Assassin's Creed

ACR · 309 cards · Released

The Capitoline Triad
Legendary Creature — God Artificer

Those Who Came Before — This spell costs less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.)

Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."

7/7
Caduceus, Staff of Hermes
Legendary Artifact — Equipment

Equipped creature has lifelink.

As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature."

Equip

It can be a key, a weapon, and a way to attain great power.

Distract the Guards
Sorcery

Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Create three 1/1 white Human Rogue creature tokens.

The thieves of Venice are dependable allies of the Assassins, ready at any moment to cause a ruckus.

Fall of the First Civilization
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You and target opponent each draw two cards.

II — Exile target artifact an opponent controls.

III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.

Haystack
Artifact

, : Target creature you control phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)

"Search the area! He can't have gone far!"

—Palazzo guard

Hookblade
Artifact — Equipment

When this Equipment enters, attach it to target creature you control.

Equipped creature gets +1/+0.

During your turn, equipped creature has flying.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Layla Hassan
Legendary Creature — Human Assassin

First strike

When Layla Hassan enters and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand.

"I went through hell to bring you here. It had better be worth it."

3/4
Senu, Keen-Eyed Protector
Legendary Creature — Bird Scout

Flying, vigilance

, Exile Senu: You gain 2 life and scry 2.

When a legendary creature you control attacks and isn't blocked, if this card is exiled, put it onto the battlefield attacking.

"Be my eyes, Senu!"

—Bayek of Siwa

2/1
Tax Collector
Creature — Human Advisor

When this creature enters, choose one —

• Tax — Until your next turn, spells your opponents cast cost more to cast.

• Arrest — Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

2/2
Templar Knight
Creature — Human Knight

Vigilance

, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle.

A deck can have any number of cards named Templar Knight.

3/1
What Must Be Done
Sorcery

Choose one —

• Let the World Burn — Destroy all artifacts and creatures.

• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)

Assassin Gauntlet
Artifact — Equipment

When this Equipment enters, attach it to up to one target creature you control. Tap all creatures target opponent controls.

Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card."

Equip

Ballad of the Black Flag
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.)

IV — Historic spells you cast this turn cost less to cast.

Become Anonymous
Instant

Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter tapped. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)

Crystal Skull, Isu Spyglass
Legendary Artifact

You may look at the top card of your library any time.

You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.)

: Add .

The device can spy on anyone with just a drop of their blood.

Desynchronization
Instant

Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)

History cannot be changed, and the Animus is not kind to those who try.

Eagle Vision
Sorcery

Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Draw three cards.

No mark remains hidden and no secret can be kept from an Assassin possessed of this unique gift.

Escape Detection
Instant

Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Return target creature to its owner's hand.

Draw a card.

Evie Frye
Legendary Creature — Human Assassin

Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.)

, : Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.

2/1
Leonardo da Vinci
Legendary Creature — Human Artificer

: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand.

, : Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.

3/3
Loyal Inventor
Creature — Human Artificer

Vigilance

When this creature enters, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.

2/3
Assassin Initiate
Creature — Human Assassin

: This creature gains your choice of flying, deathtouch, or lifelink until end of turn.

"For a secret brotherhood, you certainly do get a lot of new recruits."

—Leonardo, to Ezio

1/1
Chain Assassination
Instant

Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Destroy target creature. If another creature died this turn, draw a card.

"Who needs stealth when there's no one left to raise the alarm?"

—Jacob Frye

Desmond Miles
Legendary Creature — Human Assassin

Menace

Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.

Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.

1/3
Ezio Auditore da Firenze
Legendary Creature — Human Assassin

Menace

Assassin spells you cast have freerunning . (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Whenever Ezio deals combat damage to a player, you may pay if that player has 10 or less life. When you do, that player loses the game.

3/2
Hemlock Vial
Artifact

When this artifact enters, you draw a card and you lose 1 life.

, , Sacrifice this artifact: Each equipped creature and Equipment you control gains deathtouch until end of turn.

Just what the doctor ordered.

Jacob Frye
Legendary Creature — Human Assassin

Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.)

Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.

3/2
Petty Larceny
Sorcery

Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Look at the top two cards of target opponent's library and exile those cards face down. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Create a Treasure token.

Phantom Blade
Artifact — Equipment

When this Equipment enters, attach it to up to one target creature you control. Destroy up to one other target creature.

Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.)

Equip

Restart Sequence
Sorcery

Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Return target creature card from your graveyard to the battlefield.

In the Animus, death is only a temporary setback.

The Revelations of Ezio
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target tapped creature an opponent controls.

II — Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it.

III — Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.

Roshan, Hidden Magister
Legendary Creature — Human Assassin

Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Face-down creatures you control have menace.

Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.

