You may have this artifact enter as a copy of any creature on the battlefield, except it's an artifact and it has ": Add ." (It's not a creature.)
: Add .
Flying, vigilance, trample, lifelink
, Exile this card from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.
, , Sacrifice another artifact: Reveal the top eight cards of your library. Put up to two noncreature artifact cards with total mana value less than or equal to the sacrificed artifact's mana value from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever one or more artifact creatures you control die, draw a card. This ability triggers only once each turn.
, : Create a 1/1 colorless Thopter artifact creature token with flying.
Permanents you control have ward .
At the beginning of your end step, mill two cards, then exile a nonland card at random from your graveyard. Copy it. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Double strike
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Other artifacts you control have ward .
Bronze Guardian's power is equal to the number of artifacts you control.
Whenever you cast an artifact spell, you may pay . If you do, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
"Dig over there, you bolthead!"
Flying
Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)
"Every sword drawn to defend is an angelic blade, guided to justice by an angelic hand."
—Auriok proverb
Prevent all combat damage that would be dealt to attacking artifact creatures you control.
Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
As long as one drop of the oil exists, the joyous work continues.
Exile target creature. Its controller gains life equal to its power.
The smallest seed of regret can bloom into redemption.
Artifact creatures you control get +2/+2.
"Death shall prevail as long as our will falls to rust. May necessity anneal our resolve."
—Ghalma the Shaper
Flying
Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
"The Ancestor saved us for a purpose."
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
Urza poured his love, his grief, and his hatred into the Sylex, and the Multiverse shook.
Whenever a creature you control deals combat damage to a player, you may draw a card.
, : Creatures your opponents control attack this turn if able.
Only Kiora would dare steal the weapon of a god. Only Kiora could have succeeded.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Artifact spells you cast cost less to cast.
The greatest masters of the craft abandon tools altogether, shaping metal with hand and mind alone.
Flying
, : Destroy target creature or enchantment.
: Untap this creature.
Esper mages devised their weapons to be so devastating that war seemed unnecessary.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
"Try to pretend like you understand what's important."
Flying
Filigree Attendant's power is equal to the number of artifacts you control.
"The perfect assistant is one that's responsive, dextrous, and capable of reaching all the high shelves."
—Coruk, Esper artificer
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
"Only a mind unfettered with the concerns of the flesh can see the world as it truly is."
, , Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
"Wasted potential surrounds us. Lend me that bauble, and let me see what it can be made to be."
, Sacrifice this artifact: Draw two cards.
Channel — , Discard this card: Draw a card.
"Let the Imperials search our laboratories. Will they think to look for secrets in a pretty bauble?"
—Emire, director of the Saiba Futurists
, : Look at the top X cards of your library, where X is the greatest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Draw cards equal to the greatest mana value among artifacts you control.
"When I grafted the Planar Bridge into myself, I felt my Planeswalker spark flare beyond my body. The Multiverse was my plaything. It felt . . . incredible."
—Tezzeret
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
"Impress me."
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice two artifacts: Draw a card.
"Industry without artistry is just a fancy way to fill the junkyard."
Flying
Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Whether mechanical or biological, life finds a way to propagate itself.
Flying
As long as you control four or more artifacts, this creature has hexproof. (It can't be the target of spells or abilities your opponents control.)
Tap two untapped artifacts you control: Draw a card.
The indigo dragon gladly traded a bit of its hoard for everlasting moonlight.
Draw three cards. Then discard two cards unless you discard an artifact card.
"Knowledge is the universal currency of the Multiverse. It is power. It is freedom. It is possibility itself."
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Flying
When this creature enters, draw two cards.
It roams the skies over the Quicksilver Sea, alert for any hint of aberrant thought.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Draw two cards.
Vedalken eyes don't see the beauty in things. They see only what those things can teach.
Metalcraft — Whenever this creature attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.
"And who will stop me? You?"
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Artifact creatures you control have flying.
At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
Partner (You can have two commanders if both have partner.)
, , Sacrifice this artifact: Destroy target nonblack creature.
There is always a moment of trepidation before opening a message capsule, for fear of the judgment that might be contained within.
, Sacrifice a creature: Put two +1/+1 counters on target creature.
, Remove a counter from a creature you control: Create a Treasure token.
, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
: Untap Fain.
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
"On vile wings and bloody wind, the swarm will rise."
—Skyclave inscription
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
: Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Flying
At the beginning of your end step, each opponent discards a card.
, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
Fabricate 3 (When this creature enters, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
Menace
When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
The desert is a voracious beast, devouring both flesh and stone.
, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This creature deals damage to you equal to the number of cards revealed this way.
This spell costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."
—Thalia, Knight-Cathar
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
: Add .
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, haste
: This creature gets +X/+0 until end of turn, where X is the number of artifacts you control.
Its flight sets the sky itself on fire.
Sacrifice an artifact: Target artifact gains indestructible until end of turn.
"I used to joke that he had been exiled for being too smart. Now I know why he never laughed."
—Glissa Sunseeker
Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
Flying, deathtouch
When this creature enters, draw a card.
Its beak rends flesh and bone, exposing the tender marrow of dream.
Destroy target artifact, creature, or planeswalker.
"It's easy to get taken in by the spectacle, to enjoy a bit of naughty amusement. But make no mistake: the Cult of Rakdos is a danger."
—Tajic
Creature tokens you control have haste.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.