Commander 2013

C13 · 356 cards · Released

Act of Authority
Enchantment

When this enchantment enters, you may exile target artifact or enchantment.

At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of this enchantment.

Aerie Mystics
Creature — Bird Wizard

Flying

: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives.

3/3
Ajani's Pridemate
Creature — Cat Soldier

Whenever you gain life, put a +1/+1 counter on this creature.

"When one of us prospers, the pride prospers."

—Jazal Goldmane

2/2
Angel of Finality
Creature — Angel

Flying

When this creature enters, exile target player's graveyard.

"Better the dead depart utterly than be enslaved."

3/4
Archangel
Creature — Angel

Flying, vigilance

The sky rang with the cries of armored seraphs, and the darkness made a tactical retreat.

5/5
Azorius Herald
Creature — Spirit

This creature can't be blocked.

When this creature enters, you gain 4 life.

When this creature enters, sacrifice it unless was spent to cast it.

"As peace should be—gentle yet unstoppable."

—Augustin IV

2/1
Cradle of Vitality
Enchantment

Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature for each 1 life you gained.

Naya's trees grow tall and sturdy. Their foliage intertwines to form dewcups, rainwater pools where the elves gather to celebrate life.

Curse of the Forsaken
Enchantment — Aura Curse

Enchant player

Whenever a creature attacks enchanted player, its controller gains 1 life.

"Purge the damned, for they have no place among the righteous!"

—Seeta of Thraben

Darksteel Mutation
Enchantment — Aura

Enchant creature

Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Infinitely powerless.

Eternal Dragon
Creature — Dragon Spirit

Flying

: Return this card from your graveyard to your hand. Activate only during your upkeep.

Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

5/5
Fiend Hunter
Creature — Human Cleric

When this creature enters, you may exile another target creature.

When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1/3
Flickerform
Enchantment — Aura

Enchant creature

: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

Flickerwisp
Creature — Elemental

Flying

When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Its wings disturb more than air.

3/1
Karmic Guide
Creature — Angel Spirit

Flying, protection from black

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When this creature enters, return target creature card from your graveyard to the battlefield.

2/2
Kirtar's Wrath
Sorcery

Destroy all creatures. They can't be regenerated.

Threshold — If there are seven or more cards in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.

Kongming, "Sleeping Dragon"
Legendary Creature — Human Advisor

Other creatures you control get +1/+1.

"Such a lord as this—all virtues' height—Had never been, nor ever was again."

2/2
Mirror Entity
Creature — Shapeshifter

Changeling (This card is every creature type.)

: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.

1/1
Mystic Barrier
Enchantment

When this enchantment enters and at the beginning of your upkeep, choose left or right.

Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.

Razor Hippogriff
Creature — Hippogriff

Flying

When this creature enters, return target artifact card from your graveyard to your hand. You gain life equal to that card's mana value.

She incubates her eggs in gold and mana.

3/3
Serene Master
Creature — Human Monk

Whenever this creature blocks, exchange its power and the power of target creature it's blocking until end of combat.

"A great warrior studies many different disciplines and takes the best from each."

—Gideon Jura

0/2
Serra Avatar
Creature — Avatar

Serra Avatar's power and toughness are each equal to your life total.

When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

"Serra isn't dead. She lives on through me."

*/*
Stonecloaker
Creature — Gargoyle

Flash

Flying

When this creature enters, return a creature you control to its owner's hand.

When this creature enters, exile target card from a graveyard.

3/2
Survival Cache
Sorcery

You gain 2 life. Then if you have more life than an opponent, draw a card.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Tempt with Glory
Sorcery

Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.

Unexpectedly Absent
Instant

Put target nonland permanent into its owner's library just beneath the top X cards of that library.

Once you've been dragged down the currents of time, you'll never quite trust your own permanence again.

Wall of Reverence
Creature — Spirit Wall

Defender, flying

At the beginning of your end step, you may gain life equal to the power of target creature you control.

The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes.

1/6
Wrath of God
Sorcery

Destroy all creatures. They can't be regenerated.

Arcane Denial
Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.

Arcane Melee
Enchantment

Instant and sorcery spells cost less to cast.

Debates between wizards are never purely academic.

Augur of Bolas
Creature — Merfolk Wizard

When this creature enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

1/3
Azami, Lady of Scrolls
Legendary Creature — Human Wizard

Tap an untapped Wizard you control: Draw a card.

"Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami."

