Commander 2017

C17 · 309 cards · Released

Mirari's Wake
Enchantment

Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana of any type that land produced.

The land drank power from the Mirari as though it had thirsted forever.

Mortify
Instant

Destroy target creature or enchantment.

Many who cross Sorin's path come down with a sudden and fatal case of being-in-the-way-of-a-millennia-old-vampire.

Nin, the Pain Artist
Legendary Creature — Vedalken Wizard

, : Nin deals X damage to target creature. That creature's controller draws X cards.

"Your body is a delicate instrument that tells me truths. These devices help me 'tune' that instrument."

1/1
Niv-Mizzet, Dracogenius
Legendary Creature — Dragon Wizard

Flying

Whenever Niv-Mizzet deals damage to a player, you may draw a card.

: Niv-Mizzet deals 1 damage to any target.

He has no patience for minds that do not inspire him or explode by trying.

5/5
Niv-Mizzet, the Firemind
Legendary Creature — Dragon Wizard

Flying

Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.

: Draw a card.

4/4
Nivix Guildmage
Creature — Human Wizard

: Draw a card, then discard a card.

: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

"The only action worth taking is one with an unknown outcome."

2/2
Ojutai, Soul of Winter
Legendary Creature — Dragon

Flying, vigilance

Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.

"When I battled Ojutai, I realized my learning had only begun."

—Shu Yun, the Silent Tempest

5/6
Phantom Nishoba
Creature — Cat Beast Spirit

Trample

This creature enters with seven +1/+1 counters on it.

Whenever this creature deals damage, you gain that much life.

If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.

0/0
Qasali Pridemage
Creature — Cat Wizard

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

, Sacrifice this creature: Destroy target artifact or enchantment.

An elder in one pride, of the Sigiled caste in another.

2/2
Rakdos Charm
Instant

Choose one —

• Exile target player's graveyard.

• Destroy target artifact.

• Each creature deals 1 damage to its controller.

Savage Ventmaw
Creature — Dragon

Flying

Whenever this creature attacks, add . Until end of turn, you don't lose this mana as steps and phases end.

4/4
Scion of the Ur-Dragon
Legendary Creature — Dragon Avatar

Flying

: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.

"I am the blood of the ur-dragon, coursing through all dragonkind."

4/4
Shadowmage Infiltrator
Creature — Human Wizard

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever this creature deals combat damage to a player, you may draw a card.

1/3
Silumgar, the Drifting Death
Legendary Creature — Dragon

Flying, hexproof

Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.

"No machinations, no puppet strings, no plots. Just pure, sweeping death."

—Tasigur, the Golden Fang

3/7
Silumgar's Command
Instant

Choose two —

• Counter target noncreature spell.

• Return target permanent to its owner's hand.

• Target creature gets -3/-3 until end of turn.

• Destroy target planeswalker.

Spellbound Dragon
Creature — Dragon

Flying

Whenever this creature attacks, draw a card, then discard a card. This creature gets +X/+0 until end of turn, where X is the discarded card's mana value.

A king in Jund, a serf in Esper.

3/5
Stromkirk Captain
Creature — Vampire Soldier

First strike

Other Vampire creatures you control get +1/+1 and have first strike.

"No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass."

—Runo Stromkirk

2/2
Teneb, the Harvester
Legendary Creature — Dragon

Flying

Whenever Teneb deals combat damage to a player, you may pay . If you do, put target creature card from a graveyard onto the battlefield under your control.

6/6
Terminate
Instant

Destroy target creature. It can't be regenerated.

All suns must set.

Tithe Drinker
Creature — Vampire

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)

2/1
Vela the Night-Clad
Legendary Creature — Human Wizard

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other creatures you control have intimidate.

Whenever Vela or another creature you control leaves the battlefield, each opponent loses 1 life.

4/4
Argentum Armor
Artifact — Equipment

Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip

Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.

Armillary Sphere
Artifact

, , Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

The mysterious purpose of two of the rings had eluded Esper mages—until now.

Blade of the Bloodchief
Artifact — Equipment

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.

