Alara Reborn

ARB · 145 cards · Released

Mayael's Aria
Enchantment

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

Naya Sojourners
Creature — Elf Shaman

When you cycle this card and when this creature dies, you may put a +1/+1 counter on target creature.

Cycling (, Discard this card: Draw a card.)

The elves had entered a land like an open grave—an act of fortitude or folly?

5/3
Retaliator Griffin
Creature — Griffin

Flying

Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on this creature.

For every eye, an eye. For every tooth, a tooth. Griffins are nothing if not fair.

2/2
Uril, the Miststalker
Legendary Creature — Beast

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Uril gets +2/+2 for each Aura attached to it.

It strides through the whitecover, mists in which even gargantuans can hide.

5/5
Bant Sojourners
Creature — Human Soldier

When you cycle this card and when this creature dies, you may create a 1/1 white Soldier creature token.

Cycling (, Discard this card: Draw a card.)

"We must spread Bant's light before we are shadowed over."

2/4
Finest Hour
Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.

Flurry of Wings
Instant

Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.

"We are born soldiers. The call to battle is a homecoming."

Jenara, Asura of War
Legendary Creature — Angel

Flying

: Put a +1/+1 counter on Jenara.

Wounded soldiers looked up, grateful for her appearance. But she passed over them, her eyes firmly on their foe.

3/3
Wargate
Sorcery

Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.

Bant mages still call to the heavens for aid, but angels are not the only ones who answer.

Maelstrom Nexus
Enchantment

The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Arsenal Thresher
Artifact Creature — Construct

As this creature enters, you may reveal any number of other artifact cards from your hand. This creature enters with a +1/+1 counter on it for each card revealed this way.

2/2
Esper Stormblade
Artifact Creature — Vedalken Wizard

As long as you control another multicolored permanent, this creature gets +1/+1 and has flying.

Stormcallers came to appreciate the novelty of Jund's volcanic updrafts.

2/1
Thopter Foundry
Artifact

, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.

"Etherium is limited. Innovation is not."

—Tezzeret

Grixis Grimblade
Creature — Zombie Warrior

As long as you control another multicolored permanent, this creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

2/1
Sewn-Eye Drake
Creature — Zombie Drake

Flying, haste

"Too wary to charge, too prudent to serve. Not anymore."

—Sedris, the Traitor King

3/1
Slave of Bolas
Sorcery

Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Nicol Bolas doesn't distinguish between servants and victims.

Giant Ambush Beetle
Creature — Insect

Haste

When this creature enters, you may have target creature block it this turn if able.

It waits with absolute stillness. One might think it a statue if it weren't occasionally seen chewing on its victims.

4/3
Jund Hackblade
Creature — Goblin Berserker

As long as you control another multicolored permanent, this creature gets +1/+1 and has haste.

The knights were halfway through their precombat rites before they realized the foul brute meant to start without them.

2/1
Sangrite Backlash
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/-3.

"Sangrite is the dragon's beating heart. Little wonder, then, that so many fools' chests burst trying to contain it."

—Sarkhan Vol

Marisi's Twinclaws
Creature — Cat Warrior

Double strike

"Looks like we're completely outnumbered."

"Lucky for us. I thought we'd be bored."

2/4
Naya Hushblade
Creature — Elf Rogue

As long as you control another multicolored permanent, this creature gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)

2/1
Trace of Abundance
Enchantment — Aura

Enchant land

Enchanted land has shroud. (It can't be the target of spells or abilities.)

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Bant Sureblade
Creature — Human Soldier

As long as you control another multicolored permanent, this creature gets +1/+1 and has first strike.

Soldiers who fought through Grixis learned to hit first, recite the prayer of Asha later.

2/1
Crystallization
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

When enchanted creature becomes the target of a spell or ability, exile that creature.

Messenger Falcons
Creature — Bird

Flying

When this creature enters, draw a card.

So many aven had died scouting the distant fronts that the knight-captains recruited Nayan falcons as couriers.

2/2