Champions of Kamigawa

CHK · 307 cards · Released

Blessed Breath
Instant — Arcane

Target creature you control gains protection from the color of your choice until end of turn.

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Bushi Tenderfoot
Creature — Human Soldier

When a creature dealt damage by this creature this turn dies, flip this creature.

1/1
Kenzo the Hardhearted
Legendary Creature — Human Samurai

Double strike; bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

3/4
Cage of Hands
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

: Return this Aura to its owner's hand.

"Our own actions built the prisons that now hold us. Our hands reached too far and tried to hold too much."

—Dosan the Falling Leaf

Call to Glory
Instant

Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.

"General Takeno glared at us as if we were the enemy. 'The day is not over yet,' he shouted, 'and unless you have a nezumi's heart, you will stand and fight!'"

Battle of Akagi River: A Survivor's Tale

Candles' Glow
Instant — Arcane

Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way.

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Cleanfall
Sorcery — Arcane

Destroy all enchantments.

During the war, the rites of purification were still effective, but the kami, not the kitsune, chose what to cleanse.

Devoted Retainer
Creature — Human Samurai

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Deep within Eiganjo Castle lay the Palace of Infinite Halls, a seemingly endless network of corridors once guarded by a seemingly endless legion of samurai.

1/1
Eight-and-a-Half-Tails
Legendary Creature — Fox Cleric

: Target permanent you control gains protection from white until end of turn.

: Target spell or permanent becomes white until end of turn.

"Virtue is an inner light that can prevail in every soul."

2/2
Ethereal Haze
Instant — Arcane

Prevent all damage that would be dealt by creatures this turn.

"Imagine a dove flying through smoke. Does the dove injure the smoke? Does the smoke impede the dove?"

—Teachings of Eight-and-a-Half-Tails

Ghostly Prison
Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

Destroyed in one of the first battles of the Kami War, the town of Reito still grieved.

Harsh Deceiver
Creature — Spirit

: Look at the top card of your library.

: Reveal the top card of your library. If it's a land card, untap this creature and it gets +1/+1 until end of turn. Activate only once each turn.

1/4
Hikari, Twilight Guardian
Legendary Creature — Spirit

Flying

Whenever you cast a Spirit or Arcane spell, you may exile Hikari. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.

4/4
Hold the Line
Instant

Blocking creatures get +7/+7 until end of turn.

"Forgive me, Master Kami, but in the interest of my people I must halt your advance."

Honden of Cleansing Fire
Legendary Enchantment — Shrine

At the beginning of your upkeep, you gain 2 life for each Shrine you control.

To the sorrow of all, its fire was turned toward those who worshipped it.

Horizon Seed
Creature — Spirit

Whenever you cast a Spirit or Arcane spell, regenerate target creature.

In peaceful times, these beings escorted the honored kami to their new shrines. In the Kami War, they became the medics of an unstoppable army.

2/1
Hundred-Talon Kami
Creature — Spirit

Flying

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

2/3
Indomitable Will
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+2.

"None of you are yet samurai. Defend your homes with honor, die for your cause, and perhaps then you will be worthy of the word."

—General Takeno

Innocence Kami
Creature — Spirit

, : Tap target creature.

Whenever you cast a Spirit or Arcane spell, untap this creature.

Her voice was light, her substance music.

2/3
Isamaru, Hound of Konda
Legendary Creature — Dog

The hound sniffed the air and let slip a low growl. General Takeno looked down at the faithful Isamaru and calmed him with a touch. "Alert the men. The kami are coming."

2/2
Kabuto Moth
Creature — Spirit

Flying

: Target creature gets +1/+2 until end of turn.

"Many great warriors died in the first days of the war, as the spirits of their weaponry turned against them with terrifying rage."

Observations of the Kami War

1/2
Kami of Ancient Law
Creature — Spirit

Sacrifice this creature: Destroy target enchantment.

"Duty and law are the foundation on which civilization stands. They must not fall, for when they do, they take everything with them."

—Lord Konda

2/2
Kami of Old Stone
Creature — Spirit

"There was a wall here. Now it is dust. A tower rose here. Now it is fallen. An army fought here. Now it is dead. A spirit was here. It is all that remains."

—Snow-Fur, kitsune poet

1/7
Kami of the Painted Road
Creature — Spirit

Whenever you cast a Spirit or Arcane spell, this creature gains protection from the color of your choice until end of turn.

In ancient times, precepts of kami law were inscribed onto bridges as a gesture of respect. During the war, humans regarded them as warnings of where not to travel.

3/3
Kami of the Palace Fields
Creature — Spirit

Flying, first strike

Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)

3/2
Kitsune Blademaster
Creature — Fox Samurai

First strike

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Those kitsune trained in the blade preferred to fight with a blade-catching jitte in the off hand, buying them just enough time to deliver the first deadly cut.

2/2
Kitsune Diviner
Creature — Fox Cleric

: Tap target Spirit.

She who once led prayers honoring the kami adapted to use her influence to stay them.

0/1
Kitsune Healer
Creature — Fox Cleric

: Prevent the next 1 damage that would be dealt to any target this turn.

: Prevent all damage that would be dealt to target legendary creature this turn.

2/2
Kitsune Mystic
Creature — Fox Wizard

At the beginning of the end step, if this creature is enchanted by two or more Auras, flip it.

2/3
Autumn-Tail, Kitsune Sage
Legendary Creature — Fox Wizard

: Attach target Aura attached to a creature to another creature.

