Haste
: Draw a card, then discard a card.
Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.
"Pirating might be seen as a man's life, but I guarantee: it's the most liberty a woman's going to find in this world."
—Anne Bonny
As long as Ratonhnhaké꞉ton hasn't dealt damage yet, it has hexproof and can't be blocked.
Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.
Leap Strike — During your turn, Shao Jun has flying and first strike.
Rope Dart — Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent.
"I shall walk in the darkness and strike swiftly. No one will stop me in my hunt."
Vigilance
When Shaun & Rebecca enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle.
: Add . When you do, mill two cards.
"Information is a weapon as potent as any Assassin's blade."
: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
Vigilance, trample, lifelink
Boast — : Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.)
Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
Defender
Sokrates has hexproof as long as it's untapped.
Sokratic Dialogue — : Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.
: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
, Pay 4 life, Sacrifice Apple of Eden: Look at target opponent's hand and exile those cards face down. You may play those cards this turn, and mana of any type can be spent to cast them. Until end of turn, whenever you play a land or cast a spell this way, its owner draws a card. At the beginning of the next end step, return the exiled cards to their owner's hand. Activate only as a sorcery.
Equipped creature has ward , is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature
Equip (: Attach to target creature you control. Equip only as a sorcery.)
An Assassin's best armor is not being seen.
This spell costs less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature
Flash
When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip
When Mjölnir enters, attach it to target legendary creature you control.
Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls.
Equip
Flash
All creatures have shroud. (They can't be the targets of spells or abilities.)
At the beginning of your upkeep, sacrifice this artifact. When you do, target creature you control can't be blocked this turn.
When the sun removes all shadows, the Assassins create their own.
When Staff of Eden enters, put target legendary permanent card not named Staff of Eden, Vault's Key from a graveyard onto the battlefield under your control.
: Draw a card for each permanent you control but don't own.
Defender, reach
Leap of Faith — : Target creature gains flying until end of turn.
The leap of faith is a sacred rite of the Assassins—it strengthens their resolve and purges fear from their hearts.
When Yggdrasil enters, exile all creature cards from your graveyard.
: Exile the top three cards of your library.
, : Put a creature card exiled with Yggdrasil onto the battlefield under your control. It gains haste until end of turn. Activate only as a sorcery.
: Add .
, : Add one mana of any color.
, , Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
"We make history yours!"
: Add .
: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.
"Monteriggioni will outlast her enemies."
—Mario Auditore
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
For the crime of trying to save her brother, Kassandra was thrown from Mount Taygetos—forced into exile with nothing but a broken spear and the will to survive.
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
The Hidden Ones were disciplined and patient, always waiting for the perfect moment to strike down their target and escape unnoticed.
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
"Requiescat in pace."
—Ezio Auditore
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
"Mighty kind of these fellows to keep our riches safe for us. Let's go thank 'em properly!"
—Edward "Blackbeard" Thatch
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
"So long as men retain free will, there can be no peace."
—Al Mualim, to Altaïr
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Take an extra turn after this one. Exile Temporal Trespass.
"I do not wish to speak with you, but through you. You are the prophet. You've played your part."
—Minerva
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
"Those who don't stand with us, stand against us."
—Deimos
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
An Assassin has no weapon as deadly and no ally as dependable as the shroud of night.
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
"Then I leave you in the hands of fate."
—Ezio Auditore
Destroy target nonartifact creature.
Ratonhnhaké꞉ton's blade found its mark, putting an end to the desperate struggle between father and son.
Destroy target creature.
"Before our final act, I would like to toast all you brave people who joined us tonight to celebrate life . . . and death."
—Maxwell Roth
: Destroy target tapped creature.
"There have always been people who lust for power and control. And there have always been people who oppose them."
—Darius, to Kassandra
As an additional cost to cast this spell, discard two cards.
Draw three cards.
"We have done good."
—Aya of Alexandria
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
"A merry life and a short one, as promised. How well I know myself."
—Bartholomew "Black Bart" Roberts
Destroy target creature or enchantment.
"You held fire in your hand, old man. It should have been destroyed."
—Altaïr Ibn-La'Ahad
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.
Exile Reconstruct History.
ANIMUS INITIALIZING . . . LOADING MEMORY SEQUENCE.
Destroy target creature. It can't be regenerated.
"Freedom is not given, Caesar. It is taken."
—Aya of Alexandria
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
(: Add .)
, Pay 1 life: Add or .
, , Sacrifice this land: Draw a card.
, Pay 1 life: Add or .
, , Sacrifice this land: Draw a card.
Menace
Assassin spells you cast have freerunning . (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Whenever Ezio deals combat damage to a player, you may pay if that player has 10 or less life. When you do, that player loses the game.
, Pay 1 life: Add or .
, , Sacrifice this land: Draw a card.
, Pay 1 life: Add or .
, , Sacrifice this land: Draw a card.
, Pay 1 life: Add or .
, , Sacrifice this land: Draw a card.
Those Who Came Before — This spell costs less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.)
Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."
: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand.
, : Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand.
, : Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
"Know thy enemies as thy kin."