Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Flying
At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
"If the skies are our only refuge, I will see all of us take wing."
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
"We coat ourselves in steel every day. What is etherium but the next logical step?"
Flash
When this creature enters, prevent all damage that would be dealt to artifact creatures this turn.
"See, children of metal? Already your bodies are rejecting harm. Continue on our path, and perfection will be yours."
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
This artifact enters tapped.
: Add or .
Flying
When this creature enters, you gain 3 life for each artifact you control.
"I craved enlightenment, and Crucius's etherium opened my eyes. I would share my sight with you, but first you must believe."
Whenever another artifact you control enters, this creature gets +1/+1 until end of turn and can't be blocked this turn.
Cycling (, Discard this card: Draw a card.)
As this creature enters, choose a nonland card name.
Spells with the chosen name can't be cast.
"This violent wasteland is an indictment of its people. These cowards lack the will to oppose disorder."
Counter target spell unless its controller pays . You gain 4 life.
"His body belongs to Bant now. His soul? I honestly don't know. I expect it belongs to the angels."
—Rafiq of the Many
Defender
Plainscycling , islandcycling (, Discard this card: Search your library for a Plains or Island card, reveal it, put it into your hand, then shuffle.)
Equipped creature gets +0/+2 and has vigilance.
Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Equip
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
Sacrifice this enchantment: Creatures you control gain flying until end of turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Flying
"The volcanic winds make a maze of the skies of Jund. If we mean to invade, we must first learn their invisible paths."
: Untap another target permanent.
Creations made in madness may contain great power. The path to that power is as labyrinthine as the creator's mind.
Defender, flying
Shroud (This creature can't be the target of spells or abilities.)
It provides what every discerning mage requires—time to think.
When this creature enters, look at the top three cards of target player's library, then put them back in any order.
Cycling (, Discard this card: Draw a card.)
This secret society of mages manipulates the beliefs and opinions of others.
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Draw a card.
An Esper mage will leave a hole in your memory with surgical precision. A Grixis mage sees no reason to be so kind.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Return target permanent to its owner's hand.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
It was given life by the etherium of a hundred slain Esperites.
Flying
When you cast a spell, sacrifice this creature.
In the Maelstrom, a trick of the light can feast on human flesh.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Islandcycling , swampcycling (, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.)
Flying
: Regenerate this creature.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
, : Create a 1/1 blue and black Zombie Wizard creature token.
: Target player loses X life and mills X cards, where X is the number of Zombies you control.
Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip
Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.
"The soul is only as eternal as I say it is."
—Sharuum the Hegemon
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
This artifact enters tapped.
: Add or .
Whenever this creature attacks, defending player mills ten cards.
Words describing it fail. Pages relating it shrivel. Tales recounting it end.
Choose one or both —
• Counter target creature spell.
• Return target creature card from your graveyard to your hand.
"Birth and death are both reversible."
—Nicol Bolas
Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands.
The Maelstrom sent a wave of raw mana through the battlefield, carrying off the fighting and fallen alike.
, Sacrifice five artifacts: Take an extra turn after this one.
"I pray that I am never considered useless or old."
—Sharuum the Hegemon
Whenever this creature becomes blocked, defending player loses 4 life.
For four nights following Ennor's death and the reclaiming of his etherium, its recipients were found slain, the etherium ripped from their bodies.
When this creature enters, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.
Breath of Malfegor deals 5 damage to each opponent.
The blood of the demons quickened as their master rose over the battlefield. The blood of the angels also quickened: here was the chance to finally end the war started millennia ago.
Whenever another creature dies, you may put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Flying
At the beginning of each player's upkeep, that player sacrifices a monocolored creature of their choice.
"Stray not into sin, lest you face the doorman of an insatiable tomb."
—Prayer of Asha
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Target creature can't block this turn.
: Equipped creature gets +X/+0 until end of turn.
Equip
Using a spine to break a slave's back appeals to the Grixis sense of irony.
Haste
Swampcycling , mountaincycling (, Discard this card: Search your library for a Swamp or Mountain card, reveal it, put it into your hand, then shuffle.)
Flying
When this creature deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice this creature.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals combat damage to a player, put a charge counter on it.
At the beginning of your end step, this creature deals damage equal to the number of charge counters on it to each opponent.
This creature attacks each combat if able.
Cycling (, Discard this card: Draw a card.)
What happens when a plane of predators collides with four planes of prey?
When this creature enters, target player discards a card at random.
The last thought to go through their victim's mind is the one they tear out through the scalp.
When this creature enters, target player reveals a card at random from their hand, then loses life equal to that card's mana value.
Even the balmgivers of Bant couldn't heal the incurables, but sharing their torment helped.
Destroy target creature. It can't be regenerated.
"I've seen death before. My mother succumbing to illness, my comrades bleeding on the battlefield . . . But I'd never seen anything as dreadful as that."
—Taani, berserker of Etlan
Choose a nonland card name. Target player reveals their hand. Thought Hemorrhage deals 3 damage to that player for each card with the chosen name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
This artifact enters tapped.
: Add or .
Trample, haste
At the beginning of the end step, this creature's owner shuffles it into their library.
Alarans commemorated its appearances with new holidays bearing names like the Great Cataclysm and the Fall of Ilson Gate.
Haste (This creature can attack and as soon as it comes under your control.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Target creature gets +4/+2 and gains trample until end of turn.
"Never corner a barbarian. You become the path of least resistance."
—Sarkhan Vol
When this creature enters, it deals 3 damage to target creature with flying.
Cycling (, Discard this card: Draw a card.)
"May the earth rise up to meet you."
Flying
At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
This artifact enters tapped.
: Add or .
Whenever a creature you control with power 5 or greater enters, you may put a +1/+1 counter on this creature.
"The behemoths are content to graze like cattle, while dragons rage and conquer. I know which example I'll follow."
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)
In war-torn Alara, sometimes a wurm's gullet is the safest place to be.
Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking.
Equip
"When the wielder is strong enough, any sword will do."
—Kresh the Bloodbraided
At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token.
Those who forget their past are doomed to be eaten by it.
"In this new world, I have seen the once-devout rhoxes take up arms with the savages of Jund. I would be offended, but I see the wisdom in their choice."
—Gernan, Dawnray archer
This spell can't be countered.
Creature spells you control with power 5 or greater can't be countered.
"Some think its immunity to countermagic evolved because of the constant mage attacks on Naya. I think it just ate a bunch of wizards."
—Broka, drumhunter