When this Equipment enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach this Equipment to it.
Whenever equipped creature attacks, double the number of +1/+1 counters on it.
Equip
Flash
Commander creatures you control get +2/+2.
Commanders you control have hexproof.
After years of research, he finally unlocked the formula for a perfect punch.
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)
Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.
This enchantment enters with a growth counter on it.
At the beginning of your end step, double the number of growth counters on this enchantment. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on this enchantment.
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
A thousand years of history undone by one juvenile prank.
Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
, : Exile target creature card with mana value X from a graveyard. Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Activate only as a sorcery.
"Reality, when broken down, is just math."
—Deekah, professor of fractal theory
This spell costs less to cast, where X is the amount of life you gained this turn.
Trample
At the beginning of your end step, if you gained life this turn, you may cast this creature from your graveyard.
Whenever you gain life, you may pay . If you do, create a 4/4 green Fungus Beast creature token with trample.
"Sure, trudges smell like soggy death, but the mushrooms on their backs are the tastiest delicacy in Sedgemoor!"
—Gyome, Witherbloom chef
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
"Even in death, we never stop growing."
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Silverquill's elite know how to offer a scathing rebuttal without uttering a word.
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
"A fine example of addition by subtraction."
—Deekah, professor of fractal theory
Counter target spell. You may cast a spell with equal or lesser mana value from your hand without paying its mana cost.
"With just a little added flair, your work could be truly spectacular. Let me show you."
—Nassari, Prismari dean
For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment.
What goes into the vivipods never quite matches what comes out.
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
"Belong in a museum? I think we should let relics belong wherever they please!"
—Quintorius, Lorehold mage-student
Whenever you cast a spell with in its mana cost, put two charge counters on this artifact.
: Add one mana of any color.
: Add for each charge counter on this artifact. Spend this mana only on costs that contain .
Whenever a player casts an instant or sorcery spell, put a number of charge counters on this artifact equal to that spell's mana value.
, , Remove all charge counters from this artifact: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.
At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.
"Don't think of it as debt. Think of it as an investment in yourself."
—Diriga, demon bursar
Flying, vigilance, trample
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
: Add .
, : Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
: Add .
, : Target commander gains lifelink until end of turn.
Students from other colleges are invited to visit Witherbloom's medical facilities. Not many do.
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
"With precise coordination and enough blood spilled, one can be driven off, even brought down. But two . . . that's a lot of blood."
—Munda, ambush leader
Flying
When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Flying
When this creature leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
In their final moments, the demons gazed upon grace in its purest form.
Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Infinitely powerless.
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Venser wondered if it could still be called a teleportation spell if the destination is oblivion.
, , Sacrifice this artifact: Destroy target artifact or enchantment.
"I find its symmetry pleasing. It rids our world of offensive refuse while disposing of itself."
—Dolomarus, Proctor of the Clean
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
The best techniques outlive their creators.
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Though the spirits' bodies were ethereal, Agnur soon learned that their blades were quite solid—and razor-sharp.
[+1]: Put a loyalty counter on Gideon for each creature target opponent controls.
[0]: Until end of turn, Gideon becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[−15]: Exile all other permanents.
Flying
When this creature enters, target opponent creates a 4/4 black Horror creature token.
The lammasu ruled the velds before the city grew. Now they roam Ravnica's skies, but their ancient enemies have not forgotten them.
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Enchant creature
Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
The owner of target nonland permanent shuffles it into their library, then draws two cards.
"A richer people could give more but they could never give as much."
When this creature enters, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
The Orzhov care not for repentance, only repayment.
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Some timelines forever fray, branch, and intermingle. Others end abruptly.
You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
"End this. What I seek is far greater."
—Elesh Norn, Grand Cenobite
Flying
When this creature enters, you may return target artifact card from your graveyard to your hand.
As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage.
Flash
When this creature enters, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.
, Sacrifice this enchantment: Exile target creature that's attacking you or a planeswalker you control.
"Body and spirit are sworn enemies. They will take any excuse to be rid of each other."
—Tariel, Reckoner of Souls
When this creature enters, secretly choose an opponent.
Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.
"We trust in the scalelords, bringers of justice that none can escape."
—Urdnan, Dromoka warrior
When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
The spear thrown by Kytheon's own hand was the weapon that felled his friends.
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
"I prefer loyalty to be a matter of respect, not of magic. But one does what one must."
—Kaalia of the Vast
Flying
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
"Her voice is justice, clear and relentless."
—Akroma, angelic avenger
Flying, double strike, vigilance, trample, indestructible
The sky takes flight and the earth trembles.
Return six target nonland permanents to their owners' hands.
The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it.
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
"Don't worry, there's plenty for everyone."
—Vickon, Eleventh Company battlemage
Draw three cards, then put two cards from your hand on top of your library in any order.
The mizzium-sphere array drove her mind deep into the thought field, where only the rarest motes of genius may be plucked.
When this creature enters, you may draw cards equal to its power. If you do, discard two cards.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)
Flash
When this creature enters, each token that would be created under an opponent's control this turn is created under your control instead.
Possession is eleven-tenths of the pirate code.
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Another imminent battle subsided in busy snuffling and carefree rooting.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Flying
When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.