At the beginning of your upkeep, create a 2/2 green Wolf creature token.
: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
This creature doesn't untap during your untap step.
Whenever you cast a green spell, you may untap this creature.
Though Shadowmoor's monster-haunted wilds beckon, she never leaves her post.
Destroy target creature with flying.
"Let nothing own the skies but the wind."
—Dejara, Giltwood druid
Enchant creature
Enchanted creature has ": Create a 1/1 green Elf Warrior creature token."
"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."
When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
"Meat and eggs. We eat!"
—Borborygmos
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Hatred outlives the hateful.
Return target card from your graveyard to your hand.
, , Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
"The thunder of hooves is music to my ears."
Search your library for a green creature card, reveal it, put it into your hand, then shuffle.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
This creature gets +1/+1 for each other creature you control named Timberpack Wolf.
"The need for the pack is bred in their bones. Their true strength will not show itself for any other purpose."
—Garruk Wildspeaker
Defender
: Exchange your life total with this creature's toughness.
The executioner's tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged.
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
, Sacrifice this enchantment: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
: Target creature gets +5/+5 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us."
—The Invokers' Tales
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows.
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar.
Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
When this creature enters, return up to two target creature cards from your graveyard to your hand.
"Humans use pigs to hunt for mushrooms, don't they? It's like that."
—Harak, Malakir bloodwitch
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.
While the smell of burning flesh is common in Grixis, the odor of smoldering brain matter is a rare treat.
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Lifelink
, , Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
Boggarts and disturbing bits of boggarts flew through the air with alarming and untidy regularity.
Flying
When this creature enters, you gain 2 life and draw two cards.
All the aether charts in the world can't compete with the trained eye of a talented scout.
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
After years of world-bending machinations, Bolas's triumph is at hand.
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Tribal rivalries and petty disputes were laid aside at Eladamri's summons.
Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Grenzo enters with X +1/+1 counters on it.
: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
, : Return target artifact or enchantment card from your graveyard to your hand.
"I never thought I'd spend my life fighting. I'm a maker, not a destroyer."
Whenever you draw a card, put a +1/+1 counter on this creature.
"The enlightenment I never found in etherium I have found traced in the coatl's scales."
—Ranalus, vedalken heretic
Flash
When this creature enters, counter target spell.
Its fangs are in your flesh before its hiss leaves your ears.
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay .
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
Dominaria's most ancient evil.
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
: Draw a card.
"(Z->)90° - (E-N²W)90°t = 1"
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.
"Yawgmoth," Freyalise whispered as she set the bomb, "now you will pay for your treachery."
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
Which is worse—the sleep which never ends or that which never comes?
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it.
Flying
Sacrifice another creature: Prossh gets +1/+0 until end of turn.
Enchant creature
Enchanted creature has ": This creature deals 1 damage to target player or planeswalker. You draw a card."
The dwarves call their quicksilver techniques "improvisational weaponsmithing."
Vigilance, reach
Ruric Thar attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals combat damage to a player, you may draw a card.
When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
Destroy target permanent.
Only in Ravnica do the wolves watch the flock.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
With their factories long destroyed, some of Mishra's creations still toil in remote areas, endlessly performing and reperforming their last orders.
This artifact enters with X charge counters on it.
Whenever a player casts a spell with mana value equal to the number of charge counters on this artifact, counter that spell.
: Add one mana of any color.
: Put a charge counter on this artifact.
At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.
Creatures with power greater than the number of cards in your hand can't attack.
"When I said I needed a hand, I didn't mean this."
—Gerrard Capashen
Equipped creature doesn't untap during its controller's untap step.
Equipped creature has ": This creature deals 2 damage to any target."
Equip
, Sacrifice this artifact: Exile target player's graveyard.
When this artifact is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
When this creature dies, it deals 2 damage to any target.
To Mirrodin, an explosive. To Phyrexia, a missionary.
As this creature enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
When this artifact enters, draw a card.
, : Add one mana of any color.
"The explorer who found it got a bad deal when he sold it. He merely got rich."
Equipped creature gets +1/+1.
Whenever a creature you control enters, you may attach this Equipment to it.
Equip
The passing of the sai presages the end of the old clan and the ascent of the new.
When this creature enters, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.
It sees itself in all of its creations.
, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance.
When this creature enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
"Even if we defeat it, what remains to be saved?"
—Glissa Sunseeker
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"There is great wisdom in rushing headlong into combat . . . if you're prepared."
—Kenjek, captain of the Thousand Swords
When this creature dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
: Add .
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
: Add .
, : Add , , or .
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.
: Add .
, : Add , , or .
"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity."
—Talara, elvish safewright
: Add .
, : Add , , or .
At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.
: Add .
, , Sacrifice this land: Return a creature card at random from your graveyard to your hand.
A ghoulcaller's playground.