Commander 2014

C14 · 337 cards · Released

Spitebellows
Creature — Elemental

When this creature leaves the battlefield, it deals 6 damage to target creature.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Disaster stalks with gaping jaws across unready lands.

6/1
Starstorm
Instant

Starstorm deals X damage to each creature.

Cycling (, Discard this card: Draw a card.)

Ever since the disaster, the city's survivors viewed the star-strewn sky with dread.

Tuktuk the Explorer
Legendary Creature — Goblin

Haste

When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.

Remade by Eldrazi magic, Tuktuk inspired an entire clan of misguided goblins.

1/1
Whipflare
Sorcery

Whipflare deals 2 damage to each nonartifact creature.

The slag-workers wasted no time in creating their own flare pulses to cleanse the area of the incompleat.

Word of Seizing
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

"Obey!"

Beastmaster Ascension
Enchantment

Whenever a creature you control attacks, you may put a quest counter on this enchantment.

As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.

Collective Unconscious
Sorcery

Draw a card for each creature you control.

"The beasts of the wild are my senses. It is through their eyes that all knowledge shall come to me."

Desert Twister
Sorcery

Destroy target permanent.

Massive, mindless, and imbued with one terrible purpose.

Drove of Elves
Creature — Elf

Hexproof

Drove of Elves's power and toughness are each equal to the number of green permanents you control.

"The light of beauty protects our journeys through darkness."

*/*
Elvish Archdruid
Creature — Elf Druid

Other Elf creatures you control get +1/+1.

: Add for each Elf you control.

He knows the name of every elf born in the last four centuries. More importantly, they all know his.

2/2
Elvish Mystic
Creature — Elf Druid

: Add .

"Life grows everywhere. My kin merely find those places where it grows strongest."

—Nissa Revane

1/1
Elvish Skysweeper
Creature — Elf Warrior

, Sacrifice a creature: Destroy target creature with flying.

The spires of Ravnica are no different from the tall trees of other planes. The elves navigate and protect them just the same.

1/1
Elvish Visionary
Creature — Elf Shaman

When this creature enters, draw a card.

"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."

1/1
Essence Warden
Creature — Elf Shaman

Whenever another creature enters, you gain 1 life.

"The more our numbers grow, the more I gain hope that Volrath and his cursed stronghold will one day fall."

—Eladamri, Lord of Leaves

1/1
Ezuri, Renegade Leader
Legendary Creature — Elf Warrior

: Regenerate another target Elf.

: Elf creatures you control get +3/+3 and gain trample until end of turn.

The infamous Ezuri commands the highest bounty the vedalken have ever placed upon an outlaw.

2/2
Farhaven Elf
Creature — Elf Druid

When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Verdant bloom does exist. It merely hides for its own safety."

1/1
Fresh Meat
Instant

Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.

A scavenger's favorite appetizer is death.

Grim Flowering
Sorcery

Draw a card for each creature card in your graveyard.

"Nothing in nature goes to waste, not even the rotting corpse of a good-for-nothing, blood-sucking vampire."

—Halana of Ulvenwald

Harrow
Instant

As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

No spot in nature is truly barren.

Hunting Triad
Kindred Sorcery — Elf

Create three 1/1 green Elf Warrior creature tokens.

Reinforce 3 (, Discard this card: Put three +1/+1 counters on target creature.)

"Eyeblights are easy to track. Just follow the imperfections."

Immaculate Magistrate
Creature — Elf Shaman

: Put a +1/+1 counter on target creature for each Elf you control.

Elves of the immaculate class weave flora into living creatures—sometimes to endorse an elite warrior, sometimes to create a breathing work of art.

2/2
Imperious Perfect
Creature — Elf Warrior

Other Elves you control get +1/+1.

, : Create a 1/1 green Elf Warrior creature token.

In a culture of beauty, the most beautiful are worshipped as gods.

2/2
Joraga Warcaller
Creature — Elf Warrior

Multikicker (You may pay an additional any number of times as you cast this spell.)

This creature enters with a +1/+1 counter on it for each time it was kicked.

Other Elf creatures you control get +1/+1 for each +1/+1 counter on this creature.

1/1
Llanowar Elves
Creature — Elf Druid

: Add .

One bone broken for every twig snapped underfoot.

—Llanowar penalty for trespassing

1/1
Lys Alana Huntmaster
Creature — Elf Warrior

Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.

From the highest tiers of Dawn's Light Palace to the deepest shade of Wren's Run, the silver notes of the horn shimmer through the air, and all who hear it feel its pull.

3/3
Masked Admirers
Creature — Elf Shaman

When this creature enters, draw a card.

Whenever you cast a creature spell, you may pay . If you do, return this card from your graveyard to your hand.

"Beauty determines value, and we determine beauty."

