Adventures in the Forgotten Realms

AFR · 402 cards · Released

Guild Thief
Creature — Orc Rogue

Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Cunning Action : This creature can't be blocked this turn.

She puts some coin in the Guild's pocket and sends a message at the same time.

1/1
Iymrith, Desert Doom
Legendary Creature — Dragon

Flying

Iymrith has ward as long as it's untapped.

Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.

5/5
Mind Flayer
Creature — Horror

Dominate Monster — When this creature enters, gain control of target creature for as long as you control this creature.

"Shed your thoughts and let my will flow through you."

3/3
Mordenkainen
Legendary Planeswalker — Mordenkainen

[+2]: Draw two cards, then put a card from your hand on the bottom of your library.

[−2]: Create a blue Dog Illusion creature token with "This token's power and toughness are each equal to twice the number of cards in your hand."

[−10]: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."

Loyalty: 5
Mordenkainen's Polymorph
Instant

Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)

"Your purpose may change along with your shape, but you will serve regardless."

Pixie Guide
Creature — Faerie

Flying

Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

Pixies are well known as pranksters, but some delight in more helpful magic.

1/3
Power of Persuasion
Sorcery

Choose target creature an opponent controls, then roll a d20.

1—9 | Return it to its owner's hand.

10—19 | Its owner puts it on their choice of the top or bottom of their library.

20 | Gain control of it until the end of your next turn.

Ray of Frost
Enchantment — Aura

Flash

Enchant creature

When this Aura enters, if enchanted creature is red, tap it.

As long as enchanted creature is red, it loses all abilities.

Enchanted creature doesn't untap during its controller's untap step.

Rimeshield Frost Giant
Creature — Giant Warrior

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Frost giants carry the trophies of their greatest victories into battle, fashioned into armor of strength and savage beauty.

4/5
Scion of Stygia
Creature — Tiefling Shaman

Flash

Cone of Cold — When this creature enters, choose target creature an opponent controls, then roll a d20.

1—9 | Tap that creature.

10—20 | Tap that creature. It doesn't untap during its controller's next untap step.

2/1
Secret Door
Artifact Creature — Wall

Defender

: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

The way opened before him, and the dust of centuries stirred in the air.

0/4
Shocking Grasp
Instant

Target creature gets -2/-0 until end of turn.

Draw a card.

"Metal armor? A poor choice."

Shortcut Seeker
Creature — Human Rogue

Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

"Ah, the old 'trap door under a rug' trick. This is almost too easy."

2/5
Silver Raven
Artifact Creature — Bird

Flying

When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Wings take flight on whispered wind.

1/1
Soulknife Spy
Creature — Elf Rogue

Whenever this creature deals combat damage to a player, draw a card.

"My psychic blade cuts the mind and severs thoughts. Even if you survive, you'll never remember I was here."

3/2
Split the Party
Sorcery

Choose target player. Return half the creatures they control to their owner's hand, rounded up.

Don't.

Sudden Insight
Instant

Draw a card for each different mana value among nonland cards in your graveyard.

A lucky draw from the Deck of Many Things gave Voltusk an inexplicable flash of understanding that he spent the rest of his life trying to repeat.

Tasha's Hideous Laughter
Sorcery

Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or greater.

The raging behir reared back, opened its terrible maw . . . and collapsed in a fit of horrifying giggles.

Trickster's Talisman
Artifact — Equipment

Invoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature."

Equip

"Lady Luck, smile on me!"

True Polymorph
Instant

Target artifact or creature becomes a copy of another target artifact or creature.

Maybe a little too convincing.

Wizard Class
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

You have no maximum hand size.

: Level 2

When this Class becomes level 2, draw two cards.

: Level 3

Whenever you draw a card, put a +1/+1 counter on target creature you control.

Wizard's Spellbook
Artifact — Book

: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.

1—9 | Copy that card. You may cast the copy.

10—19 | Copy that card. You may cast the copy by paying rather than paying its mana cost.

20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs.

You Come to a River
Instant

Choose one —

• Fight the Current — Return target nonland permanent to its owner's hand.

• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

You Find the Villains' Lair
Instant

Choose one —

• Foil Their Scheme — Counter target spell.

• Learn Their Secrets — Draw two cards, then discard two cards.

"Give me just a moment! I almost have it."

You See a Guard Approach
Instant

Choose one —

• Distract the Guard — Tap target creature.

• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

"Looks like we've got company."

Yuan-Ti Malison
Creature — Snake Rogue

This creature can't be blocked as long as it's attacking alone.

Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Silent. Slithering. Sinister.

2/1
Acererak the Archlich
Legendary Creature — Zombie Wizard

When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon.

Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.

5/5
Asmodeus the Archfiend
Legendary Creature — Devil God

Binding Contract — If you would draw a card, exile the top card of your library face down instead.

: Draw seven cards.

: Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.

6/6
Baleful Beholder
Creature — Beholder

When this creature enters, choose one —

• Antimagic Cone — Each opponent sacrifices an enchantment of their choice.

• Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

6/5
Black Dragon
Creature — Dragon

Flying

Acid Breath — When this creature enters, target creature an opponent controls gets -3/-3 until end of turn.

Black dragons revel in the collapse of humanoid kingdoms.

4/4
The Book of Vile Darkness
Legendary Artifact — Book

At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.

, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.

Check for Traps
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.

"Relax. I'm a professional."

Clattering Skeletons
Creature — Skeleton

When this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.)

Those who die in the dungeon become its guardians.

4/3
Deadly Dispute
Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"That's a pretty ring! Trade you my knife for it."

Death-Priest of Myrkul
Creature — Tiefling Cleric

Skeletons, Vampires, and Zombies you control get +1/+1.

At the beginning of your end step, if a creature died this turn, you may pay . If you do, create a 1/1 black Skeleton creature token.

"The Reaper bids you rise!"

2/2
Demogorgon's Clutches
Sorcery

Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)

The good will be corrupted, the kind will be devoured, and all will be dragged into the bottomless Abyss.

Devour Intellect
Sorcery

Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.

"I'll know what you know soon enough."

—Nihiloor, Xanathar Guild spymaster

Drider
Creature — Elf Spider

Reach

Whenever this creature deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach.

Though their forms embody Lolth's image, driders are those unfortunate drow who have failed the Spider Queen.

4/3
Dungeon Crawler
Creature — Zombie

This creature enters tapped.

Whenever you complete a dungeon, you may return this card from your graveyard to your hand.

"I think of it as giving them another chance to achieve their potential."

—Nestus Wrasse, necromancer

2/1
Ebondeath, Dracolich
Legendary Creature — Zombie Dragon

Flash

Flying

Ebondeath enters tapped.

You may cast this card from your graveyard if a creature not named Ebondeath, Dracolich died this turn.

5/2
Eyes of the Beholder
Instant

Target creature gets -11/-11 until end of turn.

In the end, there was nothing beautiful to be seen.

Fates' Reversal
Sorcery

Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)

A doom denied—or, perhaps, delayed.

Feign Death
Instant

Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."

A drastic measure for dangerous times.

Forsworn Paladin
Creature — Human Knight

Menace

, , Pay 1 life: Create a Treasure token.

: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.

1/1
Gelatinous Cube
Creature — Ooze

Engulf — When this creature enters, exile target non-Ooze creature an opponent controls until this creature leaves the battlefield.

Dissolve : Put target creature card with mana value X exiled with this creature into its owner's graveyard.

4/3
Grim Bounty
Sorcery

Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Freed from the need to pay tribute to the dragon, the villages gladly paid the dragon-slayers instead.

Grim Wanderer
Creature — Goblin Warlock

Flash

Tragic Backstory — Cast this spell only if a creature died this turn.

There is a stillness that walks with him, the quiet that follows great tragedy, when even the mourners are too exhausted to weep.

5/3
Herald of Hadar
Creature — Human Warlock

Circle of Death : Roll a d20.

1—9 | Each opponent loses 2 life.

10—19 | Each opponent loses 2 life and you gain 2 life.

20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")

4/4
Hired Hexblade
Creature — Elf Warlock

When this creature enters, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.

"I'll take care of it. You just be sure to hold up your end of the deal."

2/2
Hoard Robber
Creature — Tiefling Rogue

Whenever this creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"And to think, a year ago I was picking pockets in Waterdeep."

1/3
Lightfoot Rogue
Creature — Halfling Rogue

Sneak Attack — Whenever this creature attacks, roll a d20.

1—9 | This creature gains deathtouch until end of turn.

10—19 | It gets +1/+0 and gains deathtouch until end of turn.

20 | It gets +3/+0 and gains first strike and deathtouch until end of turn.

2/1
Lolth, Spider Queen
Legendary Planeswalker — Lolth

Whenever a creature you control dies, put a loyalty counter on Lolth.

[0]: You draw a card and you lose 1 life.

[−3]: Create two 2/1 black Spider creature tokens with menace and reach.

[−8]: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."

Loyalty: 4
Manticore
Creature — Manticore

Flash

Flying

Tail Spikes — When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.

2/1
Power Word Kill
Instant

Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.

Aramil issued a long, heroic challenge, then the lich felled him with a single word.

Precipitous Drop
Enchantment — Aura

Enchant creature

When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.)

Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.

Ray of Enfeeblement
Instant

Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.

Erigan cried out in pain as a hideous weakness settled into his bones.

Reaper's Talisman
Artifact — Equipment

Whenever equipped creature attacks, it gains deathtouch until end of turn.

Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Sepulcher Ghoul
Creature — Zombie

Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn.

Ghouls devour the dead and any living creatures unwary enough to fall into their grasp.

2/1
Shambling Ghast
Creature — Zombie

When this creature dies, choose one —

• Target creature an opponent controls gets -1/-1 until end of turn.

• Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

1/1
Skullport Merchant
Creature — Dwarf Citizen

When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

, Sacrifice another creature or a Treasure: Draw a card.

"Buy something or get out."

1/4