Trample
Soulshift 8 (When this creature dies, you may return target Spirit card with mana value 8 or less from your graveyard to your hand.)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature.
At the beginning of the end step, if there are two or more ki counters on this creature, you may flip it.
Trample
Remove a ki counter from Ichiga: Target creature gets +2/+2 until end of turn.
Sacrifice this creature: Target creature gets +1/+1 until end of turn.
"The soratami scoff at the perils of Jukai, calling the forest an 'unruly garden.' Perhaps we should send them a rose such as this."
—Dokai, Weaver of Life
Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
"The race is run in the mind before the first step is taken."
—Dosan the Falling Leaf
Soulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with mana value 4 or less from your graveyard to your hand.)
Enchant Forest
: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return this card from your graveyard to your hand.
"On the fifty-seventh day of the Battle of Silk, the bell again tolled in hopes of summoning mortal aid. This time, a new breed of kami rose to answer its call."
—Great Battles of Kamigawa
Protection from non-Spirit creatures
Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
This spell can't be countered.
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
: Regenerate target Samurai.
"I do not care if he claims no allegiance in this war. Find him, Takeno."
—Lord Konda
Trample
When Iwamori enters, each opponent may put a legendary creature card from their hand onto the battlefield.
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.
Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)
Whenever a land enters, you may gain 1 life.
"Walk the world and you'll find your soul; search your soul and you'll discover the world."
—Diary of Azusa
, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle.
"The husk splits like a madman's smile And mystery steps forth."
—Snow-Fur, kitsune poet
Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
"You know its mood by the plants that spring up around it. When it is placid, fields of lilies flow in its wake; when it is angry, every stem has a thorn."
—Isao, Enlightened Bushi
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end."
: This creature deals 1 damage to target creature with flying.
Whenever this creature deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
You may exile a green card with mana value X from your hand rather than pay this spell's mana cost.
You gain X life.
Snake offering (You may cast this spell any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)
: Untap all Forests and all green creatures. Activate only once each turn.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature.
, Remove X ki counters from this creature: Add X mana of any one color.
If you control a Forest, each blocked creature gets +2/+2 until end of turn.
Splice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Whenever a creature you control deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end.
At the beginning of your upkeep, add . Until end of turn, you don't lose this mana as steps and phases end.
Whenever you cast a Spirit or Arcane spell, this creature gets +2/+2 until end of turn.
"Say, what rhymes with 'run for your lives'?"
—Ku-Ku, akki poet
At the beginning of each player's upkeep, that player adds . Until end of turn, they don't lose this mana as steps and phases end.
Create two 1/1 green Snake creature tokens.
Whenever a nontoken Snake you control enters, you may return this card from your graveyard to your hand.
Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.
Defender; reach (This creature can block creatures with flying.)
Traproot Kami's toughness is equal to the number of Forests on the battlefield.
Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
"That energy was once granted to growing things. Now the kami keep it for themselves, releasing it in sudden floods that overwhelm flesh and foliage alike."
—Sakiko, Mother of Summer
Put target land on top of its owner's library.
"We arrived at the battlefield too late. Again. Another error on your part, and you will have to answer to me personally."
—General Takeno, letter to the imperial mapmaker
You gain 3 life.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Enchant land
: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this artifact.
, , Remove a ki counter from this artifact: Create a 1/1 colorless Spirit creature token.
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
The "legend rule" doesn't apply.
Only in mirrors do heroes find their equal.
Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as this Equipment remains on the battlefield.
Whenever equipped creature deals damage to a player, that player loses 1 life.
Equip
Permanents enter tapped.
"Behind the eyelids, a flickering flame. Beneath the dream, a flickering sorrow. Can peace find you in this sleep When all the world is tossed by war?"
—Snow-Fur, kitsune poet
, : Target opponent exiles the top card of their library. You may play that card this turn.
Masako was privy to a great many of Konda's deepest secrets, and her hair was always perfect.
Equipped creature gets +2/+1.
Whenever a creature you control enters, attach this Equipment to that creature.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"One scratch on a wall meant safe passage, two that the target had already been raided, and three warned of a trap."
—Weaponry of Kamigawa
Equipped creature has ", Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
, Discard a Spirit or Arcane card: This artifact becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's mana value.
, : Put a divinity counter on target permanent other than That Which Was Taken.
Each permanent with a divinity counter on it has indestructible.
"This god held prisoner in human hands has put all humanity in the hands of angry gods."
—Masako the Humorless
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
: Add .
When Gods' Eye is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
Listen at its walls and you will hear the whispers of gods.
This land enters with a charge counter on it.
: Add .
, Remove a charge counter from this land: Add one mana of any color.