Commander 2013

C13 · 356 cards · Released

Stalking Vengeance
Creature — Avatar

Haste

Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.

Something roams the killing places, sniffing the guilt of the slayers, stalking them on iron paws.

5/5
Starstorm
Instant

Starstorm deals X damage to each creature.

Cycling (, Discard this card: Draw a card.)

Ever since the disaster, the city's survivors viewed the star-strewn sky with dread.

Street Spasm
Instant

Street Spasm deals X damage to target creature without flying you don't control.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sudden Demise
Sorcery

Choose a color. Sudden Demise deals X damage to each creature of the chosen color.

In the Skyfang Mountains, one misstep can mean the end of an entire clan.

Tempt with Vengeance
Sorcery

Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.

Terra Ravager
Creature — Elemental Beast

Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls.

It lives in the mountaintops, feeds at the mountains' feet, and kills anything it finds on the path between.

0/4
Tooth and Claw
Enchantment

Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.

"You deify nature as female—kind and gentle—yet you cringe at what is natural."

—Mirri of the Weatherlight

War Cadence
Enchantment

: This turn, creatures can't block unless their controller pays for each blocking creature they control.

The rhythm isn't a call to arms, but a signal that the goblins have made a new enemy.

Warstorm Surge
Enchantment

Whenever a creature you control enters, it deals damage equal to its power to any target.

"Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!"

Where Ancients Tread
Enchantment

Whenever a creature you control with power 5 or greater enters, you may have this enchantment deal 5 damage to any target.

"Never subtle nor cryptic is the reckoning of the mighty."

—Mayael the Anima

Widespread Panic
Enchantment

Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library.

"How thin is the veneer of civilization! A modest measure of panic will wash it off completely."

—Guard Erdrud of An Karras

Wild Ricochet
Instant

You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

"May your day never match your expectations."

—Scriptus Fleen, flectomancer

Witch Hunt
Enchantment

Players can't gain life.

At the beginning of your upkeep, this enchantment deals 4 damage to you.

At the beginning of your end step, target opponent chosen at random gains control of this enchantment.

The accusations spread like hungry flames.

Acidic Slime
Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When this creature enters, destroy target artifact, enchantment, or land.

2/2
Avenger of Zendikar
Creature — Elemental

When this creature enters, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

5/5
Baloth Woodcrasher
Creature — Beast

Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.

4/4
Bane of Progress
Creature — Elemental

When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.

It sees shaped stone and carved wood as mutilations.

2/2
Brooding Saurian
Creature — Lizard

At the beginning of each end step, each player gains control of all nontoken permanents they own.

"I have been trapped in the lizard's lair for days. It seems to regard me as its child and will not let me leave."

—Aevar Borg, northern guide, journal entry

4/4
Cultivate
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

Curse of Predation
Enchantment — Aura Curse

Enchant player

Whenever a creature attacks enchanted player, put a +1/+1 counter on it.

"Hunters feed on the fear of their prey."

—Garruk Wildspeaker

Deadwood Treefolk
Creature — Treefolk

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When this creature enters or leaves the battlefield, return another target creature card from your graveyard to your hand.

3/6
Drumhunter
Creature — Human Druid Warrior

At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.

: Add .

"I feel the vine-rhythm as my friends drive the beast to me. I will not miss my mark."

2/2
Elvish Skysweeper
Creature — Elf Warrior

, Sacrifice a creature: Destroy target creature with flying.

The spires of Ravnica are no different from the tall trees of other planes. The elves navigate and protect them just the same.

1/1
Farhaven Elf
Creature — Elf Druid

When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Verdant bloom does exist. It merely hides for its own safety."

1/1
Fecundity
Enchantment

Whenever a creature dies, that creature's controller may draw a card.

Life is eternal. A lifetime is ephemeral.

Foster
Enchantment

Whenever a creature you control dies, you may pay . If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.

Grazing Gladehart
Creature — Antelope

Landfall — Whenever a land you control enters, you may gain 2 life.

"Don't be fooled. If it were as docile as it looks, it would've died off long ago."

—Yon Basrel, Oran-Rief survivalist

2/2
Harmonize
Sorcery

Draw three cards.

"Words lie. People lie. The land tells the truth."

Hua Tuo, Honored Physician
Legendary Creature — Human

: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.

1/2
Hunted Troll
Creature — Troll Warrior

When this creature enters, target opponent creates four 1/1 blue Faerie creature tokens with flying.

: Regenerate this creature.

8/4
Jade Mage
Creature — Human Shaman

: Create a 1/1 green Saproling creature token.

