At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
When you cycle this card and when this creature dies, you may put a +1/+1 counter on target creature.
Cycling (, Discard this card: Draw a card.)
The elves had entered a land like an open grave—an act of fortitude or folly?
Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on this creature.
For every eye, an eye. For every tooth, a tooth. Griffins are nothing if not fair.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Uril gets +2/+2 for each Aura attached to it.
It strides through the whitecover, mists in which even gargantuans can hide.
When you cycle this card and when this creature dies, you may create a 1/1 white Soldier creature token.
Cycling (, Discard this card: Draw a card.)
"We must spread Bant's light before we are shadowed over."
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.
"We are born soldiers. The call to battle is a homecoming."
Flying
: Put a +1/+1 counter on Jenara.
Wounded soldiers looked up, grateful for her appearance. But she passed over them, her eyes firmly on their foe.
Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.
Bant mages still call to the heavens for aid, but angels are not the only ones who answer.
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
As this creature enters, you may reveal any number of other artifact cards from your hand. This creature enters with a +1/+1 counter on it for each card revealed this way.
As long as you control another multicolored permanent, this creature gets +1/+1 and has flying.
Stormcallers came to appreciate the novelty of Jund's volcanic updrafts.
, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
"Etherium is limited. Innovation is not."
—Tezzeret
As long as you control another multicolored permanent, this creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Flying, haste
"Too wary to charge, too prudent to serve. Not anymore."
—Sedris, the Traitor King
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Nicol Bolas doesn't distinguish between servants and victims.
Haste
When this creature enters, you may have target creature block it this turn if able.
It waits with absolute stillness. One might think it a statue if it weren't occasionally seen chewing on its victims.
As long as you control another multicolored permanent, this creature gets +1/+1 and has haste.
The knights were halfway through their precombat rites before they realized the foul brute meant to start without them.
Enchant creature
Enchanted creature gets +3/-3.
"Sangrite is the dragon's beating heart. Little wonder, then, that so many fools' chests burst trying to contain it."
—Sarkhan Vol
Double strike
"Looks like we're completely outnumbered."
"Lucky for us. I thought we'd be bored."
As long as you control another multicolored permanent, this creature gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
Enchant land
Enchanted land has shroud. (It can't be the target of spells or abilities.)
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
As long as you control another multicolored permanent, this creature gets +1/+1 and has first strike.
Soldiers who fought through Grixis learned to hit first, recite the prayer of Asha later.
Enchant creature
Enchanted creature can't attack or block.
When enchanted creature becomes the target of a spell or ability, exile that creature.
Flying
When this creature enters, draw a card.
So many aven had died scouting the distant fronts that the knight-captains recruited Nayan falcons as couriers.