Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.
Flying
Vehicles you control have flying.
The Consulate recruits its best pilots from the League of Aeronauts. Many go on to command entire fleets.
Vigilance
When this creature enters, you get (two energy counters).
Whenever this creature attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
Whenever this creature attacks, you get (two energy counters).
Pay : Exile this creature, then return it to the battlefield under its owner's control.
Gremlins in the wild feed on nodules of pure aether, which are also prized by miners.
Flying
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, you gain 5 life.
"Supplies inbound. Keep that pressure on."
Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.
"Sure, you know the law. But I know the streets."
This creature can't be blocked by artifact creatures.
"This little critter can turn all of you to scrap in under thirty seconds! Come on, who wants to be the first to go? Try and stop me!"
Headquartered at the Bastion of the Honorable, the Consulate's enforcers are charged with the impossible task of keeping the peace.
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment.
Creatures you control get +1/+1 for each unity counter on this enchantment.
The "leaking spire" stands for liberation from Consulate control.
Enchant creature
Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.
While hunting aether, a gremlin may ignore other stimuli, including threats to its own life.
When this enchantment enters, exile all artifacts your opponents control until this enchantment leaves the battlefield.
"The workshops are silent. Our creations have been seized. They have killed what made us alive."
—Pia Nalaar
Enchant creature
Enchanted creature gets +1/+3.
: Return this Aura to its owner's hand.
"There is no greater coward than one who believes in nothing."
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, create a 1/1 colorless Servo artifact creature token.
"Go forth and cause trouble, my little one!"
Flying
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
"It came to rest upon the angel's arm, and then the weight of their gazes fell upon me."
—Aeronaut's journal
Flying
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, destroy target tapped creature an opponent controls.
"It seems there's even better hunting down here."
Destroy target artifact or enchantment.
Revolt — If a permanent left the battlefield under your control this turn, you gain 3 life.
"A key weakness in the design is its vulnerability to repeated, forceful blows."
Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
"With spy thopters all around, how can the consuls be so blind to Tezzeret's manipulations?"
—Gideon Jura
Flying
If you would lose the game, instead exile this creature and your life total becomes equal to your starting life total.
A living invention born of a grand design.
When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
The loyalty of a felidar is hard won but worth the effort.
Flying
Many airship captains keep pets that share their love of the sky.
, Sacrifice this creature: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
Dwarves' tools are priceless heirlooms handed down through generations.
Double strike
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on this creature.
"I can no longer sit in my workshop and ignore the events outside. My hammers strike for the people of Ghirapur."
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
"As this conflict grows, it gets harder to prevent the city from breaking down. How much longer can we keep this machinery balanced?"
Create three 1/1 colorless Servo artifact creature tokens.
You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
"It's important to always have the right tool for the job. This one is for picking my teeth."
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
The Consulate's eyes—unblinking, unsleeping—are everywhere.
Flying
When this creature enters, you get (two energy counters).
Whenever this creature attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
Flying
When this creature enters, you get six (energy counters).
Pay : Return this creature to its owner's hand.
"To survive up here, I've learned when to use my harpoon and when to just enjoy the view."
—Kadhu, skywhaler
Instant and sorcery spells you cast cost less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
"The echo of silence is music to my ears."
Return up to three target artifacts and/or creatures to their owners' hands.
You may cast a spell with mana value 4 or less from your hand without paying its mana cost.
"Get out of my way."
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
"This armor transcends the limitations of mere flesh and bone."
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
"How easily your flames are quenched."
—Baral, Chief of Compliance
When this creature enters, you may return target artifact to its owner's hand.
As renegade forces closed in on the Aether Spire, Consulate blockades failed one by one.
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
For some of Ghirapur's aerowrights, building thopters is a byproduct of larger construction efforts.
Flying
This creature can't block artifact creatures.
"As a kid, I dreamed of flying on those wild drakes. They inspired me to build wings of my own."
—Nadja Cloudtoucher, aerowright
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
"Slow the Consulate with whatever you've got!"
—Jasi Ganin, master siphoner
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Draw a card.
"When everything hangs on a single moment, be sure you choose the right moment."
—Jace Beleren
Return target nonland permanent to its owner's hand.
Draw a card.
The daredevil racers of the Derby Crows, long at odds with the Consulate, were quick to join the renegades in open revolt.
Enchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
"Give me eight walkers, I'll give you the city."
—Dovin Baan
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Counter target spell unless its controller pays .
"Too little, too late. The machine is in motion."
—Tezzeret
Counter target noncreature spell.
"It is fascinating to see how the people of this plane replicate magical techniques without a natural gift. Also frustrating."
—Jace Beleren
When this creature enters, target artifact you control gains ": Draw a card" for as long as you control this creature.
"Let's just broaden its surveillance lens."
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Draw three cards.
The Hold, an illegal research facility in a derelict merchant ship, became a wellspring of renegade intelligence.
Whenever this creature attacks, return an artifact you control to its owner's hand.
A hermit crab goes through many shells in its lifetime, and not all are natural in origin.
Flash (You may cast this spell any time you could cast an instant.)
Whenever this creature blocks, you get (an energy counter).
, Pay : Draw a card.
Conflict breeds opportunity.
When this creature enters, you get (four energy counters).
Pay : This creature gets +2/-2 until end of turn.
Shipwrecks do wonders for the local fauna, providing both shelter and aether.
Flying
Whenever this creature deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
Escapes should always be daring.
Tap target creature. It doesn't untap during its controller's next untap step.
"You can tell me what I want to know, or you can talk to the Chief of Compliance. Why don't you make it easy on yourself?"
When this creature enters, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
"The tools of the past will help us forge the future."
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Flying
Small aeronaut societies like the Wind-Kin had little to lose by siding with the renegades, and much to gain.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, you get (two energy counters).
Whenever this creature attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
Menace
"You never know what day might be your last."
Menace
"You never know what day might be your last."
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Target creature gets -X/-X until end of turn. You gain X life.
"This is bigger than you. All of you."
—Tezzeret
Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Bitter the bite of a demon's steel, and deep the abyss it opens.
Destroy target creature or Vehicle.
Living so close to death gives the aetherborn an unusual perspective on risk.
Sacrifice an artifact or creature: Put a +1/+1 counter on this creature. Activate only as a sorcery.
"I didn't survive that crash just so I could fall to the likes of you."
Destroy target creature if it has mana value 2 or less.
Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
This creature can't be blocked by artifact creatures.
"Success is found where others fear to look."
—Ara, renegade smuggler