"We are one with the wild things. Life blooms from our fingertips and nature responds to our summons."

—Jade creed

2/1
Kazandu Tuskcaller
Creature — Human Shaman

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-5

1/1

: Create a 3/3 green Elephant creature token.

LEVEL 6+

1/1

: Create two 3/3 green Elephant creature tokens.

1/1
Krosan Grip
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.

"Give up these unnatural weapons, these scrolls. Heart and mind and fist are enough."

—Zyd, Kamahlite druid

Krosan Tusker
Creature — Boar Beast

Cycling (, Discard this card: Draw a card.)

When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)

6/5
Krosan Warchief
Creature — Beast

Beast spells you cast cost less to cast.

: Regenerate target Beast.

It turns prey into predator.

2/2
Mold Shambler
Creature — Fungus Beast

Kicker (You may pay an additional as you cast this spell.)

When this creature enters, if it was kicked, destroy target noncreature permanent.

When civilization encroaches on nature, Zendikar encroaches back.

3/3
Naya Soulbeast
Creature — Beast

When you cast this spell, each player reveals the top card of their library. This creature enters with X +1/+1 counters on it, where X is the total mana value of all cards revealed this way.

Trample

0/0
Night Soil
Enchantment

, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.

Some said killing the thallids only encouraged them.

One Dozen Eyes
Sorcery

Choose one —

• Create a 5/5 green Beast creature token.

• Create five 1/1 green Insect creature tokens.

Entwine (Choose both if you pay the entwine cost.)

Phantom Nantuko
Creature — Insect Spirit

Trample

This creature enters with two +1/+1 counters on it.

If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.

: Put a +1/+1 counter on this creature.

0/0
Presence of Gond
Enchantment — Aura

Enchant creature

Enchanted creature has ": Create a 1/1 green Elf Warrior creature token."

"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."

Primal Vigor
Enchantment

If one or more tokens would be created, twice that many of those tokens are created instead.

If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.

Rain of Thorns
Sorcery

Choose one or more —

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target land.

When the forests became havens for evil, the archmages devised new ways to cleanse the wilds.

Rampaging Baloths
Creature — Beast

Trample

Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.

"When the land is angry, so are they."

—Nissa Revane

6/6
Ravenous Baloth
Creature — Beast

Sacrifice a Beast: You gain 4 life.

"All we know about the Krosan Forest we have learned from those few who made it out alive."

—Elvish refugee

4/4
Reincarnation
Instant

Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.

"You cannot imagine what eyes you may look through tomorrow."

—Aerona, elder druid

Restore
Sorcery

Put target land card from a graveyard onto the battlefield under your control.

"See, the land itself raises an altar to the ascendancy of nature."

—Mayael the Anima

Sakura-Tribe Elder
Creature — Snake Shaman

Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.

1/1
Silklash Spider
Creature — Spider

Reach

: This creature deals X damage to each creature with flying.

By the time the spider comes to slurp up its dinner, its victims have been partially dissolved by acidic silk.

2/7
Slice in Twain
Instant

Destroy target artifact or enchantment.

Draw a card.

"The hypocrisy of these elves is thicker than steel—destroying 'unnatural metal' with their own enchanted swords."

—Kara Vrist, Neurok agent

Spawning Grounds
Enchantment — Aura

Enchant land

Enchanted land has ": Create a 5/5 green Beast creature token with trample."

It's the only water source in miles of desert, but the local tribes avoid it at all costs.

Spoils of Victory
Sorcery

Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.

Sprouting Vines
Instant

Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Tempt with Discovery
Sorcery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Walker of the Grove
Creature — Elemental

When this creature leaves the battlefield, create a 4/4 green Elemental creature token.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

7/7
Aethermage's Touch
Instant

Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

Baleful Strix
Artifact Creature — Bird

Flying, deathtouch

When this creature enters, draw a card.

Its beak rends flesh and bone, exposing the tender marrow of dream.

1/1
Behemoth Sledge
Artifact — Equipment

Equipped creature gets +2/+2 and has trample and lifelink.

Equip

Those who worship the great gargantuans could hardly be expected to fight with a subtle weapon.

Boros Charm
Instant

Choose one —

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.

"Practice compassion and mercy. But know when they must end."

—Aurelia

Charnelhoard Wurm
Creature — Wurm

Trample

Whenever this creature deals damage to an opponent, you may return target card from your graveyard to your hand.

Jund's dragons hoard only sangrite crystals. Its wurms aren't so picky.

6/6