—Lady Azami, letter to Sensei Hisoka

0/2
Blue Sun's Zenith
Instant

Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

"The Origin Query will wait. We must ensure we survive to return to it."

—Pelyus, vedalken ordinar

Borrowing 100,000 Arrows
Sorcery

Draw a card for each tapped creature target opponent controls.

Kongming and Lu Su tricked Wei troops into shooting over 100,000 arrows at them to later use against the Wei at Red Cliffs.

Brilliant Plan
Sorcery

Draw three cards.

At Red Cliffs, Kongming and Zhou Yu each wrote his plan for defeating Wei on the palm of his hand. They laughed as they both revealed the same word, "Fire."

Control Magic
Enchantment — Aura

Enchant creature

You control enchanted creature.

"Do as I think, not as I do."

—Jace Beleren

Curse of Inertia
Enchantment — Aura Curse

Enchant player

Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.

"As long as I pull the strings, you will dance."

—Tezzeret

Deceiver Exarch
Creature — Phyrexian Cleric

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, choose one —

• Untap target permanent you control.

• Tap target permanent an opponent controls.

1/4
Deep Analysis
Sorcery

Target player draws two cards.

Flashback, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"The specimen seems to be broken."

Dismiss
Instant

Counter target spell.

Draw a card.

"There is nothing you can do that I cannot simply deny."

—Ertai, wizard adept

Diviner Spirit
Creature — Spirit

Whenever this creature deals combat damage to a player, you and that player each draw that many cards.

Sentience is its natural habitat.

2/4
Djinn of Infinite Deceits
Creature — Djinn

Flying

: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.

The winds of change have a mind of their own.

2/7
Dungeon Geists
Creature — Spirit

Flying

When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.

3/3
Echo Mage
Creature — Human Wizard

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

2/4

, : Copy target instant or sorcery spell. You may choose new targets for the copy.

LEVEL 4+

2/5

, : Copy target instant or sorcery spell twice. You may choose new targets for the copies.

2/3
Fog Bank
Creature — Wall

Defender (This creature can't attack.)

Flying

Prevent all combat damage that would be dealt to and dealt by this creature.

"The union of sea and sky makes a perfect cover."

—Talrand, sky summoner

0/2
Guard Gomazoa
Creature — Jellyfish

Defender, flying

Prevent all combat damage that would be dealt to this creature.

It lingers near the outposts of the Makindi Trenches, inadvertently granting another layer of defense.

1/3
Hada Spy Patrol
Creature — Human Rogue

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/2

This creature can't be blocked.

LEVEL 3+

3/3

Shroud (This creature can't be the target of spells or abilities.)

This creature can't be blocked.

1/1
Illusionist's Gambit
Instant

Cast this spell only during the declare blockers step on an opponent's turn.

Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.

Jace's Archivist
Creature — Vedalken Wizard

, : Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

"This is a sacred duty. Master Beleren's trust has bought an eternity of my loyalty."

2/2
Lu Xun, Scholar General
Legendary Creature — Human Soldier

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Lu Xun deals damage to an opponent, you may draw a card.

1/3
Mnemonic Wall
Creature — Wall

Defender

When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.

"I'd build an entire fortress of them if I could."

—Mzali, Lighthouse archmage

0/4
Opportunity
Instant

Target player draws four cards.

"Opportunity isn't something you wait for. It's something you create."

Order of Succession
Sorcery

Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature they chose.

"Long live . . . me."

Propaganda
Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"The cost of your opposition will be extracted from your wits."

—Nekusar, the Mindrazer

Prosperity
Sorcery

Each player draws X cards.

"True riches are found in the mazes of the mind."

—Tamiyo, the Moon Sage

Raven Familiar
Creature — Bird

Flying

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When this creature enters, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

1/2
Sharding Sphinx
Artifact Creature — Sphinx

Flying

Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.

Whether mechanical or biological, life finds a way to propagate itself.

4/4
Skyscribing
Sorcery

Each player draws X cards.

Forecast , Reveal this card from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)

"All clouds should be so organized."

—Isperia

Stormscape Battlemage
Creature — Metathran Wizard

Kicker and/or (You may pay an additional and/or as you cast this spell.)

When this creature enters, if it was kicked with its kicker, you gain 3 life.

When this creature enters, if it was kicked with its kicker, destroy target nonblack creature. That creature can't be regenerated.

2/2
Strategic Planning
Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

"Plans evolved within the tent decide a victory 1,000 li away."

Tempt with Reflections
Sorcery

Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.