human Soldier

, : Tap target creature.

A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.

1/2
Master Decoy
Creature — Human Soldier

, : Tap target creature.

A skilled decoy can throw your enemies off your trail. A master decoy can survive to do it again.

1/2
Master Healer
Creature — Human Cleric

: Prevent the next 4 damage that would be dealt to any target this turn.

Her heart holds the pain of every soldier she's ever healed.

1/4
Master Healer
Creature — Human Cleric

: Prevent the next 4 damage that would be dealt to any target this turn.

Her heart holds the pain of every soldier she's ever healed.

1/4
Noble Purpose
Enchantment

Whenever a creature you control deals combat damage, you gain that much life.

Fighting for the right reason is itself a source of strength.

Noble Purpose
Enchantment

Whenever a creature you control deals combat damage, you gain that much life.

Fighting for the right reason is itself a source of strength.

Oracle's Attendants
Creature — Human Soldier

: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.

The future isn't sacred, but its speaker is.

1/5
Oracle's Attendants
Creature — Human Soldier

: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.

The future isn't sacred, but its speaker is.

1/5
Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

For the first time in his life, Grakk felt a little warm and fuzzy inside.

Peach Garden Oath
Sorcery

You gain 2 life for each creature you control.

"We three, though of separate ancestry, join in brotherhood. . . . We dare not hope to be together always but hereby vow to die the selfsame day."

—Peach Garden Oath

Peach Garden Oath
Sorcery

You gain 2 life for each creature you control.

"We three, though of separate ancestry, join in brotherhood. . . . We dare not hope to be together always but hereby vow to die the selfsame day."

—Peach Garden Oath

Rain of Blades
Instant

Rain of Blades deals 1 damage to each attacking creature.

Some say they are the weapons of heroes fallen in battle, eager for one last chance at glory.

Rain of Blades
Instant

Rain of Blades deals 1 damage to each attacking creature.

Some say they are the weapons of heroes fallen in battle, eager for one last chance at glory.

Razorfoot Griffin
Creature — Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

2/2
Razorfoot Griffin
Creature — Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

2/2
Redeem
Instant

Prevent all damage that would be dealt this turn to up to two target creatures.

"Let me redeem my brothers both from death."

—William Shakespeare, Titus Andronicus

Redeem
Instant

Prevent all damage that would be dealt this turn to up to two target creatures.

"Let me redeem my brothers both from death."

—William Shakespeare, Titus Andronicus

Rolling Stones
Enchantment

Wall creatures can attack as though they didn't have defender.

"Trust me—the walls have more than just ears."

—Orcish spy

Rolling Stones
Enchantment

Wall creatures can attack as though they didn't have defender.

"Trust me—the walls have more than just ears."

—Orcish spy

Sacred Ground
Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

The land will never betray those who gave their lives for it.

Sacred Ground
Enchantment

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

The land will never betray those who gave their lives for it.

Sacred Nectar
Sorcery

You gain 4 life.

"Over the silver mountains,

Where spring the nectar fountains,

There will I kiss

The bowl of bliss;

And drink my everlasting fill. . . ."

—Sir Walter Raleigh, "The Pilgrimage"

Sacred Nectar
Sorcery

You gain 4 life.

"Over the silver mountains,

Where spring the nectar fountains,

There will I kiss

The bowl of bliss;

And drink my everlasting fill. . . ."

—Sir Walter Raleigh, "The Pilgrimage"

Samite Healer
Creature — Human Cleric

: Prevent the next 1 damage that would be dealt to any target this turn.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.

1/1
Samite Healer
Creature — Human Cleric

: Prevent the next 1 damage that would be dealt to any target this turn.

Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.

1/1
Sanctimony
Enchantment

Whenever an opponent taps a Mountain for mana, you may gain 1 life.

"The peasants labor for my profit. I approve."

Sanctimony
Enchantment

Whenever an opponent taps a Mountain for mana, you may gain 1 life.