4/5
Kitsune Riftwalker
Creature — Fox Wizard

Protection from Spirits and from Arcane

The wake of his passage shoved aside the influence of the kami.

2/1
Konda, Lord of Eiganjo
Legendary Creature — Human Samurai

Vigilance, indestructible

Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)

3/3
Konda's Hatamoto
Creature — Human Samurai

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

As long as you control a legendary Samurai, this creature gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)

1/2
Lantern Kami
Creature — Spirit

Flying

"Snuffing the light of a lantern without saying a small prayer is bad luck. Though its flame can only singe, its soul can repeatedly visit misery on one's house."

—Teachings of Eight-and-a-Half-Tails

1/1
Masako the Humorless
Legendary Creature — Human Advisor

Flash

Tapped creatures you control can block as though they were untapped.

Konda's servants dared not neglect their duties for a moment under Masako's icy gaze, knowing that what she saw, Lord Konda would hear.

2/1
Mothrider Samurai
Creature — Human Samurai

Flying

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

When the night blossoms open, the wings of Eiganjo take flight.

2/2
Myojin of Cleansing Fire
Legendary Creature — Spirit

Myojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand.

Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.

4/6
Nagao, Bound by Honor
Legendary Creature — Human Samurai

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever Nagao attacks, Samurai creatures you control get +1/+1 until end of turn.

3/3
Otherworldly Journey
Instant — Arcane

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

"The landscape shimmered and I felt a chill breeze. When my vision cleared, I found myself alone among the corpses of my fallen friends."

—Journal found in Numai

Pious Kitsune
Creature — Fox Cleric

At the beginning of your upkeep, put a devotion counter on this creature. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on this creature.

, Remove a devotion counter from this creature: You gain 1 life.

1/2
Quiet Purity
Instant — Arcane

Destroy target enchantment.

"When the Kami of Utter Silence passes, walls lose their secrets. Scrolls lose their lessons. Tapestries lose their beauty. Where there was meaning, there is only stillness."

—Sensei Hisoka

Reciprocate
Instant

Exile target creature that dealt damage to you this turn.

"Just as the noble soul calls virtue to itself, the evil soul summons harm."

—Teachings of Eight-and-a-Half-Tails

Reverse the Sands
Sorcery

Redistribute any number of players' life totals. (Each of those players gets one life total back.)

Worse than the years of aging was the burden of memory. The young monk lost his youth and gained a vicarious lifetime of hardship and woe.

Samurai Enforcers
Creature — Human Samurai

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

From the moment they swore their oaths, they belonged to their lord, sword and soul.

4/4
Samurai of the Pale Curtain
Creature — Fox Samurai

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

If a permanent would be put into a graveyard, exile it instead.

2/2
Sensei Golden-Tail
Legendary Creature — Fox Samurai

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

, : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.

2/1
Silent-Chant Zubera
Creature — Zubera Spirit

When this creature dies, you gain 2 life for each Zubera that died this turn.

When the Honden of Cleansing Fire was abandoned, its attendants swarmed Kamigawa to erode mortal will.

1/2
Takeno, Samurai General
Legendary Creature — Human Samurai

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Each other Samurai creature you control gets +1/+1 for each point of bushido it has.

3/3
Terashi's Cry
Sorcery — Arcane

Tap up to three target creatures.

"The sun kami is terrible to behold. When its temper flares, best seek shade and pray for forgiveness."

—Sensei Golden-Tail

Vassal's Duty
Enchantment

: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.

"My life is yours, my lord. There is no greater service than to yield it for your safety."

Vigilance
Enchantment — Aura

Enchant creature

Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)

"Put a spear in a peasant's hands, and you have an expendable troop. Put a purpose in his heart, and you win a warrior."

—Sensei Golden-Tail

Yosei, the Morning Star
Legendary Creature — Dragon Spirit

Flying

When Yosei dies, target player skips their next untap step. Tap up to five target permanents that player controls.

5/5
Aura of Dominion
Enchantment — Aura

Enchant creature

, Tap an untapped creature you control: Untap enchanted creature.

"Lies and deceit do yield results, but legitimate authority is the ultimate form of control."

—Meloku the Clouded Mirror

Azami, Lady of Scrolls
Legendary Creature — Human Wizard

Tap an untapped Wizard you control: Draw a card.

"Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami."

—Lady Azami, letter to Sensei Hisoka

0/2
Callous Deceiver
Creature — Spirit

: Look at the top card of your library.

: Reveal the top card of your library. If it's a land card, this creature gets +1/+0 and gains flying until end of turn. Activate only once each turn.

1/3
Consuming Vortex
Instant — Arcane

Return target creature to its owner's hand.

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Counsel of the Soratami
Sorcery

Draw two cards.

"Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth."

Cut the Tethers
Sorcery

For each Spirit, return it to its owner's hand unless that player pays .

"You cannot bar the path of gods. You can only divert their journey for a while."

—Sensei Hisoka

Dampen Thought
Instant — Arcane

Target player mills four cards.

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Eerie Procession
Sorcery — Arcane

Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle.

"Though in years past speculation was not encouraged about the strange ways of kami, now we must understand their motivations, if such is even possible to the mortal mind."

—Lady Azami

Eye of Nowhere
Sorcery — Arcane

Return target permanent to its owner's hand.

"Once we prayed to the kaijin for safe voyage. Now we only pray that we can escape their gaze."

—Hayato, master sailor

Field of Reality
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by Spirits.

: Return this Aura to its owner's hand.

"The scholars of the Minamo School understood the veil between their world and that of the kami. Moreover, they knew how to exploit it."

Observations of the Kami War