Equip

Boros Signet
Artifact

, : Add .

"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride."

—Agrus Kos

Commander's Sphere
Artifact

: Add one mana of any color in your commander's color identity.

Sacrifice this artifact: Draw a card.

It harmonizes with the essence of its master.

Darksteel Ingot
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

: Add one mana of any color.

"It reflects the purity of Mirrodin-that-was."

—Koth of the Hammer

Door of Destinies
Artifact

As this artifact enters, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on this artifact.

Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.

Dreamstone Hedron
Artifact

: Add .

, , Sacrifice this artifact: Draw three cards.

Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.

Fellwar Stone
Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?"

—Mairsil, the Pretender

Fist of Suns
Artifact

You may pay rather than pay the mana cost for spells you cast.

"It is all in my grasp. Every petty dream, every grand scheme, every soul, every fear. It all flows through me and from me."

—Memnarch

Grappling Hook
Artifact — Equipment

Equipped creature has double strike.

Whenever equipped creature attacks, you may have target creature block it this turn if able.

Equip

Part tool, part weapon, part of the kor.

Hedron Archive
Artifact

: Add .

, , Sacrifice this artifact: Draw two cards.

"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned.""And how did that work out last time?" asked Jace.

Hero's Blade
Artifact — Equipment

Equipped creature gets +3/+2.

Whenever a legendary creature you control enters, you may attach this Equipment to it.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

The best swords are forged with dragonfire.

Lightning Greaves
Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.

Loxodon Warhammer
Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink.

Equip

"A crafter must imbue her weapon with part of her soul—something the Phyrexians are incapable of doing."

—Melira, sylvok outcast

Nevinyrral's Disk
Artifact

This artifact enters tapped.

, : Destroy all artifacts, creatures, and enchantments.

Nihil Spellbomb
Artifact

, Sacrifice this artifact: Exile target player's graveyard.

When this artifact is put into a graveyard from the battlefield, you may pay . If you do, draw a card.

Orzhov Signet
Artifact

, : Add .

The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave.

Quietus Spike
Artifact — Equipment

Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip

Rakdos Signet
Artifact

, : Add .

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

Skullclamp
Artifact — Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip

The mind is a beautiful bounty encased in an annoying bone container.

Sol Ring
Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

Staff of Nin
Artifact

At the beginning of your upkeep, draw a card.

: This artifact deals 1 damage to any target.

"I have attuned the staff to your screams so that only I may benefit from your pain."

—Volux, disciple of Nin

Steel Hellkite
Artifact Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.

5/5
Swiftfoot Boots
Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"There is great wisdom in rushing headlong into combat ... if you're prepared."

—Kenjek, captain of the Thousand Swords

Sword of the Animist
Legendary Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip

The blade glows only for Zendikar's chosen.

Sword of Vengeance
Artifact — Equipment

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.

Equip

When wielded by a true believer, it matters little whether the sword is a relic or a replica.

Unstable Obelisk
Artifact

: Add .

, , Sacrifice this artifact: Destroy target permanent.

Its collapse is like the lashing out of a long-dead civilization that resents being forgotten.

Wayfarer's Bauble
Artifact

, , Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.

Well of Lost Dreams
Artifact

Whenever you gain life, you may pay , where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Some say the knowledge lost during the Ritual of Rebuking is returned through the well's waters.

Worn Powerstone
Artifact

This artifact enters tapped.

: Add .

Even a fragment of a powerstone contains within it not just energy, but space—vast dimensions trapped in fragile crystal.

Akoum Refuge
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Arcane Sanctum
Land

This land enters tapped.

: Add , , or .

"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."

—Tullus of Palandius

Blighted Woodland
Land

: Add .

, , Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Bloodfell Caves
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Blossoming Sands
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Bojuka Bog
Land

This land enters tapped.

When this land enters, exile target player's graveyard.

: Add .

Boros Garrison
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Boros Guildgate
Land — Gate

This land enters tapped.

: Add or .

It promises protection to those in need and proclaims a warning to any who would threaten Ravnican law.