3/2
Overrun
Sorcery

Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Nature doesn't walk.

Overwhelming Stampede
Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

Praetor's Counsel
Sorcery

Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.

As the Phyrexian contagion corroded Karn's body, the praetors whispered psalms to corrupt his mind.

Priest of Titania
Creature — Elf Druid

: Add for each Elf on the battlefield.

Titania rewards all who honor the forest by making them a living part of it.

1/1
Primordial Sage
Creature — Spirit

Whenever you cast a creature spell, you may draw a card.

For each creature that arrives in its audience, the sage imparts another piece of ancient wisdom for all to hear.

4/5
Rampaging Baloths
Creature — Beast

Trample

Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.

"When the land is angry, so are they."

—Nissa Revane

6/6
Reclamation Sage
Creature — Elf Shaman

When this creature enters, you may destroy target artifact or enchantment.

"What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth."

2/1
Silklash Spider
Creature — Spider

Reach

: This creature deals X damage to each creature with flying.

By the time the spider comes to slurp up its dinner, its victims have been partially dissolved by acidic silk.

2/7
Soul of the Harvest
Creature — Elemental

Trample

Whenever another nontoken creature you control enters, you may draw a card.

It's there when a seed sprouts, when gourds ripen on the vines, and when the reapers cut the grains under the Harvest Moon.

6/6
Sylvan Ranger
Creature — Elf Scout Ranger

When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

"Not all paths are found on the forest floor."

1/1
Sylvan Safekeeper
Creature — Human Wizard

Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

"He has been to the heart of the wood. Did you truly expect to wield power over him?"

—Oakhide druid

1/1
Terastodon
Creature — Elephant

When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

9/9
Thornweald Archer
Creature — Elf Archer

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.

2/1
Timberwatch Elf
Creature — Elf

: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

Even through the Mirari's voice, the elves still hear the call of their kinship.

1/2
Titania's Chosen
Creature — Elf Archer

Whenever a player casts a green spell, put a +1/+1 counter on this creature.

"What do a hero and an arrow have in common? In times of war are many more made."

—Elvish riddle

1/1
Tornado Elemental
Creature — Elemental

When this creature enters, it deals 6 damage to each creature with flying.

You may have this creature assign its combat damage as though it weren't blocked.

6/6
Wellwisher
Creature — Elf

: You gain 1 life for each Elf on the battlefield.

"Close your ears to the voice of greed, and you can turn a gift for one into a gift for many."

1/1
Whirlwind
Sorcery

Destroy all creatures with flying.

Urza tried to rule the air, but Gaea taught him that she controlled all the elements.

Wolfbriar Elemental
Creature — Elemental

Multikicker (You may pay an additional any number of times as you cast this spell.)

When this creature enters, create a 2/2 green Wolf creature token for each time it was kicked.

4/4
Wood Elves
Creature — Elf Scout

When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Every branch a crossroads, every vine a swift steed.

1/1
Wren's Run Packmaster
Creature — Elf Warrior

Champion an Elf (When this creature enters, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)

: Create a 2/2 green Wolf creature token.

Wolves you control have deathtouch.

5/5
Argentum Armor
Artifact — Equipment

Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip

Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.

Bonehoard
Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.

Equip

Bosh, Iron Golem
Legendary Artifact Creature — Golem

Trample

, Sacrifice an artifact: Bosh deals damage equal to the sacrificed artifact's mana value to any target.

As Glissa searches for the truth about Memnarch, Bosh searches to unearth the secrets of his past.

6/7
Bottle Gnomes
Artifact Creature — Gnome

Sacrifice this creature: You gain 3 life.

Reinforcements . . . or refreshments?

1/3
Burnished Hart
Artifact Creature — Elk

, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Forged by divine hands to wander mortal realms.

2/2
Caged Sun
Artifact

As this artifact enters, choose a color.

Creatures you control of the chosen color get +1/+1.

Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.

Cathodion
Artifact Creature — Construct

When this creature dies, add .

Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it.

3/3
Charcoal Diamond
Artifact

This artifact enters tapped.

: Add .

Dreamstone Hedron
Artifact

: Add .

, , Sacrifice this artifact: Draw three cards.

Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.

Emerald Medallion
Artifact

Green spells you cast cost less to cast.

Epochrasite
Artifact Creature — Construct

This creature enters with three +1/+1 counters on it if you didn't cast it from your hand.

When this creature dies, exile it with three time counters on it and it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may cast this card without paying its mana cost. It has haste.)

1/1
Everflowing Chalice
Artifact

Multikicker (You may pay an additional any number of times as you cast this spell.)

This artifact enters with a charge counter on it for each time it was kicked.

: Add for each charge counter on this artifact.

Fire Diamond
Artifact

This artifact enters tapped.

: Add .