"The peasants labor for my profit. I approve."

Savannah Lions
Creature — Cat

Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.

—Somali proverb

2/1
Savannah Lions
Creature — Cat

Even the brave are scared by a lion three times: first by its tracks, again by its roar, and one last time face to face.

—Somali proverb

2/1
Seasoned Marshal
Creature — Human Soldier

Whenever this creature attacks, you may tap target creature.

She reads the battlefield like a map, always seeking the shortest route to victory.

2/2
Seasoned Marshal
Creature — Human Soldier

Whenever this creature attacks, you may tap target creature.

She reads the battlefield like a map, always seeking the shortest route to victory.

2/2
Serra Angel
Creature — Angel

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.

4/4
Serra Angel
Creature — Angel

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

When she flies above the good, they consider themselves blessed. When she flies above the wicked, they consider themselves dead.

4/4
Solidarity
Instant

Creatures you control get +0/+5 until end of turn.

"We must all hang together, or assuredly we shall all hang separately."

—Benjamin Franklin

Solidarity
Instant

Creatures you control get +0/+5 until end of turn.

"We must all hang together, or assuredly we shall all hang separately."

—Benjamin Franklin

Spirit Link
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

"I am bound to all my children. I share in their joys, I rage at their injuries."

Spirit Link
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

"I am bound to all my children. I share in their joys, I rage at their injuries."

Standing Troops
Creature — Human Soldier

Vigilance

The less you have, the harder you fight for it.

1/4
Standing Troops
Creature — Human Soldier

Vigilance

The less you have, the harder you fight for it.

1/4
Staunch Defenders
Creature — Human Soldier

When this creature enters, you gain 4 life.

The key to winning any fight is simply staying alive.

3/4
Staunch Defenders
Creature — Human Soldier

When this creature enters, you gain 4 life.

The key to winning any fight is simply staying alive.

3/4
Story Circle
Enchantment

As this enchantment enters, choose a color.

: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Story Circle
Enchantment

As this enchantment enters, choose a color.

: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Suntail Hawk
Creature — Bird

Flying

Its eye the glaring sun, its cry the keening wind.

1/1
Suntail Hawk
Creature — Bird

Flying

Its eye the glaring sun, its cry the keening wind.

1/1
Sunweb
Creature — Wall

Defender (This creature can't attack.)

Flying

This creature can't block creatures with power 2 or less.

Sometimes the wings of fallen dragons refuse to give up the sky.

5/6
Sunweb
Creature — Wall

Defender (This creature can't attack.)

Flying

This creature can't block creatures with power 2 or less.

Sometimes the wings of fallen dragons refuse to give up the sky.

5/6
Sword Dancer
Creature — Human Rebel

: Target attacking creature gets -1/-0 until end of turn.

Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.

1/2
Sword Dancer
Creature — Human Rebel

: Target attacking creature gets -1/-0 until end of turn.

Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.

1/2
Tundra Wolves
Creature — Wolf

First strike (This creature deals combat damage before creatures without first strike.)

"I heard their eerie howling, the wolves calling their kindred across the frozen plains."

—Onean scout

1/1
Tundra Wolves
Creature — Wolf

First strike (This creature deals combat damage before creatures without first strike.)

"I heard their eerie howling, the wolves calling their kindred across the frozen plains."

—Onean scout

1/1
Venerable Monk
Creature — Human Monk Cleric

When this creature enters, you gain 2 life.

Age wears the flesh but galvanizes the soul.

2/2
Venerable Monk
Creature — Human Monk Cleric

When this creature enters, you gain 2 life.

Age wears the flesh but galvanizes the soul.

2/2
Wall of Swords
Creature — Wall

Defender (This creature can't attack.)

Flying

Sharper than wind, lighter than air.

3/5
Wall of Swords
Creature — Wall

Defender (This creature can't attack.)

Flying

Sharper than wind, lighter than air.

3/5
Worship
Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

"Believe in the ideal, not the idol."

—Serra