Masters 25

A25 · 249 cards · Released

Master of the Wild Hunt
Creature — Human Shaman

At the beginning of your upkeep, create a 2/2 green Wolf creature token.

: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

3/3
Nettle Sentinel
Creature — Elf Warrior

This creature doesn't untap during your untap step.

Whenever you cast a green spell, you may untap this creature.

Though Shadowmoor's monster-haunted wilds beckon, she never leaves her post.

2/2
Plummet
Instant

Destroy target creature with flying.

"Let nothing own the skies but the wind."

—Dejara, Giltwood druid

Presence of Gond
Enchantment — Aura

Enchant creature

Enchanted creature has ": Create a 1/1 green Elf Warrior creature token."

"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."

Protean Hulk
Creature — Beast

When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.

"Meat and eggs. We eat!"

—Borborygmos

6/6
Rancor
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Hatred outlives the hateful.

Regrowth
Sorcery

Return target card from your graveyard to your hand.

Stampede Driver
Creature — Human Spellshaper

, , Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.

"The thunder of hooves is music to my ears."

1/1
Summoner's Pact
Instant

Search your library for a green creature card, reveal it, put it into your hand, then shuffle.

At the beginning of your next upkeep, pay . If you don't, you lose the game.

Timberpack Wolf
Creature — Wolf

This creature gets +1/+1 for each other creature you control named Timberpack Wolf.

"The need for the pack is bred in their bones. Their true strength will not show itself for any other purpose."

—Garruk Wildspeaker

2/2
Tree of Redemption
Creature — Plant

Defender

: Exchange your life total with this creature's toughness.

The executioner's tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged.

0/13
Utopia Sprawl
Enchantment — Aura

Enchant Forest

As this Aura enters, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

Vessel of Nascency
Enchantment

, Sacrifice this enchantment: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.

Wildheart Invoker
Creature — Elf Shaman

: Target creature gets +5/+5 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us."

The Invokers' Tales

4/3
Woolly Loxodon
Creature — Elephant Warrior

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows.

6/7
Animar, Soul of Elements
Legendary Creature — Elemental

Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar.

Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

1/1
Baloth Null
Creature — Zombie Beast

When this creature enters, return up to two target creature cards from your graveyard to your hand.

"Humans use pigs to hunt for mushrooms, don't they? It's like that."

—Harak, Malakir bloodwitch

4/5
Blightning
Sorcery

Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.

While the smell of burning flesh is common in Grixis, the odor of smoldering brain matter is a rare treat.

Boros Charm
Instant

Choose one —

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.

Brion Stoutarm
Legendary Creature — Giant Warrior

Lifelink

, , Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.

Boggarts and disturbing bits of boggarts flew through the air with alarming and untidy regularity.

4/4
Cloudblazer
Creature — Human Scout

Flying

When this creature enters, you gain 2 life and draw two cards.

All the aether charts in the world can't compete with the trained eye of a talented scout.

2/2
Conflux
Sorcery

Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.

After years of world-bending machinations, Bolas's triumph is at hand.

Eladamri's Call
Instant

Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Tribal rivalries and petty disputes were laid aside at Eladamri's summons.

Gisela, Blade of Goldnight
Legendary Creature — Angel

Flying, first strike

If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.

If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

5/5
Grenzo, Dungeon Warden
Legendary Creature — Goblin Rogue

Grenzo enters with X +1/+1 counters on it.

: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.

2/2
Hanna, Ship's Navigator
Legendary Creature — Human Artificer

, : Return target artifact or enchantment card from your graveyard to your hand.

"I never thought I'd spend my life fighting. I'm a maker, not a destroyer."

1/2
Lorescale Coatl
Creature — Snake

Whenever you draw a card, put a +1/+1 counter on this creature.

"The enlightenment I never found in etherium I have found traced in the coatl's scales."

—Ranalus, vedalken heretic

2/2
Mystic Snake
Creature — Snake

Flash

When this creature enters, counter target spell.

Its fangs are in your flesh before its hiss leaves your ears.

2/2
Nicol Bolas
Legendary Creature — Elder Dragon

Flying

At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay .

Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.

Dominaria's most ancient evil.