4/4
Alexios, Deimos of Kosmos
Legendary Creature — Human Berserker

Trample

Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner.

At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.

4/4
Hidden Footblade
Artifact — Equipment

Flash

When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.

Equipped creature gets +1/+0 and has haste.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Monastery Raid
Sorcery

Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Exile the top two cards of your library. If this spell's freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.

Origin of the Hidden Ones
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — This Saga deals 4 damage to any target.

II — Create two 1/1 black Assassin creature tokens with menace.

III — Whenever an Assassin you control attacks this turn, create a 1/1 black Assassin creature token with menace that's tapped and attacking.

Overpowering Attack
Sorcery

Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.

The Spear of Leonidas
Legendary Artifact — Equipment

Whenever equipped creature attacks, choose one —

• Bull Rush — It gains double strike until end of turn.

• Summon — Create Phobos, a legendary 3/2 red Horse creature token.

• Revelation — Discard two cards, then draw two cards.

Equip

The Aesir Escape Valhalla
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile a permanent card from your graveyard. You gain life equal to its mana value.

II — Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card.

III — Return this Saga and the exiled card to their owner's hand.

Aveline de Grandpré
Legendary Creature — Human Assassin

Deathtouch

Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature.

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

3/3
Hunter's Bow
Artifact — Equipment

When this Equipment enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control.

Equipped creature has reach and ward .

Equip

Not all glory is won with an axe.

Palazzo Archers
Creature — Human Archer

Reach

Whenever a creature with flying attacks you or a planeswalker you control, this creature deals damage equal to its power to that creature.

"Ma cosa?! Shoot! Shoot the flying demon!"

2/3
Viewpoint Synchronization
Sorcery

Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.

Adéwalé, Breaker of Chains
Legendary Creature — Human Assassin Pirate

When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.

Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.

4/1
Altaïr Ibn-La'Ahad
Legendary Creature — Human Assassin

First strike

Whenever Altaïr attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.

3/3
Arbaaz Mir
Legendary Creature — Human Assassin

Whenever Arbaaz Mir or another nontoken historic permanent you control enters, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.)

"Until you have found a cause worth fighting for, you cannot know what you will sacrifice for it."

2/2
Arno Dorian
Legendary Creature — Human Assassin

Deathtouch

Other Assassins you control get +2/+0.

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

"The Creed is a warning. Ideals too easily give way to dogma. Dogma becomes fanaticism."

3/3
Aya of Alexandria
Legendary Creature — Human Assassin

Menace, lifelink

Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.)

". . . and our blades shall never tire."

4/3
Basim Ibn Ishaq
Legendary Creature — Human Assassin

Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)

Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.

Haunted by memories he never had, of a family that was never his.

2/2
Bayek of Siwa
Legendary Creature — Human Assassin

Double strike

During your turn, other historic creatures you control have double strike.

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

"Our will never rests . . ."

3/4
Bleeding Effect
Enchantment

At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

"What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!"

—Clay Kaczmarek

Cleopatra, Exiled Pharaoh
Legendary Creature — Human Noble

Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.

Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.

"Know thy enemies as thy kin."

2/4
Edward Kenway
Legendary Creature — Human Assassin Pirate

At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.

Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.

5/5
Eivor, Wolf-Kissed
Legendary Creature — Human Assassin Warrior

Trample, haste

Whenever Eivor deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.

"My destiny is mine to weave."

7/6
Ezio, Brash Novice
Legendary Creature — Human

Whenever Ezio attacks, put a +1/+1 counter on it.

As long as Ezio has two or more counters on it, it has first strike and is an Assassin in addition to its other types.

"When I was a young man, I had liberty but I did not see it. I had time, but I did not know it. And I had love, but I did not feel it."

1/1
Havi, the All-Father
Legendary Creature — God Warrior

Havi has indestructible as long as there are four or more historic cards in your graveyard. (Artifacts, legendaries, and Sagas are historic.)

Sage Project — Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped.

6/6
Haytham Kenway
Legendary Creature — Human Knight

Protection from Assassins

Other Knights you control get +2/+2 and have protection from Assassins.

When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.

3/3
Jackdaw
Legendary Artifact — Vehicle

Whenever Jackdaw deals combat damage to a player, you may discard your hand. If you do, draw a card for each artifact you control.

Crew 3

"Now you're ready to sail for the Horn,

Weigh, hey, roll and go!"

—"Randy Dandy Oh"

4/4
Kassandra, Eagle Bearer
Legendary Creature — Human Assassin Warrior

Haste

When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle.

Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.

2/2
Lydia Frye
Legendary Creature — Human Assassin

Lydia Frye can't be blocked by creatures with power 3 or greater.

At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

3/2