Betrayers of Kamigawa

BOK · 165 cards · Released

Day of Destiny
Legendary Enchantment

Legendary creatures you control get +2/+2.

"Rise like the sun, stand like the mountain, charge like the lion, die as a hero."

—General Takeno

Empty-Shrine Kannushi
Creature — Human Cleric

This creature has protection from the colors of permanents you control.

"Crease the folds, bend the paper, turn the spirits, shield the soul."

1/1
Faithful Squire
Creature — Human Soldier

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature.

At the beginning of the end step, if there are two or more ki counters on this creature, you may flip it.

2/2
Kaiso, Memory of Loyalty
Legendary Creature — Spirit

Flying

Remove a ki counter from Kaiso: Prevent all damage that would be dealt to target creature this turn.

3/4
Final Judgment
Sorcery

Exile all creatures.

"The clashing warriors turned to face O-Kagachi, the greatest kami, and their sigh of awe was their last breath."

Great Battles of Kamigawa

Genju of the Fields
Enchantment — Aura

Enchant Plains

: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.

When enchanted Plains is put into a graveyard, you may return this card from your graveyard to your hand.

Heart of Light
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Prevent all damage that would be dealt to and dealt by enchanted creature.

"There is a shining in the mortal heart that even the kami cannot reach."

—Sensei Golden-Tail

Hokori, Dust Drinker
Legendary Creature — Spirit

Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land they control.

2/2
Hundred-Talon Strike
Instant — Arcane

Target creature gets +1/+0 and gains first strike until end of turn.

Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Indebted Samurai
Creature — Human Samurai

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever a Samurai you control dies, you may put a +1/+1 counter on this creature.

"Forgive me, Saburo. I could not save you. But your blade will not rest in my hand."

2/3
Kami of False Hope
Creature — Spirit

Sacrifice this creature: Prevent all combat damage that would be dealt this turn.

"Across the rift of battle, a bridge of gossamer. And for one moment, it holds."

—Snow-Fur, kitsune poet

1/1
Kami of Tattered Shoji
Creature — Spirit

Whenever you cast a Spirit or Arcane spell, this creature gains flying until end of turn.

It remembered all the shadows lantern-cast upon its paper wings, and sometimes those silhouettes played across its shape again, acting out silent tragedies.

2/5
Kami of the Honored Dead
Creature — Spirit

Flying

Whenever this creature is dealt damage, you gain that much life.

Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)

3/5
Kentaro, the Smiling Cat
Legendary Creature — Human Samurai

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

You may pay rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.

"The bonds of bushido will draw the dishonored back someday, and I will be there waiting."

2/1
Kitsune Palliator
Creature — Fox Cleric

: Prevent the next 1 damage that would be dealt to each creature and each player this turn.

"Who am I to judge who is deserving and who is not? That is a question for lords, not healers."

0/2
Mending Hands
Instant

Prevent the next 4 damage that would be dealt to any target this turn.

"I can staunch their blood, mend their flesh, and knit their bones. But I cannot restore their hope."

—Tender-Hand, kitsune healer

Moonlit Strider
Creature — Spirit

Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.

Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)

1/4
Opal-Eye, Konda's Yojimbo
Legendary Creature — Fox Samurai

Defender (This creature can't attack.)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye instead.

: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.

1/4
Oyobi, Who Split the Heavens
Legendary Creature — Spirit

Flying

Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.

Her angry call split the sky. From that rift descended her champions.

3/6
Patron of the Kitsune
Legendary Creature — Spirit

Fox offering (You may cast this spell any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.)

Whenever a creature attacks, you may gain 1 life.

5/6
Scour
Instant

Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.

Shining Shoal
Instant — Arcane

You may exile a white card with mana value X from your hand rather than pay this spell's mana cost.

The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to any target instead.

Silverstorm Samurai
Creature — Fox Samurai

Flash

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

3/3
Split-Tail Miko
Creature — Fox Cleric

, : Prevent the next 2 damage that would be dealt to any target this turn.

"I wish there were no use for those with my talents. I wish that I could walk Kamigawa forgotten and unneeded, with no war wounds to heal and no broken bones to mend."

1/1
Takeno's Cavalry
Creature — Human Samurai Archer

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

: This creature deals 1 damage to target attacking or blocking Spirit.

At night he perfected his aim, shooting spiderwebs by starlight.

1/1
Tallowisp
Creature — Spirit

Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.

Isolated on its little candlewick, the kami never heard of the crime that drove its comrades to war.

1/3
Terashi's Grasp
Sorcery — Arcane

Destroy target artifact or enchantment. You gain life equal to its mana value.

"The jeweler, the potter, the smith . . . They all imbue a bit of their souls into their creations. The kami destroy that crafted mortal shell and absorb the soul within."

—Noboru, master kitemaker

Terashi's Verdict
Instant — Arcane

Destroy target attacking creature with power 3 or less.

It was as though the sky opened its eyes and found what it saw displeasing.

Ward of Piety
Enchantment — Aura

Enchant creature

: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.

Reluctant to strike at the kami directly, some kitsune trained in more passive fighting techniques.

Waxmane Baku
Creature — Spirit

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature.

, Remove X ki counters from this creature: Tap X target creatures.

2/2
Yomiji, Who Bars the Way
Legendary Creature — Spirit

Whenever a legendary permanent other than Yomiji is put into a graveyard from the battlefield, return that card to its owner's hand.