7/7
Niv-Mizzet, the Firemind
Legendary Creature — Dragon Wizard

Flying

Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.

: Draw a card.

"(Z->)90° - (E-N²W)90°t = 1"

4/4
Notion Thief
Creature — Human Rogue

Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

3/1
Pernicious Deed
Enchantment

, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.

"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."

Pillory of the Sleepless
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has "At the beginning of your upkeep, you lose 1 life."

Which is worse—the sleep which never ends or that which never comes?

Prossh, Skyraider of Kher
Legendary Creature — Dragon

When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.

Flying

Sacrifice another creature: Prossh gets +1/+0 until end of turn.

5/5
Quicksilver Dagger
Enchantment — Aura

Enchant creature

Enchanted creature has ": This creature deals 1 damage to target player or planeswalker. You draw a card."

The dwarves call their quicksilver techniques "improvisational weaponsmithing."

Ruric Thar, the Unbowed
Legendary Creature — Ogre Warrior

Vigilance, reach

Ruric Thar attacks each combat if able.

Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

6/6
Shadowmage Infiltrator
Creature — Human Wizard

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever this creature deals combat damage to a player, you may draw a card.

1/3
Stangg
Legendary Creature — Human Warrior

When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.

3/4
Vindicate
Sorcery

Destroy target permanent.

Watchwolf
Creature — Wolf

Only in Ravnica do the wolves watch the flock.

3/3
Assembly-Worker
Artifact Creature — Assembly-Worker

: Target Assembly-Worker creature gets +1/+1 until end of turn.

With their factories long destroyed, some of Mishra's creations still toil in remote areas, endlessly performing and reperforming their last orders.

2/2
Chalice of the Void
Artifact

This artifact enters with X charge counters on it.

Whenever a player casts a spell with mana value equal to the number of charge counters on this artifact, counter that spell.

Coalition Relic
Artifact

: Add one mana of any color.

: Put a charge counter on this artifact.

At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.

Ensnaring Bridge
Artifact

Creatures with power greater than the number of cards in your hand can't attack.

"When I said I needed a hand, I didn't mean this."

—Gerrard Capashen

Heavy Arbalest
Artifact — Equipment

Equipped creature doesn't untap during its controller's untap step.

Equipped creature has ": This creature deals 2 damage to any target."

Equip

Nihil Spellbomb
Artifact

, Sacrifice this artifact: Exile target player's graveyard.

When this artifact is put into a graveyard from the battlefield, you may pay . If you do, draw a card.

Perilous Myr
Artifact Creature — Phyrexian Myr

When this creature dies, it deals 2 damage to any target.

To Mirrodin, an explosive. To Phyrexia, a missionary.

1/1
Primal Clay
Artifact Creature — Shapeshifter

As this creature enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

*/*
Prophetic Prism
Artifact

When this artifact enters, draw a card.

, : Add one mana of any color.

"The explorer who found it got a bad deal when he sold it. He merely got rich."

Sai of the Shinobi
Artifact — Equipment

Equipped creature gets +1/+1.

Whenever a creature you control enters, you may attach this Equipment to it.

Equip

The passing of the sai presages the end of the old clan and the ascent of the new.

Self-Assembler
Artifact Creature — Assembly-Worker

When this creature enters, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.

It sees itself in all of its creations.

4/4
Strionic Resonator
Artifact

, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance.

Sundering Titan
Artifact Creature — Golem

When this creature enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.

"Even if we defeat it, what remains to be saved?"

—Glissa Sunseeker

7/10
Swiftfoot Boots
Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"There is great wisdom in rushing headlong into combat . . . if you're prepared."

—Kenjek, captain of the Thousand Swords

Treasure Keeper
Artifact Creature — Construct

When this creature dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

3/3
Ash Barrens
Land

: Add .

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Cascade Bluffs
Land

: Add .

, : Add , , or .

Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.

Fetid Heath
Land

: Add .

, : Add , , or .

"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity."

—Talara, elvish safewright

Flooded Grove
Land

: Add .

, : Add , , or .

At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.

Haunted Fengraf
Land

: Add .

, , Sacrifice this land: Return a creature card at random from your graveyard to your hand.

A ghoulcaller's playground.