Flying
When this creature enters, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.
Its buzzing is easily mistaken for the hum of a thopter's wings.
When this creature enters, you may have target creature get -1/-1 until end of turn.
Renegades run the gamut from lofty sages to petty thieves.
Deathtouch, lifelink
A few aetherborn have discovered a way to sustain their own existences at the cost of an insatiable hunger for the life essence of other beings.
Menace
Whenever this creature enters or attacks, you get (an energy counter).
At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.
Whenever you lose life for the first time each turn, you get . (You get an energy counter. Damage causes loss of life.)
Pay , Sacrifice this enchantment: Each opponent loses 3 life. You gain life equal to the life lost this way.
"I am confident that all our enterprises can benefit from this little revolution."
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Flying
At the beginning of your end step, each opponent discards a card.
, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
When this creature enters, you may sacrifice an artifact. If you do, put two +1/+1 counters on this creature and each opponent loses 2 life.
As the rebellion spread, renegade ingenuity outpaced the Consulate's greatest fears.
Other Aetherborn you control get +1/+1.
Whenever this creature or another Aetherborn you control dies, you draw a card and you lose 1 life.
Flying
Revolt — This creature enters with a +1/+1 counter on it if a permanent left the battlefield under your control this turn.
"Death might come tomorrow, but today—today I am alive."
Each opponent sacrifices an artifact creature and a nonartifact creature of their choice.
Comrades in life. Comrades in death.
Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)
You can't fight what you can't find.
Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
When the salvage team brought in the shattered gearhulk, a wave of excitement swept through the renegade foundry.
Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.
There is no shortage of illegal salvage in Ghirapur, nor of those who are willing to profit from it.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, target creature an opponent controls gets -3/-3 until end of turn.
Some aetherborn joined the rebellion for profit, others for the sake of their freedom, still others for revenge.
Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
"The time for subtlety is over, darling."
All creatures get -3/-3 until end of turn.
You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
"The Consulate pushed me to my limit, darling, and this is the result."
First strike
When this creature enters, you get (two energy counters).
Whenever this creature attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.
Chandra was driven by her anger, directed particularly at the man who had taken her father from her.
Choose one —
• Destroy target artifact.
• Creatures without flying can't block this turn.
"I don't think they'll appreciate my . . . adjustments."
—Karavin, renegade saboteur
, Sacrifice an artifact: This creature deals 2 damage to each opponent.
"A well-made wrench is a versatile, indispensable tool."
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Trample, haste
When fighting spilled over into Giant's Walk, the aether weapons and swooping airships angered the normally placid creatures.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Flying
: This creature gets +2/+0 until end of turn.
The dragons perching in Freejam's towers symbolize the zone's fierce independence.
This creature attacks each combat if able.
"Will you be strong and stand with me?"
Enchant artifact
At the beginning of your end step, this Aura deals 2 damage to enchanted artifact's controller.
When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token.
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
In the hold of the Heart of Kiran, Chandra answered Dovin Baan's sabotage with an explosive retort.
Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle.
Choose one —
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
Gremlins can change from pest to problem to plague in the span of a moment.
First strike, menace
Whenever Kari Zev attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters tapped and attacking. Exile that token at end of combat.
Aboard her ship, the Dragon's Smile, Kari follows no one's rules but her own.
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.
You may cast a spell with mana value 2 or less from your hand without paying its mana cost.
"I was made for this!"
Travelers to Lathnu, high on the Devra Cliffs, need not fear the political strife of Ghirapur . . . but they have other dangers to worry about.
Double strike, haste
Whenever this creature attacks, you get (two energy counters), then you may pay eight . If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
"Catch me if you can."
Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has this enchantment deal 3 damage to them.
Pia's passion was directed at the big picture—at making real, lasting change.
Target creature gets +1/+0 and gains first strike until end of turn.
"Hit where it hurts, and always hit first."
When this creature enters, target artifact you control gains ": This artifact deals 2 damage to any target" for as long as you control this creature.
"Let's add just a bit more stopping power."
Sacrifice an artifact: This creature gets +2/+2 until end of turn.
"I've made some fine acquisitions of late, so I'm planning to make commensurate improvements to my security systems. I have a consultant coming tomorrow."
—Kurna Majan, Luminary League
First strike
Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.
Illegal street races turned out to be perfect practice for avoiding Consulate patrols.
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
"Being an inventor means knowing how to use the tools at hand to make something great—or to bring it down."
—Pia Nalaar
Double strike (This creature deals both first-strike and regular combat damage.)
When this creature enters, you get (two energy counters).
Whenever this creature attacks, you may pay . If you do, put a +1/+1 counter on it.
Shock deals 2 damage to any target.
The tools of invention became the weapons of revolution.
Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +3/+0 and has first strike.
Perfect for getting through to the consuls.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Menace
The residents of Embraal were never known for finesse, just for getting things done.
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
Gremlins are loyal to nothing but their next meal.
Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.
Gremlins are loyal to nothing but their next meal.
When this creature enters, you get (two energy counters).
Whenever this creature attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
Trample
When this creature enters, you get (an energy counter).
Whenever this creature attacks, you may pay . If you do, it gets +2/+0 until end of turn.
Trample
Whenever this creature enters or attacks, you get (an energy counter) for each creature you control.
Pay : This creature gets +1/+1 until end of turn.
Its frill inspired the design of efficient aether collectors.
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
: Add .
"The wild tangle of the Cowl provides sanctuary to life that watched the first buildings rise."
When this creature enters, pay (two energy counters). If you can't, return this creature to its owner's hand and you get .
Subtlety is not a necessary part of sabotage.
Revolt — This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn.
"I will not rest until every vestige of the Consulate—every banner, flag, and standard—has fallen."
Permanents you control gain hexproof and indestructible until end of turn.
"Wherever the strong would harm the weak, I will be there."
—Ajani Goldmane
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, add .
In the cellars beneath Narnam House, a strange and deadly garden grows.
Target creature gets +3/+3 until end of turn. You get (two energy counters).
"If nothing else, the Inventors' Fair taught us that we're only beginning to discover aether's true potential."
—Kershan Danil, Highspire artisan
Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.
"It was made, yes, but that does not mean it cannot grow."
Trample
Revolt — This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn.
"I do not ask you to be tame. I only ask you to be true."
—Rishkar, Peema renegade
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
The best engineers recognize when a problem has already been solved.
Trample
When this creature enters or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell.
"Regards from Peema."
—Rishkar
Deathtouch
Revolt — This creature enters with a +1/+1 counter on it if a permanent left the battlefield under your control this turn.
"I do not need to pierce your heart to still its beating."