"As I died, I rejoiced. I would see my family again. But then I woke up back on the battlefield. Back in Kamigawa. Back in hell."

—Kenzo the Hardhearted

4/4
Callow Jushi
Creature — Human Wizard

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature.

At the beginning of the end step, if there are two or more ki counters on this creature, you may flip it.

2/2
Jaraku the Interloper
Legendary Creature — Spirit

Remove a ki counter from Jaraku: Counter target spell unless its controller pays .

3/4
Chisei, Heart of Oceans
Legendary Creature — Spirit

Flying

At the beginning of your upkeep, sacrifice Chisei unless you remove a counter from a permanent you control.

4/4
Disrupting Shoal
Instant — Arcane

You may exile a blue card with mana value X from your hand rather than pay this spell's mana cost.

Counter target spell if its mana value is X.

Floodbringer
Creature — Moonfolk Wizard

Flying

, Return a land you control to its owner's hand: Tap target land.

"Such a small thing, a drop of water . . . And yet enough of them together can flood a field, cleanse a mire, or choke a forest."

1/2
Genju of the Falls
Enchantment — Aura

Enchant Island

: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.

When enchanted Island is put into a graveyard, you may return this card from your graveyard to your hand.

Heed the Mists
Sorcery — Arcane

Mill a card, then draw cards equal to the milled card's mana value.

"Once, I looked to the mists for wisdom. Now I wish only for understanding."

Higure, the Still Wind
Legendary Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.

: Target Ninja creature can't be blocked this turn.

3/4
Jetting Glasskite
Creature — Spirit

Flying

Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

The bolt struck with a flash and there was a terrible sound, as of glass shattering, but the creature was unharmed.

4/4
Kaijin of the Vanishing Touch
Creature — Spirit

Defender (This creature can't attack.)

Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

When it's finished, all that's left of you is a ripple on a still pond.

0/3
Kira, Great Glass-Spinner
Legendary Creature — Spirit

Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."

Each spell is an intricate tapestry, and Kira is the great unraveler.

2/2
Minamo Sightbender
Creature — Human Wizard

, : Target creature with power X or less can't be blocked this turn.

Woven from threads of the spirit world, the mistcloak rendered its wearer invisible, but quickly fell to tatters.

1/2
Minamo's Meddling
Instant

Counter target spell. That spell's controller reveals their hand, then discards each card with the same name as a card spliced onto that spell.

Like storm water through the segments of bamboo, the spell followed the links of magic. Then it destroyed them.

Mistblade Shinobi
Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, you may return target creature that player controls to its owner's hand.

1/1
Ninja of the Deep Hours
Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, you may draw a card.

2/2
Patron of the Moon
Legendary Creature — Spirit

Moonfolk offering (You may cast this spell any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)

Flying

: Put up to two land cards from your hand onto the battlefield tapped.

5/4
Phantom Wings
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Sacrifice this Aura: Return enchanted creature to its owner's hand.

Many kami could fly, which put some warriors at a distinct disadvantage. The mages of Minamo took it upon themselves to correct that imbalance.

Quash
Instant

Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.

Quillmane Baku
Creature — Spirit

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature.

, , Remove X ki counters from this creature: Return target creature with mana value X or less to its owner's hand.

3/3
Reduce to Dreams
Sorcery

Return all artifacts and enchantments to their owners' hands.

"This world is a dream. We cling to our toys like children, but sooner or later we must learn to live without them."

—Sensei Hisoka

Ribbons of the Reikai
Sorcery — Arcane

Draw a card for each Spirit you control.

"If wisdom is a river, then we cup our hands, reach in, and drink from it in sips. The kami, however, are like fish, swimming, breathing, surrounded in its presence."

—Dosan the Falling Leaf

Shimmering Glasskite
Creature — Spirit

Flying

Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

A child's whisper could crack its shell, but not even an oni's scream could penetrate it.

2/3
Soratami Mindsweeper
Creature — Moonfolk Wizard

Flying

, Return a land you control to its owner's hand: Target player mills two cards.

1/4
Stream of Consciousness
Instant — Arcane

Target player shuffles up to four target cards from their graveyard into their library.

"All things return to their beginnings. The waters that spill across the Kamitaki Falls flow to sea, only to be returned to her as the rain that joins the mighty river."

—Dosan the Falling Leaf

Sway of the Stars
Sorcery

Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.

Teardrop Kami
Creature — Spirit

Sacrifice this creature: You may tap or untap target creature.

"Do not fall into the trap of thinking you understand the kami. Cannot a drop of water be dew on the meadow, a glacier's thaw, or the tear of a child?"

—Sensei Hisoka

1/1
Threads of Disloyalty
Enchantment — Aura

Enchant creature with mana value 2 or less

You control enchanted creature.

"Over time, Konda grew ever more suspicious, fearing even his most loyal allies were being manipulated by unseen hands."

The History of Kamigawa

Toils of Night and Day
Instant — Arcane

You may tap or untap target permanent, then you may tap or untap another target permanent.

"The war sent Kamigawa into turmoil. Here it was spring and there winter. For some, time stood still, while for others, moments flashed past like minnows in a pond."

Observations of the Kami War

Tomorrow, Azami's Familiar
Legendary Creature — Spirit

If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.

1/5
Veil of Secrecy
Instant — Arcane

Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)

Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Walker of Secret Ways
Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, look at that player's hand.

: Return target Ninja you control to its owner's hand. Activate only during your turn.

1/2