Commander 2017

C17 · 309 cards · Released

Cinder Barrens
Land

This land enters tapped.

: Add or .

A mudflow swallowed the lowlands years ago. All that remains are a bottomless mire and an endless rain of ash.

Command Tower
Land

: Add one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Crucible of the Spirit Dragon
Land

: Add .

, : Put a storage counter on this land.

, Remove X storage counters from this land: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

Crumbling Necropolis
Land

This land enters tapped.

: Add , , or .

"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living."

—Olcot, Rider of Joffik

Dimir Aqueduct
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Dismal Backwater
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Elfhame Palace
Land

This land enters tapped.

: Add or .

Llanowar has seven elfhames, or kingdoms, each with its own ruler. Their palaces are objects of awe, wonder, and envy.

Evolving Wilds
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."

—Pulan, Bant orchardist

Forsaken Sanctuary
Land

This land enters tapped.

: Add or .

"Prayers will curdle on the tongue and be heard by rotting ears."

—Minaldra, the Vizag Atum

Frontier Bivouac
Land

This land enters tapped.

: Add , , or .

"The most powerful dreams visit those who shelter in a dragon's skull."

—Chianul, Who Whispers Twice

Grasslands
Land

This land enters tapped.

, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Graypelt Refuge
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Grixis Panorama
Land

: Add .

, , Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

There is no height above Grixis that is free from the stench of death.

Haven of the Spirit Dragon
Land

: Add .

: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.

, , Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.

Izzet Boilerworks
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Jungle Shrine
Land

This land enters tapped.

: Add , , or .

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.

Jwar Isle Refuge
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Kabira Crossroads
Land

This land enters tapped.

When this land enters, you gain 2 life.

: Add .

Krosan Verge
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Mosswort Bridge
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

This land enters tapped.

: Add .

, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Myriad Landscape
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Mystic Monastery
Land

This land enters tapped.

: Add , , or .

When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."

Mystifying Maze
Land

: Add .

, : Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.

Nomad Outpost
Land

This land enters tapped.

: Add , , or .

"Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong."

—Zurgo, khan of the Mardu

Opal Palace
Land

: Add .

, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Opulent Palace
Land

This land enters tapped.

: Add , , or .

The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace.

Orzhov Basilica
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Orzhov Guildgate
Land — Gate

This land enters tapped.

: Add or .

"We do not believe in hiding our wealth in the shadows. This is Orzhov, and this is how we reward greatness."

—Teysa Karlov, Grand Envoy of Orzhov

Rakdos Carnarium
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Rakdos Guildgate
Land — Gate

This land enters tapped.

: Add or .

Maze-runners who pass through the Rakdos gate leave behind their scruples and a significant amount of skin.

Rogue's Passage
Land

: Add .

, : Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

Saltcrusted Steppe
Land

: Add .

, : Put a storage counter on this land.

, Remove X storage counters from this land: Add X mana in any combination of and/or .

Sandsteppe Citadel
Land

This land enters tapped.

: Add , , or .

That which endures, survives.

Savage Lands
Land

This land enters tapped.

: Add , , or .

Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.

Scoured Barrens
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Seaside Citadel
Land

This land enters tapped.

: Add , , or .

For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.

Secluded Steppe
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Selesnya Guildgate
Land — Gate

This land enters tapped.

: Add or .

The Selesnya welcome all to help them heal the city's wounds. The price, however, is devotion to the guild and a selfless belief in Trostani.

Selesnya Sanctuary
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Stirring Wildwood
Land

This land enters tapped.

: Add or .

: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Stone Quarry
Land

This land enters tapped.

: Add or .

In Gavony, headstones come only from quarries that have been blessed by chaplains.

Swiftwater Cliffs
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Temple of the False God
Land

: Add . Activate only if you control five or more lands.

"When gods become apathetic, the people will worship anyone who answers their pleas."

—Kiora

Terramorphic Expanse
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Tranquil Expanse
Land

This land enters tapped.

: Add or .

Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty.

Tranquil Thicket
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Urborg Volcano
Land

This land enters tapped.

: Add or .

Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness.

Vivid Crag
Land

This land enters tapped with two charge counters on it.

: Add .

, Remove a charge counter from this land: Add one mana of any color.

Vivid Creek
Land

This land enters tapped with two charge counters on it.

: Add .

, Remove a charge counter from this land: Add one mana of any color.

Vivid Grove
Land

This land enters tapped with two charge counters on it.

: Add .

, Remove a charge counter from this land: Add one mana of any color.

Vivid Marsh
Land

This land enters tapped with two charge counters on it.

: Add .

, Remove a charge counter from this land: Add one mana of any color.

Vivid Meadow
Land

This land enters tapped with two charge counters on it.

: Add .

, Remove a charge counter from this land: Add one mana of any color.

Wind-Scarred Crag
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)