All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
As the acrid fumes drifted through the Lower City, even the vermin ceased to stir.
Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.)
You've never cared much for laws or authority, especially when they get in your way.
Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
You embrace power at any cost, and if it consumes you, so be it.
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"That's a pretty ring! Trade you my knife for it."
Menace
Whenever this creature attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Target player draws X cards and loses X life, where X is the number of cards in their graveyard.
The Night Serpent tasted the warlock's ambition and savored the dark hunger in her soul.
When this creature enters, choose one —
• Disintegration Ray — Destroy target enchantment an opponent controls. You lose life equal to its mana value.
• Death Ray — Creatures you control gain deathtouch until end of turn.
Whenever a creature you control dies, put a +1/+1 counter on equipped creature.
Equip
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.)
As long as there are four or more creature cards in your graveyard, this creature has menace and deathtouch.
Mill four cards. (Then exile this card. You may cast the creature later from exile.)
Deathtouch
When this creature dies, if it wasn't blocking, draw a card.
"Of course it's part of my plan. Who do you think started the bar fight?"
Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn.
Each creature that blocked this turn gets -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Devour Intellect — When this creature enters, each opponent exiles a card from their hand until this creature leaves the battlefield.
Body Thief — You may play lands and cast spells from among cards exiled with this creature. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Lifelink
Mold Harvest — , Sacrifice another creature or an artifact: Put a +1/+1 counter on this creature.
"Corpses of those slain by russet mold grow new moldies. Not the legacy most of us aspire to."
—Elminster
Destroy target creature.
"Pave your path to the throne with yet another body if you must, Sarevok. It will make your stolen godhood no less false."
—Gorion, wise mentor
Roll a d20.
1—9 | Choose an opponent. That player sacrifices a creature of their choice.
10—19 | Each opponent sacrifices a creature of their choice.
20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Psychic Blades — : Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
"Your death will make a fine tribute for the Lord of Bones."
Flying
Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
It listens to all of their plans and plots creative ways to turn them to ruin.
Weird Insight — When this creature dies, roll a d20.
1—9 | You draw a card and you lose 1 life.
10—19 | You draw two cards and you lose 2 life.
20 | You draw seven cards and you lose 7 life.
As long as this Equipment is attached to a creature, you don't lose the game for having 0 or less life.
Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.
Equip—Discard a card.
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Lifelink
When this creature enters, you take the initiative.
At the beginning of your end step, if you have the initiative, put a +1/+1 counter on this creature.
"I'm certain there's a shortcut here . . ."
When this creature enters, you take the initiative.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
Menace
At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon.
Choose a Background (You can have a Background as a second commander.)
At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power.
Choose a Background (You can have a Background as a second commander.)
Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
Most see the Mad Mage as a deranged menace, but you recognize the genius behind his paranoia.
, , Sacrifice another creature: Draw X cards, where X is that creature's power.
Choose a Background (You can have a Background as a second commander.)
"Shar's will shall be done. As sure as night will fall."
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.)
Choose a Background (You can have a Background as a second commander.)
When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
, Sacrifice another creature or a Treasure: Draw a card.
"Buy something or move along."
Flying
This creature can't block.
Blood Drain — , Pay 1 life, Sacrifice this creature: Draw a card.
"I will never complain about mosquitos again."
—Imoen
You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.)
The air itself shuddered at the wizard's words, and from the dark beyond, her call was answered.
When this Equipment enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Equipped creature can't be blocked as long as its power is 3 or less.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Flying, deathtouch
What its gaze doesn't wither, its breath surely will.
Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.)
What its gaze doesn't wither, its breath surely will.
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, you take the initiative.
"Keep your fancy magic. All I need is a hook and a sturdy length of rope."
When this creature enters, you take the initiative.
Spiked Retribution — Whenever this creature becomes blocked by a creature, that creature's controller loses 5 life.
At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.
Choose a Background (You can have a Background as a second commander.)
Flying
Toxic Spores — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life.
"Don't try to bribe them. They'll take your gold and your liver."
—Volo's field notes
Whenever this creature attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"The Zhentarim are ruthless, unscrupulous, and dishonest. But I must admit, they are effective."
—Commander Liara Portyr
Haste
Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked.
Choose a Background (You can have a Background as a second commander.)
Flying, haste
"At least it's a beautiful way to die."
—Erinis, gloom stalker
Explosive Crystal deals 4 damage divided as you choose among any number of targets. (Then exile this card. You may cast the creature later from exile.)
"At least it's a beautiful way to die."
—Erinis, gloom stalker
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
Flying
Whenever this creature attacks or dies, choose one or more. Each mode must target a different player.
• Target opponent draws three cards, then discards three cards at random.
• Target opponent sacrifices a nontoken artifact of their choice.
• This creature deals damage to target opponent equal to the number of cards in their hand.
Scorching Ray — : This creature deals 4 damage to each opponent.
"The Lord of Murder has freed me from the shackles of mortal laws and gifted me with fire to carry out his will."
When this creature enters, you take the initiative.
Crown of Madness — , Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Breath Weapon deals 2 damage to each non-Dragon creature.
"In the name of Tempus, Lord of Battles, you will die honorably in righteous fire."
: Add . If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
The essence of a red dragon burns within, always ready to rise with wrath.
Trample
When this creature enters, you take the initiative.
Whenever this creature attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.
Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
When Sarevok's deception was unmasked, the cheering crowd erupted into an outraged mob.
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."
You know that mighty dracoliches will one day rule over this world. For you, that day can't come soon enough.
Earth Tremor deals damage to target creature or planeswalker equal to the number of lands you control.
"Every cave-in is Moradin telling you to leave the earth where it is."
—Halgar, dwarven recluse
Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
As long as this creature is attacking, it gets +X/+0, where X is the number of lands defending player controls.
They fought with the desperate courage of those who have nothing left to lose.
Flying
"Watch out for its teeth, tail, claws, wings, back, and front."
—Olga, cavalier
Forktail Sweep deals 1 damage to each creature you don't control. (Then exile this card. You may cast the creature later from exile.)
"Watch out for its teeth, tail, claws, wings, back, and front."
—Olga, cavalier
Enthralling Performance — When this creature enters, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
The orchard soon reeked of sulfur, smoke, and scorched bugbear, with just a hint of peach.
Flying
Whenever Ganax or another Dragon you control enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Choose a Background (You can have a Background as a second commander.)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
: Creatures you control named Genasi Enforcers get +1/+0 until end of turn.
This spell costs less to cast for each opponent who was dealt damage this turn.
Menace
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Your discerning eye for value makes you nearly impossible to swindle.
Whenever you attack, you may sacrifice another creature or an artifact. If you do, create a 4/1 black Skeleton creature token with menace that's tapped and attacking. (It can't be blocked except by two or more creatures.)
Choose a Background (You can have a Background as a second commander.)